Games

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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

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submitted 30 minutes ago* (last edited 23 minutes ago) by TantiLink@feddit.it to c/games@lemmy.world
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Today's game is Halo MCC. I picked up the Oblivion Remaster today and another game i heard about called "The Quiet Man". Reviews are bad, but it was $2 and i'd be lying if the concept didn't seem a little interesting to me. I had anticipated Oblivion to be done today but it's way larger than i was expecting. I'm trying to avoid reading about the opinion of the game until i've gotten to sink a few hours in for myself, but i have heard that the Game uses compression so i'm curious what takes up all that space.

Moving back to Halo, me and my friends played around with some Workshop maps. We did a set of Minecraft Maps mostly. The one taken above was from Juggernaut. It was the last match we played for the day. The map was a bit too small for comfortable play and every time you spawned back in you were thrown into the middle of Combat, but it was still a lot of fun.

We also did a Halo CE map i found called Highway (coincidentally done by the same guy who did the Minecraft ones) and it had a ton of funk warthogs on it. It was super fucking long. We did oddball since our player count was low and only 3. The suggested game mode is CTF though, so we might come back with more players.

The final map we did was a Minecraft recreation of Blackout. It had a bug where we were all slippery and jumping around but it was still a good time. The map was so Chaotic we all got to the point where we had to watch where we step carefully or else we'd slip into the water and die. The match lasted 17 minutes purely because the 3 of us were in a Stalemate from losing kills until i managed to perch up on a tower with a sniper. The tower was trying to shove me off but i stayed on. It was a broken position and i still lost, but it let the others get enough kills to win. once they teamed up to get me

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submitted 14 hours ago* (last edited 12 hours ago) by PerfectDark@lemmy.world to c/games@lemmy.world
 
 

I’m here for another little post to share the interesting things I’ve spotted in gaming! Be it Steam Deck, Linux, general gaming or probably-not-relevant-at-all! And I know, it’s been 2 days since my last of these posts:

Which you can find here!

...but that was a dedicated GOG-specific one, so I reserve the right to inundate you all, if you’ll let me.

M aim is to phrase this in a more personal manner than most gaming sites do now. My ever-lasting inspo is the old, old video game sites, blogs and magazines that I never had the privilege of being alive for:

  • image/gif/link heavy (I’m a big GIF fan – and I pronounce it with a hard ‘g’)
  • personal voice (no 1930’s nasal radio presenter voice here!)
  • mostly news or articles or points you won’t find on the ‘big’ gaming sites, these are the smaller, lesser things that I’m drawn to. I figure you’ll have spotted the big news posts elsewhere!

So grab a coffee? Or a tea? Or a tequila? And enjoy <3


Winlator:

What is Winlator?

Winlator is an Android application that lets you to run Windows (x86_64) applications with Wine and Box86/Box64. It’s been very much the hot ticket in the last few months, with the Android emulation scene being deeply invested. I vaguely remember some handheld being developed that even uses this in their marketing (though for the life of me I can’t remember which?!)

Games like GTA V, The Witcher 3, Tomb Raider 2013 run perfectly fine depending on the device. It’s kinda like the new ‘what’s next in gaming’ for phones.

What’s happened?

The Android scene has a reputation for having some rather rabid fans. Then there’s a breakaway group of those fans who are just shitty people. Harassing the devs of these projects is far-too-common in that scene, and it seems it has finally hit Winlator also. So we’ve seen a hefty amount of that in the last two or three days, but also the developer has been accused of virus activity being found.

So...dev stumbles, fans harass, and the project is dead.

Goodbye Winlator...for now?


Elden Ring

I’ve tried. Maybe 4 times now I’ve tried to like Elden Ring? I adore the fantasy settings, and this one has a grim Gothic edge to it which should really appeal to me...but I can’t take being killed 48 times before I can figure out a pattern.

Ironically, I love Death’s Door and Tunic (I know, Tunic is not souls-y, but it still has some of those elements to it)

Anyway, Elden Ring has now sold over 30 million copies. So I know for a fact I am in the minority, so I suppose if you’re tarnished – celebrate?

BTW, are you excited for the upcoming Elden Ring-y multiplayer game Nightreign? The specs required have been released, too:


Early Access:

I think I’ve got one E.A. game, because I love the ocean and any underwater settings (Leviathan and Deep Star Six, anyone?), which actually equates to 2.38% of my Steam Library (I’m an avid GOG buyer, not Steam!) – called Ocean Keeper (an underwater rogue-lite game).

Typically, I’ve no interest in Early Access, I don’t think I should pay to have a dev push an unfinished game on me, I get to deal with the bugs, and then have a shit time. But, it seems everyone else kinda loves it.

This graph shows you just how popular this has gotten, and is getting over the years. It’s a sad new state of gaming, but its showing no signs of slowing down:


Blacklist:

Tom Clancy’s Splinter Cell: Blacklist now has achievements!

Agents,

We are pleased to announce that Steam Achievements are now available for Splinter Cell: Blacklist!

As a heads up, achievements will be retroactively earned for the accomplishments already completed in your game. For the sync to happen, you need to launch the game once. Once synced, the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam.

To ensure that you can complete 100% of the Steam Achievements for Splinter Cell: Blacklist, we've removed 19 achievements that required online services that are no longer available for the game.

You can read their announcement on Steam here, but it’s literally what I copied and pasted so...there’s no real point


Nightdive:

Nightdive Studios uploaded an interesting video to YouTube.

In this special Deep Dive bonus interview, Nightdive's Locke Vincent and Larry Kuperman sit down with Bartosz Kwietniewski (Head of Business Development) and Marcin Paczyński (Senior Business Development Manager) at GOG.com to explore Nightdive's relationship with GOG, how GOG has grown and evolved over the years, the importance of game preservation, and more!

At 29:30 it’s got a nice little length to it, and if you’re like me and love YouTube but hate ads, I’m going to recommend either uBlock Origin on your desktop browser, or something like NewPipe on Android to watch it without a trillion shitty annoying ads. And I know, there’s probably no one here on Lemmy who doesn’t know how to circumvent ads but...better to warn for that possibility!

Anyway, here’s the video’s link, really worth a watch!


Nightdive Again:

There’s also an interview with Stephen Kick (Nightdive CEO) on Epic Games’ blog site. It’s really interesting – I’ve found so many interviews with big names behind the big games on Epic’s blog, irrespective of your (no doubt negative) opinion on their company – so I really encourage you to read this one!

It makes me very excited for the upcoming System Shock 2 25th Anniversary Remaster.

You can find that interview on Epic’s site by following this link!


Front-ends:

I’m not even sure if that’s something I should hyphenate or not. Is it a single word? Does it matter?

I’m just curious whether anyone here uses them, and if so what they do use?!

I just wondered what people might use, and what they think of them! There’s certainly a lot of options these days for desktop gaming :)


GOG & Pix:

Exciting news for our Brazilian gamers!

Pix payment is now fully available on the GOG store

Starting now, you can choose this popular instant payment method provided by the Central Bank of Brazil at checkout to grab any title you want – fast, simple, hassle-free, and yours to keep forever

Thank you for being a part of the GOG community – you rock!

As to what Pix is, you can find that out here

They already had an option called "Bank Transfer" for Brazil, which was actually paid with PIX through BoaCompra. The new method is listed directly as PIX on the cart. Its been tested and it's basically the same, only through other payment processor. Only real difference was that is hasn’t given an e-mail confirmation from the payment processor, only the standard GOG receipt.


Star Wars:

AND some more nice GOG news (they've been so busy lately!):

With Star Wars Day approaching, we want to honor this amazing franchise in the best way we can: by adding iconic classics from a galaxy far, far away to the GOG Preservation Program!

  • STAR WARS™ Dark Forces (Classic, 1995)
  • STAR WARS™: X-Wing Special Edition
  • STAR WARS™ Battlefront (Classic, 2004)
  • Star Wars™: Rebel Assault 1 + 2
  • STAR WARS™: TIE Fighter Special Edition

General consensus is that KOTOR would have been a nice one to have added to the program, but this is still amazing news to read.

You can find the latest games added to the program here with this link to GOG’s site


Junk Store turns one:

This was their own announcement, it’s just easier for me to just copy and paste their announcement straight-up here for you to read:

Today marks one year since we launched version 1.0 of Junk Store — and what a year it's been.

Version 1.0 was met with a lot of enthusiasm, with over 250,000 downloads to date. We also released a GOG extension, which has seen solid uptake. Since then, we’ve made countless updates and improvements to both.

Along the way, we rewrote Junk Store into a standalone version and even got it accepted onto the Steam Store — briefly. While that was a setback, it pushed us to build something even better.

Instead of relying on Steam, we created our own infrastructure: a full web portal, a storefront, new build and delivery pipelines, and a much-improved Junk Store. All the work we did preparing for Steam wasn’t wasted — it made Junk Store stronger and more flexible than it ever could have been tied to Valve’s systems.

We built our own installers, downloaders, and streamlined extension management (it’s now a single button click). We added support for Amazon, Epic, GOG, and any emulator you can call from the command line. There's even a global download queue — which, not joking, probably cost over 1,000 hours of blood, sweat, and code over the last year.

Now, we're closing in on a major launch. We'll have more details soon, including what the final release will look like and what the cost will be.

We know not everyone will be thrilled that the next version isn't free — but the original open-source version will remain available for those who want it. We're aiming for a model that’s both fair and sustainable, so we can keep building and supporting Junk Store for the long haul.

Thanks to everyone who's been with us on this ride. We truly appreciate your support, without you we wouldn't have made it this far.

The best is still ahead.

As always,

The Junk Store Team


Expedition 33:

Made by a small team of just 30 members, Clair Obscur: Expedition 33 has now sold over one million copies (as of three days after their launch). They also boast a nice fact that they reached over 120,000 concurrent players on Steam, too.

One thing is for sure, this is a beautiful game, and if you haven’t played it yet its so worth your time!

It’s also:


8BitDo:

Known for their 3rd party controllers for like...everything, which also happen to be quite high quality, 8BitDo has announced it is no longer shipping to the US from China. The 145% tariffs are once again to blame, as is the removal of exemptions for shipments under $800.

Last News Post I listed other companies in the same space (like Anbernic and Retroid) who have stopped shipping to the US after these dumb tariffs.

(you can see here the estimated tariff charge on the Retroid Pocket 5 from AliExpress – I found this image a user (No_Clock) posted which helps illustrate the cost you might expect)

U.S. buyers can still order items from *8BitDo’s U.S. warehouse, but the website doesn’t clearly indicate stock availability—only the checkout process reveals which products can’t be shipped. Popular items like the Ultimate 2 Bluetooth Controller, N64 mod kit, and mini Xbox controller are some of those currently unavailable.

The tariffs classify video game consoles and accessories as toys (not tech), making them subject to high costs. This has caused panic (which is my understatement of the century) in the gaming world, leading to layoffs and halted operations for some companies.


MAME:

MAME 0.277

Have you been wondering what MAME 0.277 will bring? Well, now you can find out! First of all, we’ve added support for compiling on 64-bit ARM-based systems running Windows 11 using the MSYS2 CLANGARM64 environment. Updates to included third-party libraries should resolve some issues people were having with new compilers and development environments.

In improvements that you can see, Konami GX blending effects are now looking much nicer, Sega Model 2 3D geometry is behaving better, and some remaining issues with Philips CD-i graphics decoding have been fixed. You may be able to hear improved sound emulation in some Famicom, WonderSwan, and Game Boy games, too. If that’s too subtle, you should be able to hear the difference in the DMX and LinnDrum percussion synthesisers.

There’s a big update for the Apple II and Macintosh floppy disk software lists this month. A lot of Macintosh NuBus cards have been overhauled as well, so let us know if we’ve inadvertently broken your virtual Macintosh setup. There are plenty of other software list additions, including a batch of tapes for Sinclair computers.

That’s all we’re going to cover here, but much more has happened this month in MAME development. You can read all about it in the whatsnew.txt file


Epic Games:

Teased a free game coming soon, in-line with other Star Wars announcements, it looks like you’ll get a free-to-claim Star Wars title!


Delta Force:

If you were hoping Delta Force might be supported on Linux, then don’t hold your breath:


La Quimera:

...has been quietly delayed. Worth noting is that this happened on their release day, with no official announcement as to why, or when to expect it to arrive. More odd is that it was posted by the devs to their discussion board on Steam, but it was quickly deleted. So...who knows.


Custom GameBoy:

I’ve shared MaSaKee’s work before, but this is a user who hacks hardware and creates their own ‘versions’ of handheld consoles.

This time they have GBA built into a Wii Classic Controller! Images as follows:


Game Pass:

Seven games have been announced for Game Pass for May 2025 (so far!):

  • Anno 1800 (May 1)
  • Call of Duty: Modern Warfare 2 (May 1)
  • Dredge (May 6) one of my fav games of all time!!!
  • Revenge of the Savage Planet (May 8)
  • DOOM: The Dark Ages (May 15)
  • To A T (May 28)
  • Spray Paint Simulator (May TBD)

Wizordum:

Wizordum is finally out of early access!

The Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a speedrun-friendly fantasy FPS tearing a page from the spellbooks of ‘90s fantasy FPS classics like Hexen and Heretic.

You can read their announcement here on Steam!


GOG error:

Have you seen the cute lil GOG display? I adore it!


Coming Soon:

I’ve been asking my friends if they’ll agree to me ‘interviewing’ them (this is a very loose term, it’s just going to be a question-and-answer which might be the least professional thing you’ll ever see) and posting those here.

I’ve done this before in the past (back when I was on Reddit), but I suppose I want to expand the idea and post them here.

I like the idea of getting to know the people – the devs, support and community managers behind the projects you use on Steam Deck and Linux. I feel like sometimes those people are forgotten, and its the end product you see, not those behind it.

A peep behind the curtains, so to speak.

To start with I’m organizing this with Lazorne (and the RetroDECK team), but will also be doing this with AA (of Decky Loader), the Junk Store team, two YouTubers who create content on Linux and the Steam Deck...and so on.

Hopefully this will be fun, at least it’s something unique to Lemmy, and again – I think the people who spend countless hours behind the projects get the least attention, I’d like to change that a little

Finally?

Any thoughts on my posts? I get asked a lot if I have a site for these, and for now the answer is ‘no’, but I will heed the advice and back these up somewhere. Unsure why exactly, but that’ll be less-than-little effort to do, so I’ll get to it eventually!

But what do you think? Have you any suggestions? This will be the 13th of these I’ve posted, and I’d love to hear if you’d want me to do something (anything) differently!

& any errors on here are all my own. There's always at least one. So...forgive me!

One reminder:, since this is the 13th of these, and here are the others:

p.s. if you wanna find me on Mastodon because I'm constantly sharing nonsense - you can find me here:

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A solo developer from Koream here. Just finished English version of role playing game as a web/app game - kicking out unreasonable AI customers in real-time chat. I'd be truly grateful if you checked it out and would love to hear any thoughts or ideas you might have! https://jinsang.app/en/

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Seems like a goldmine of content for them to work on for the next decade+. Plenty of people will never experience these worlds or stories due to the turn-based combat, so giving them the Remake treatment could be the only way an audience ever finds them.

I would like to see FF8 remade next. It's the next logical choice becauase 8 comes after 7 and it's a solid world to leave the FF7 rut for.

The rest could be good, too, but FF8 would probably be the easiest to pull off successfully.

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submitted 1 day ago* (last edited 1 day ago) by mnmalst@lemmy.zip to c/games@lemmy.world
 
 

cross-posted from: https://lemmy.zip/post/37479548

BitCraft Online an upcoming AAA mmo goes open source

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Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

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I've been playing through the Borderlands games for the first time lately and really enjoying them. I should be through the Pre-Sequel and 3 by then. Also, there's probably something we can infer about the GTA 6 release date from this, given the leak that Mafia: The Old Country comes out August 8th.

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Today's game is Assassin's Creed Shadows. I finished the main story today and i was expecting to be done today. I got sidetracked though after i found this interesting quest where i'm hunting Yokai. I plan on playing through it tomorrow, so today may be the last screenshot from the game, don't be surprised if tomorrow you see this game one last time though.

After beating the story i got Naoe's Master Assassin Robes, which is something i'm actually really happy to get. Seeing the Master Assassin Robes of the protagonist is one of my favorite parts of a AC Game. They're this really cool red silk material and have a white pattern on them. Overall i really like their design. A fairly memorable design for me, though Arno's still remains the most memorable to me.

After doing the main story i decided to do a sort of Victory Lap (this was before i planned to do the Yokai quest), and i did a Contract job in each region to go back around it. It took me to some regions the main story didn't which was fun to explore. There was the bridge over a pond in the northern most section.

Over by the coast there was also this kind of pond area to. There was a lot of wreckage floating around, which i imagine is probably left over from the War this game takes place over. I spend a good minute just parkour around over the stuff

Finally, To keep today's post from being a Nature Documentary, i also wanted to show off this lady i found playing music. I guess she's a target in some side quest and i stumbled across her on accident. I hung out around her for a minute before taking her out. I made my escape and checked out the tree she's part of. I might do the Assassination tree she's attached to as well, just so i can complete it and see it through.

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It’s unclear which genre the StarCraft game will be in. Overwatch Mobile has reportedly been referred to internally as “Overwatch 3,”

Another "do you guys not have phones" moment?

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[ Spaceship ] Major update: general Bug fixes, improved Stage & GFX, new BG GFX: Infinite Cosmic Space String v2, new GFX: Nebula, new GFX: procedurally generated Platform, 1x new weapon, faster rendering, Shader GFX.

#shmups #indiedev #indiegame #indiegames #IndieGameDev #gamedev #arcade #bullethell #RETROGAMING #retrogames #retrodevs

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submitted 2 days ago* (last edited 1 day ago) by PerfectDark@lemmy.world to c/games@lemmy.world
 
 

This 'edition' (I feel a bit odd calling it an edition, like I'm selling you a newspaper or something) might focus more on some GOG news, so consider this more of a 'lite' news version I guess?

Try keep in mind:

  • I'm no professional, I just love gaming news
  • I write these in a certain style: trying my best to replicate 'old' gaming sites, forums or articles (which tbh I wasn't even alive for), since to me it feels that even the better sites covering gaming are constantly vying for your support or showing ads
  • These are image and GIF-heavy posts (sorry!)
  • I'm currently on holiday on a small island off the south coast of Thailand, where 'velium' (not valium) is happily handed over the counter like candy with no prescription. So this may make zero sense


It's Just GOG?

I've seen some interesting GOG things these last few days, and thought they deserved some attention. It's natural in gaming and particularly with the Steam Deck that your focus would be on Steam. But one thing I keep on harassing people about is GOG. I love it, and I love them!


GOG Preservation Program:

25 years after its original PlayStation 1 release, Breath of Fire IV finally returns, available right now on GOG, thanks in part to the (semi-recently revamped) Dreamlist system that GOG has in place

You can grab it and keep it forever now: https://www.gog.com/game/breath_of_fire_iv

This wouldn’t have happened without the support of over 22,000 passionate Dreamlist voters and the fantastic team at Capcom, who trusted us to bring you this masterpiece in its very best form.

And what do we mean by its “very best form”? Well, Breath of Fire IV also joins the GOG Preservation Program. Our release is fully optimized for modern PCs, with Windows 10 & 11 support, both English and Japanese localizations, upgraded DirectX rendering, new display options (Windowed Mode, V-Sync, Anti-Aliasing, refined gamma correction), a reworked audio engine (with restored missing environmental sounds & added new sound configuration options), and more improvements.

Simply put, this JRPG classic is now made to live forever :)

But, GOG didn't stop with just one. Like last time they brought games to the program, there was a bunch at once. Eight other games, each over 20 years old are now 'as good as they can be':

You can find all the new arrivals here with this link

Oh, and we’ve also prepared a special video that goes more in-depth on bringing BoF IV back, as well as introducing all the other titles to the Program. We hope you enjoy it! If you do, consider following the GOG Classics Vault channel for more content like this.

This video can be found with this link!


Gogg Downloader:

A few weeks ago, a user named Hassan Abedi created Gogg: an open-source tool for downloading game files from GOG:

It's a minimalistic command-line tool I developed to help people download games they own on GOG for offline play or archival purposes. Gogg is written in Go and uses the GOG API. It's available for different operating systems, including Linux and Windows.

The most recent new version, 0.4.1-beta includes a major improvement for their service - a GUI built with Fyne.

This means you can now choose how you want to use Gogg:

  • Stick with the existing Command-Line Interface (CLI) for scripting and terminal use

  • Use the new GUI for a more visual experience, which might be more comfortable for some people.

Besides the GUI, Gogg still has features like:

  • Downloading game files, extras, and DLCs.
  • Resuming downloads.
  • Managing a local catalog of your GOG games (list, search, refresh, export).
  • Calculating required storage space and hashing downloaded files.
  • Running on Linux, Windows, and macOS.

New release's download link on GitHub is here

(You can find the latest code and the documentation on the GitHub repository with this link, too)[https://github.com/habedi/gogg]

Planned for the future is support for Safari and Edge


Comet:

A little while ago I convinced my friend imLinguin that Halt and Catch Fire is one of the best TV shows around, and by far the best which is focused on computers - software and hardware.

Without spoilers, there's something in the show called Comet. And, if you know Heroic Games Launcher (a method of playing GOG, Epic Games and Amazon titles on your Steam Deck, Windows, Mac or Linux desktops with!), you'll know it uses something called Comet:

Open Source implementation of GOG Galaxy Communication Service for SDK bundled with GOG games

After watching Halt and Catch Fire, imLinguin worked on a little logo for his own Comet, which you can see here:

It's a nice little nod, and is now something of two things I adore!


Relisted:

Maybe you're used to the sad news that games are being de-listed. It's sadly quite common with every platform, and is always due to the publishers, never the store-fronts.

This time however we're seeing good news, with a few games now relisted onto GOG:

These were delisted in March, but back now. So thankfully it was only a short wait!


Gamesieve:

https://gamesieve.com/

This one is rather impressive, and has already had a few little changes which help users. I'm just going to format and paste the info here as it is, since the hard work is done for me already (and there's no room for my own nonsense opinions being thrown in!)

This one is quite long, and detailed, so beware!

What is it?

Full-text search for the entire GOG game catalog, with advanced filters and price-tracking for 12 currencies. I've tried to optimize for information-density without reducing usability. I also put a lot of effort into correcting and enriching the data from GOG's API. Lots more of all of that to come.

Why?

Because I wanted to prove to myself I could, and because I keep discovering new gems on GOG which I wish I'd known about years ago already. The way GOG surfaces games keeps throwing up the same old titles I already know - but there are simply too many games there for me to try and browse through them all without any direction. GOG's search and filtering is acceptable - but not more than that, while so much more could be done in this space.

Searching:

  • The search field will search through most of the information you see on a GOG game page - though not the reviews or the technical requirements (those I'll try to expose as a filter at some point down the road).
  • You can use "phrase searches", which are also useful for searching for special characters, e.g. for ultimate 'intellectual property': "™" "®"
  • You can exclude -terms -"and phrases", e.g. space shooter -warhammer -"star wars"
  • I've tried to be intelligent with the way search works - really thinking about which results you might want. E.g. you can search for rpg or roleplaying game and get the same results. I might have blind spots though, so let me know if a search doesn't return something which you think it should.

Grouping:

  • By default all editions, expansions, demos, goodie packs and bundles are grouped together into a single result for the main game. You can toggle this off in the top left for a more classic search (as on GOG). The one usecase I've personally identified where this is really useful is when searching for specific goodies like soundtracks.
  • Search will return a result if any grouped product matches. Filters only apply to information about the "main game".
  • If there are three or more products grouped with the main game, they'll be collapsed. (The 3 editions and 65 expansions for Europa Universalis IV take nearly two full screens to show!)

Product types:

  • I've manually identified all editions, demos and goodie packs, and given them separate categories. It's always possible I missed - or misidentified - something. If so, please let me know about it. (N.B. I did apply a broad brush to what is a "demo". Prologues and similar free "tasters" also got lumped in there.)
  • There've been a few cases where I made a call on what's most useful which goes against the way products are actually structured; e.g. the chapters of Higurashi When They Cry Hou are technically standalone games, but I decided that they make more sense grouped together as expansions. Lust From Beyond (NSFW) is grouped as an edition of the "M Edition" remake (rather than the other way around), and so on. I'll be happy to discuss the merits of specific cases if anyone cares.

Sorting:

  • Default sorting when browsing (and on the homepage) is percentage difference of current price to the best from the last 365 days, followed by percentage difference of current price to the all-time low, followed by release date on GOG (most recent first; taking the date of the full release for early access games, where possible). So this preferentially exposes the best "new" deals, rather than the same old discounts you see during each and every sale.
  • Default sorting when searching is "relevance score"; that is how similar each matching game is to the search terms.
  • More sorting options are coming very soon.

Filters basics:

  • There are two types of filters:
  1. Regular drill-down filters, which can overlap with each other. You can exclude each of these with the "X" to the right.

  2. Multi-select filters, which have no overlap (with the exception of "never"/"none in the last year" for "frequency of sales"), which allow you to pick multiple categories independently (so that's effectively an OR operation).

  • All filters are just regular links, so you can open them in a new tab to browse multiple paths. This does mean all filters trigger a full page load (no fancy JavaScript here), which can be annoying if you want to enable multiple multi-select filters. I might revisit this decision, but for the moment the tradeoff felt worth it.

More about filters:

  • The "exclude NSFW" filter is special, in being applied by default (also applying to the recent releases in the sidebar). It's a single click to turn it off, and that's remembered for followup searches. Once it's turned off, the "NSFW" term shows in the Tags filter and can be "required" as usual for any filter.
  • If you're not certain what a specific filter does, try hovering over it for a tooltip (if you're not on a touch device), or simply enabling it. The resulting page will frequently have an explanation at the top, e.g. that the "rarely" filter for "frequency of sales" indicates that the game has been on sale 1-3 times in the last year.
  • It's a lie that I added the "At most 10 expansions" filter from the "About the game" section purely to exclude Paradox games. You can after all also exclude that filter to get all games with more than 10 expansions! (And then you'll see that of the 30 results, 'only' 5 are published by Paradox.)

Price tracking and currencies:

  • I have price history for the US since April 2021, with massive thanks to gogdb for providing that. Whenever you see "all-time low", that means "since April 2021".
  • I have price history for Canada, Brazil, the UK, Germany, Poland, Norway, Denmark, Sweden, Switzerland, China and Australia since early December 2024. I extrapolate price differences before that based on US price history, but this is pretty crude, so take it with a grain of salt.
  • For the moment I only present price information in a single currency for each country. If you have a usecase for wanting a non-default currency for one of these countries, let me know about it?
  • As far as I know, prices in the entire eurozone are identical, so if you're from France, Spain, Italy, the Netherlands, Austria, etc, you should just be able to look at German prices. (If anyone knows an example to the contrary, I'd love to hear about it!) At some point down the road, I intend to actually compare prices for all products for all eurozone countries to make certain of this, but for the moment this isn't a priority.

Data quality:

  • Besides badly chosen defaults (the many release dates of xmas 1991 and NYE 2000 and so on), data entry at GOG is obviously the work of humans who occasionally suffer from fat fingers. I've identified and corrected a lot, but I have no doubt there's a lot more to find. I'll be happy to take a look at any errors you know about, and since I'm also a human, please let me know about my own fat-fingered mistakes as well! (I'm also thinking about a way to contribute fixes back to GOG, though I suspect I'd really need a more rigorous process for that to actually be useful / something GOG would actually want.)

World of Goo 2:

Available now on GOG! Sadly still a higher price than on other store-fronts, but what can we do. The price for DRM-free joy is higher than the alternatives, I suppose!


Amerzone Remake:

Amerzone - The Explorer's Legacy has released also on GOG.

Answer the call of exploration as you travel to Amerzone, a forgotten Latin American country, to fulfill the last wishes of a late explorer. Investigate the ruins of this secretive land reclaimed by nature, meet intriguing characters with deep backstories and solve intricate puzzles to uncover the truth. Will you unveil the mysteries surrounding the mythical Great White Birds?

The link to the store page on GOG is here!


Junk Store:

My preferred method of playing GOG and Epic Games titles on my Steam Deck is Junk Store.

I like the UI and how it so closely resembles Valve's own for the Deck - it feels about as native as I could hope, and like it is an extension of the official Deck's UI/UX. I love it.

Anyway, Junk Store is turning one year old tomorrow! Since their first release, 12 months have passed. Nice to see that a project which began as a method for playing Epic and GOG for the dev and friends was released to the public.

If you're interested in some more Junk Store info, then check out:


Top Lists:

The recent bestsellers on GOG are:

  • Breath of Fire IV
  • Sleeping Dogs: Definitive Ed.
  • DOOM (2016)
  • Control Ultimate Ed.
  • Jazz Jackrabbit 2 Collection
  • In Sound Mind - Deluxe Ed.
  • Alien Isolation Collection
  • Homeworld Remastered Collection

The top wishlisted in the last 30 days are:

  • Croc: Legend of the Gobbos
  • Kingdom Come Deliverance 2
  • Silent Hill 4: The Room
  • System Shock 2: 25th Anniv. Remaster
  • Sudeki
  • Baldur's Gate 3
  • Resident Evil Bundle
  • Dino Crisis Bundle
  • F.E.A.R. Platinum

A Recommendation:

If you've not played it before, I can't recommend Islets enough. Its one of those games to me - which feels uniquely perfect on the Steam Deck (like DREDGE, Art of Rally, Hades and so on!)

Its such a cute lttle indie Metroidvania that stands out thanks to the charming hand-drawn art style, and cozy atmosphere.

The game’s unique hook is its interconnected floating islands, which you gradually piece together like puzzle pieces.

Combat is smooth and satisfying, with upgrades that add depth without silly overwhelming complexity, while the small but dense world encourages backtracking in a way that never feels tedious. Add the quirky characters, and you get a game that’s both relaxing and engaging—perfect for players who love exploration-focused adventures like Hollow Knight or Ori, but prefer a more approachable, breezy experience. It’s a short game, but I just love it.


And Lastly?

If you missed their blog post last year, GOG shared 10 fun facts about GOG themselves. I love these, and maybe you will too, if you're looking for some quick entertainment!

https://www.gog.com/blog/10-fun-facts-about-gog/


That's all folks

Sorry its so brief compared to my other efforts. I just thought it nice to focus on a space which rarely gets the attention (I think) it deserves.

I love GOG and their DRM-free stance. I love how GOG takes games preservation seriously, and most importantly I love the color purple - so that means this one wins hands down :)

News Links:

You can check my previous (and far longer) News Posts here - I’ll link them for you so if you’re curious:

Mastodon

If you want to follow me on Mastodon, I’m posting there every single day (typically), so come join in if you’d like:

...anyway, I hope you enjoy some of this! My next News Post will be back to the regular a-little-bit-of-everything content. I hope you're all having fun playing whatever games you're loving at the moment, too!

💜

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Today's game is Assassin's Creed Shadows. I finally finished up Act 2 today, and i'm pretty sure i'm close to finished with Act 3. The above screenshot i got in a sidequest for Naoe where she goes through her heritage and discovers the past of the brotherhood, and i get some sick ass robes that i'm like 90% sure is inspired by Ezio. This is all essential stuff for Act 3 as far as i understand. I feel like it would have been better interspersed with Act 2 to help with the monotony, but it was still a cool moment. Especially because i had some fears that the Assassin Brotherhood plot line was being dropped to the side.

Pictures of Animals

Before i start lore dumping though, here's a cool shark i found. It was swimming in the ocean while i was wandering around in the Obama region (No, that's not a typo).

A few feet from it i found a Stingray, and then another two to the right of this one. This one is the only one i photographed though. I used photo mode to peak into it's mouth and there was ribbing along the top.

Lore Pictures (And spoilers)

Act 2 Ends and Act 3 opens with you using a battle to sneak into a fortress and kill one of the last two guys responsible for killing your father. It's a really cool moment, and i wish either A) the last few targets before this were this cool or B) they were cut entirely.

The assassination had you chase after the target in the battle field on horseback as Yasuke. I assume if you chose to go after the target as Yasuke intially (i chose Naoe initially), then it would be Naoe chasing him instead.

You corner him on a dock, and you start to fight him. Midway through the battle though you switch from the character you chased him down as too the other one, which was really cool. Especially because both Yasuke and Naoe have a grudge against this guy so it's a bit appropriate they both get too fight him.

Anyways, after you fight him, and also find out who is behind the entire organization, you also find out the Templars are working in Japan and are behind this whole thing. Naoe goes on this quest and confronts a guy from her past who reveals all about the Assassin brotherhood.

Act 3 then opens up to even more story with Yasuke hunting Templars and his previous Slaver, and Naoe discovering more about her past. Which all in all, while i enjoyed a good few of the Assassinations in Act 2, this is leagues better than 1/3 of the Assassinations.

I ended my gameplay session as Yasuke having killed the second of what i believe to be 4 total Templars. I'm getting the feeling that after the Templars that will be the end of Act 3, and then the Story is over. All in all, Act 3 is a lot more fun than Act 2. Act 2 was fun at the start, dragged on a bit too long, and then got really good again as it transitioned over to Act 3.

A lot of this is feeling like it's setting up for a Sequel involving more of rebuilding the brotherhood and a direct confrontation with the Templars, which would be interesting to see as irc we haven't gotten a direct sequel since Ezio. This feeling might just be because there have been a few Ezio references and this game is giving major "BoTW Soft Reboot" vibes though.

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Every 100 years, the mysterious castle of Sudokuvania appears in the countryside. Legend has it that it contains the Secret of Sudoku. Gathering the last few given digits in the area, you solemnly approach the boxy fortress, determined to discover the secret and share it with your favorite people.

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There's been quite a bit of...unsettlement (totally a word) regarding the news that Discord has a new CEO and the company is going public (typically a sign of things going shittier than before).

I'd just like to re-post this which I shared some time ago, if you'll indulge me in my rare post which isn't a Steam Deck / Gaming News # post - a rarity for me.

In the end, this is not the be-all-and-end-all alternative, it won't be for everyone. Matrix exists of course. But this is a nice place. And I thought considering recent events I'd recommend it regardless!

Following is just a copy of what I posted last time. It's mostly Linux chat, gaming, handhelds (like the Steam Deck), movies and...general chats. Anyway, here's the post:


So...this one is a bit left-of-field.

A friend of mine (Gardiner Bryant of YouTube - who reports on Linux and the Steam Deck) has started a Revolt server.

What is Revolt?

It's kinda like a FOSS alternative to Discord. You'll see the layout is almost a direct copy, and it's far less polished...but then again you haven't got the downsides of Discord's constant upselling either:

https://revolt.chat/

Why is this relevant?

...I can hear you ask? Well, so far its just a few developers and creators in there, but I thought of all spaces...maybe those very devs and creators whose work you use and watch...well it might be nice to join in there?

My personal friends who are in here so far are:

What is the damn link to the damn server, woman?

https://rvlt.gg/dqJT3rJH

I mean, you will have to make an account on Revolt, but it might be interesting to some here. You're all very welcome!

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