ram

joined 1 year ago
[–] ram@lemmy.ca 4 points 10 months ago

Communities are best served by an instance more tailored to their content. General instances are good and convenient for people new to the platform, but they're dangerous to communities. Think of all the beehaw.org communities that are effectively quarantined from .world users. Not that defederation is wrong, in fact I'm a huge supporter of defederation as a whole. But putting relevant content onto a more relevant instance will ensure that the community will be more likely accessible, broadly, to users regardless of defederation.

If .ml wishes to not have anime content, that's entirely their prerogative. It's important, then, that anime be moved to somewhere that is is welcome, or else those in the community may find themselves without a community at any given time.

[–] ram@lemmy.ca 13 points 10 months ago (3 children)

These actions are being taken by .ml site admin Arthur Besse / cypherpunks. There's nothing I can do as a mere community mod ^^

[–] ram@lemmy.ca 3 points 1 year ago* (last edited 1 year ago)

This is clearly causing pretty fundamental problems to infrastructure this community's reliant on. Cross-promotion would be fine, imo. We just need to know what the users want of the community.

[–] ram@lemmy.ca 2 points 1 year ago

Gotchu, ty for doing these btw

[–] ram@lemmy.ca 2 points 1 year ago
[–] ram@lemmy.ca 3 points 1 year ago (1 children)

I got it a bit ago, sorry for the delay; federation apparently doesn't distribute moderation properly

7
submitted 1 year ago* (last edited 1 year ago) by ram@lemmy.ca to c/community_requests@lemmy.ml
 

The only active moderator disappeared over a month ago, just 3 months after requesting for it in the first place.

Given that the community sees daily user activity, it's best to have mods who still use lemmy

My preferred account is on bookwormstory.social, here's a comment from it on !anime@lemmy.ml:
https://bookwormstory.social/post/243525

[–] ram@lemmy.ca 6 points 1 year ago

Looking forward to a movie of this! I loved the tv series.

[–] ram@lemmy.ca 1 points 1 year ago

I guess you're just too smart for people to understand.

[–] ram@lemmy.ca 2 points 1 year ago* (last edited 1 year ago)

Can't say I've felt any such issues. Probably comes down to you being on the biggest instance.

[–] ram@lemmy.ca 1 points 1 year ago

I appreciate the apology ♥

 

archive
[translation from DeepL]

Hirukuma:

It's the second season! There will be a lot of new vending machines, so stay tuned for that too!

Yuuki Hagure:

Congratulations on the decision for the second season! I was surprised and happy to hear the news! I'm looking forward to seeing more of Hakkon in the anime!

Kunieda:

Congratulations on the decision for the second season of the anime! I am glad that we will still be able to see Hakkon and his friends in the anime version!

 

cross-posted from: https://lemmy.ca/post/5733635

ghostarchive

In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series!

Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice!

Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs.

Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form!

Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates.

 

cross-posted from: https://lemmy.ca/post/5733635

ghostarchive

In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series!

Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice!

Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs.

Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form!

Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates.

 

ghostarchive

In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series!

Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice!

Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs.

Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form!

Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates.

 

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

 

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

 

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

 

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

 

archive || nitter

We're amazed and humbled at this level of support, and how much this will accelerate our efforts!

Thank you so much @OSSCapital and @JosephJacks_ for adding an incredible $10,000/month to the #GodotEngine Development Fund! 💙

Contribute:
Godot Patreon
Godot Development Fund

 

cross-posted from: https://lemmy.ca/post/5340114

ghostarchive
Original Discussion^[https://lemmy.world/post/5057297]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

 

cross-posted from: https://lemmy.ca/post/5340114

ghostarchive
Original Discussion^[https://lemmy.world/post/5057297]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

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