See also: video game AOE FX.
Big glowy green area? Could be a healing aura, could be poison. Good luck!
Humor, jokes, memes about TTRPGs
See also: video game AOE FX.
Big glowy green area? Could be a healing aura, could be poison. Good luck!
Nah this one is easy.
If it's green and sparkly, it's a good thing. If it's green and bubbly, it's a bad thing.
Given what Mountain Dew has done to me, that tracks.
Or radiation perhaps?
I like the fallout approach
Green glow: radiation
Brown water: radiation
Bottled Water: Good!
Not really, believe it or not, radiation. (You must be thinking of purified water)
Purple: Magic??
Green: Life/death??
Red: Life/fire??
Blue: Magic/cold??
Honestly the only colour I don't feel uncertain about is orange, that's always bad.
Also on the topic of health potions, a great piece of advice I once heard was that if your players are in a foreign land, remove health potions. Give them health biscuits and watch them reconcile with God.
Orange is machinery/technology
Bright red barrel of aircraft grade fuel.
Shoot it.
Spawns a leak.
//FPS players mind's implode//
Toss a lighted match into the growing puddle.
Match goes out.
Shoot it directly with a flamethrower.
Puddle burns slightly like a gas stove before going out again.
"There are no 'rules' for fantasy"
Wrong. To write good Fantasy (of SciFi), you have to go through a process called "World Building" where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).
Funny, though, that e.g. many literature teachers / professors don't even know about the idea of World Building.
That's hard fantasy. Soft fantasy can be good too.
Can, yes, but in my experience rarely is.
A clearer way to phrase it might be "there are no rules for the genre of fantasy". An individual world needs self-contained rules, yes, but just because Tolkien's Dwarves have beards regardless of gender doesn't mean that your Dwarves need to be the same.
Crap fantasy is still fantasy. Had a great time coming up with bad fantasy stories in my childhood when I knew nothing about good writing. Art is what you make it.
To write good Fantasy (of SciFi), you have to go through a process called “World Building”
I think this is more implying that you don't have to work from the same framework for every fantasy world. Not everything has to be set in Arthurian Medieval Times with Crusader-Era social sensibilities. The menagerie of mythical creatures isn't a prerequisite or delimiter (dragons / unicorns / etc are not a requirement nor are robots / cthulhoid horrors / woolly mammoths disallowed). You need internal consistency (to a degree) but you aren't forced to adhere / omit any genre trope.
I would say, at an absolute bare minimum, you need some kind of fantastical or supernatural element to make it "Fantasy" as opposed to "Historical Fiction" or "Science Fiction" or some other category of fictional prose. Although, the genre of "Magical Realism" does make even that distinction a bit fuzzy.
many literature teachers / professors don’t even know about the idea of World Building
You don't necessary need to go through the whole work of World Building if you're just banging out a short story or novella. Even serial writers don't necessarily bother going deep on the background material until they feel the need to expand the scope of the setting. I mean, look at the Star Wars setting. George Lucas didn't have Jabba the Hutt defined as a big slug monster until the third movie. In the original film, there was a cut scene in which Han confronts Jabba, who was just a be-feathered chubby gangster.
If you're just spitballing or cranking out bits of fiction in brief, World Building can be superfluous. A story that takes place entirely in a single house over the course of a long weekend doesn't need the kind of scaffolding that a Long Walk to Mordor requires.
How about Oblivion where every potion, including drugs, are red?
FWIW, potions are drugs.
except the ones made from potatoes and cheese, those are just soup
Still heals HP. Definitely a health soup.
I color code all my info. (..) Green means go, so I know to go ahead and shut up about it. Orange, means orange you glad you didn’t bring it up. Most colors mean don’t say it.
- Michael Scott
Electric element. Team Yellow vs Team Blue, FIGHT!
There is (was?) an electric power provider in Germany by the name of Yellow. Their whole marketing was "electricity is yellow!"
what do you mean? electricity is purple
Nethack (and derivatives) is pretty much the only game I know of where the health potions may or may not be red.
And I guess Dark Souls... It's more of an orange than a red. But maybe that's just the color of the flask. Idk what the substance inside looks like. 🤷🏻♂️
the flask is green! i would know since i emptied it one too many times snd the texture is dark green
Then the insides have to be red for it to appear orange through green glass. The health potion is red!
Why should your fantasy game be limited by something like "health". Whether you die should be based on vibes.
DM: Roll a Vibe Check
Player: I rolled Dark Green
DM: Ooohhh...
My vibe is slightly hurt with a hint of mental damage
Overlord the anime has a whole arc about the protagonist using his immense power and influence to have people start research on how to turn blue potions red.
My health potions are red, also, pulp free is not an option. >:)
Similarly to how paprika chips come in blue bags and salted chips come in red bags. Anything else is heresy. Unless you live right across the border, where it's exactly the opposite.
The old TSR/SSI game Unlimited Adventures had randomized potion colors. It's also how I learned that khaki is not pronounced 'kahiki' when trying to explain what was going on to someone (I knew khakis as a type of trouser not a color).
https://en.wikipedia.org/wiki/Forgotten_Realms%3A_Unlimited_Adventures
Edit: or maybe I'm thinking of another gold-box game if that one didn't have some random generation. Hrm.
Pixel dungeon does the same thing, you don't know when you start a run what any color potion does. So they're randomized.
That's a roguelike convention. Potion colors are randomized. Runes/scrolls usually arent.
I hate dragons. Controversial take but like just come up with some other mystical creatures! have some fun with it! if rather interact with a pink unicorn plushie than fight another dragon
It's true.
Rules are meant to be broken - apart from when they aren't.
You can change any aspect of the world any way you like, but only if doing that is critical to your universe and story.
Messing up without reason conventions that are well established is a dick move, unless the whole point of your work is to screw with people.