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The original was posted on /r/godot by /u/JayMeadow on 2023-08-10 08:38:19.
My previous experience regarding programming is
- Matlab and R for slight university usage.
- Python for my master thesis where I used it for multivariable statistical analysis
I have seen several complaints of GDscript being lower performance than C#\C++ in devlogs sich as those for Endoparasitic.
Is the performance of GDscript bad or is it just a consequence of users not declaring variable types? I.E. is static GDscript severly faster than dynamic GDscript?
Is there a way to speed up code and a way to frick it up the fastest?
Would it always be better using GDExtension performance-wise?
Would a low poly game such as this see improvements if C#/GO/Python was used, or does it only matter once the game grows to a certain size?