Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/mtchwin on 2023-08-10 20:18:31.


Brief video talking about afterimages and a quick implementation with Particle Shaders

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The original was posted on /r/godot by /u/ShadowRider777666 on 2023-08-10 19:34:17.


I figured I'd ask before doing this but effectively

$CollisionShape2D.disabled = true

And enable a different collision box

$CollisionShape2D.disabled = false

I am trying to make code where the player sliding code and other actions will change the size of the collision box but since I can't do that, I figured I'd do this instead

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The original was posted on /r/godot by /u/MakerTech on 2023-08-10 19:46:59.

Original Title: I just released the 20th episode in my How to Make an ARPG in Godot 4 series. This is also part 2 on how to make an inventory. I really enjoy making these videos just as much as I enjoy working on my own game :)

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The original was posted on /r/godot by /u/Dadaskis on 2023-08-10 23:20:34.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Vitamin_C_is_awesome on 2023-08-10 22:48:38.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Ornery_Bath_7751 on 2023-08-10 22:33:06.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/coppolaemilio on 2023-08-10 16:46:26.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/therealjefftastic on 2023-08-10 18:55:55.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Wobbufest on 2023-08-10 18:44:42.

Original Title: Me and my team just released Papa-Kids, our small game for a regional game jam about Child Obesity and how different hardships can turn even kids to compulsory eating! Hope you guys like it and give some feedback!

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The original was posted on /r/godot by /u/oddmaus on 2023-08-10 18:13:37.

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The original was posted on /r/godot by /u/AscensionalBook_dev on 2023-08-10 17:33:07.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Fitters05 on 2023-08-10 17:30:45.


The point of this set of methods is to create a new instance of "Unit", the template for the enemies, and to set its script based on the name, but it gives the error "invalid function set_script in base control Unit.gd" and that it can't convert a string to an object even though "card" is an object.

Any help would be appreciated!!

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The original was posted on /r/godot by /u/flyflesh on 2023-08-10 16:29:44.


For Godot 4.1.1.

Prop Painter

I'm not a programmer and the code is probably real nasty-looking. I'm publishing this mess anyway, in case anyone else finds it mildly useful.

Keep in mind that there's no undo/redo yet (but you can erase placed assets by right-clicking on them).

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The original was posted on /r/godot by /u/tahsinxyz on 2023-08-10 14:58:54.

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The original was posted on /r/godot by /u/Busy-Employer-123 on 2023-08-10 13:33:06.


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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/kiwi404 on 2023-08-10 16:10:42.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/shashank1q on 2023-08-10 16:06:23.

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The original was posted on /r/godot by /u/Tal_V_Mark on 2023-08-10 13:33:18.


While building projects with Godot I always have this feeling that there is a "right", conventional way to construct a program using some patterns they teach in college where I never went because everything I know about game development (and web development) I've learnt it by myself reading books and on the Internet. Even though, my projects seem fine and work that feeling of "not knowing something important" doesn't go away. What resources would you recommend for reading/watching for a better understanding of overall patterns, architecture and code organising which can be applied to making games with Godot? Thanks.

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The original was posted on /r/godot by /u/Potatocaterpill on 2023-08-10 12:14:35.


I don't know what happened but ever since a day ago my Godot project manager has looked like this. I'm not sure if i can fix it or not but its really inconvenient for me. It works fine for all the buttons but i can't read anything. I've redownloaded Godot already and that didn't fix it.

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The original was posted on /r/godot by /u/Alive-Bother-1052 on 2023-08-10 09:07:55.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/JayMeadow on 2023-08-10 08:38:19.


My previous experience regarding programming is

  • Matlab and R for slight university usage.
  • Python for my master thesis where I used it for multivariable statistical analysis

I have seen several complaints of GDscript being lower performance than C#\C++ in devlogs sich as those for Endoparasitic.

Is the performance of GDscript bad or is it just a consequence of users not declaring variable types? I.E. is static GDscript severly faster than dynamic GDscript?

Is there a way to speed up code and a way to frick it up the fastest?

Would it always be better using GDExtension performance-wise?

Would a low poly game such as this see improvements if C#/GO/Python was used, or does it only matter once the game grows to a certain size?

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The original was posted on /r/godot by /u/Kastors on 2023-08-10 04:03:37.

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The original was posted on /r/godot by /u/GameDevArtisan on 2023-08-10 03:49:37.

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The original was posted on /r/godot by /u/rheidnerachiles on 2023-08-10 01:30:21.


In the Multiplayer Synchronizer node settings you can choose the property you want to sync and these three options can be checked: Spawn, Sync and Watch.

I understand from the name that Spawn syncs the property as soon as the node is created, Sync keeps syncing the property in the configured time period, but I'm not sure what this Watch does and how it behaves in combination with the others.

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The original was posted on /r/godot by /u/IMakeGamesIGuess on 2023-08-10 02:57:00.

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