this post was submitted on 27 Aug 2023
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After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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[–] Jordan117@lemmy.world 53 points 1 year ago (3 children)

I can't imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I'd say "at least it's not an indie game," but then most indie developers would expect their games to have minimal uptake these days.

[–] ram@lemmy.ca 7 points 1 year ago

It is an indie game tho, it's just published under EA's EA Originals label which is for indie studios.

[–] wahming@monyet.cc 7 points 1 year ago (1 children)

From the other reviews it doesn't sound like they put TOO much time and effort into it...

[–] FooBarrington@lemmy.world 2 points 1 year ago

"They" as in the whole development studio? Probably not. But "they" who worked on the game did most likely put in a lot of time and effort.