this post was submitted on 10 Aug 2023
1 points (100.0% liked)

Godot: The open source game engine

1 readers
0 users here now

A community for discussion and support in development with the Godot game engine.

founded 1 year ago
MODERATORS
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Tal_V_Mark on 2023-08-10 13:33:18.


While building projects with Godot I always have this feeling that there is a "right", conventional way to construct a program using some patterns they teach in college where I never went because everything I know about game development (and web development) I've learnt it by myself reading books and on the Internet. Even though, my projects seem fine and work that feeling of "not knowing something important" doesn't go away. What resources would you recommend for reading/watching for a better understanding of overall patterns, architecture and code organising which can be applied to making games with Godot? Thanks.

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here