Khrux

joined 2 years ago
[–] Khrux@ttrpg.network 2 points 5 hours ago (1 children)

Just to ask, nobody understood the full picture of what they were making? Or was there someone who created the concept but intentional obfuscated it from everyone else via bureaucracy?

[–] Khrux@ttrpg.network 1 points 5 hours ago

I'd love to know how much it costs to build each cybertruck, and visualise the other revenue loss of storing these, designing the machinery to build this shit and anything other costs that were factored into sales.

[–] Khrux@ttrpg.network 2 points 5 hours ago

Also worth addressing that people are using large language models exactly because the ad driven web was enshitified enough that people clambered for this new option.

There will be at least one LLM that's good for web searching and doesn't give in to advertising, and in the meantime, we'll just need to keep jumping ship whenever one becomes awful, as we did with the old web.

[–] Khrux@ttrpg.network 2 points 5 hours ago (1 children)

I have a surprisingly forgiving opinion on AI. There are many cases that I think it's purpose is stupid or defeats the point but it has the potential to cause such a large break to employability and capitalism in general that it has it's upsides.

People are right to take issue with the fact that it is causing people to lose their jobs or be unemployable by no fault of their own, but underlying that issue is the fact that society shouldn't function on the employment being necessary (which I am aware is an opinion).

Even in its absurd energy and water usage, this is largely an issue with how we currently get our energy and water. Having our technocrats suddenly more invested in new and better forms of energy, even just for powering AI has the potential to be a path to better clean energy options.

AI is fundamentally a neutral tool, but as much as it may be sued for evil, it may accelerate flawed economic and environmental systems to a breaking point where a redesign of those structures will be required, which could be the greatest opportunity to implement better structures that we've had since the industrial revolution.

[–] Khrux@ttrpg.network 3 points 1 day ago

Tragically when I first switched to Lemmy, my friends convinced me to get Instagram to stay in better contact with them.

The difference in how much I engage with Instagram reels Vs YouTube shorts is huge. YouTube shorts suck and I get cripplingly bored or annoyed with them after 2 minutes, where as Instagram reels suck and I lose multiple hours to that fucking app. Fortunately I run a version of the app without ads etc so I'm only rotting myself and not contributing as directly to the end times.

I never tried tiktok and I'm too low willpower to stop using Instagram until they make it too shit to put the effort in, but I do feel that YouTube shorts sre the worst interation of this shitty format.

[–] Khrux@ttrpg.network 1 points 6 days ago

Back in 2013, I bought an old PS3 + GTA5 for £150 or so just to play the game, then once I had it, picked up two more exclusives, before never touching it again pretty quickly.

Getting a console for GTA6, plus the game, this time may set me back more than my expendable income after rent and bills. It will absolutely sell consoles but I'd wager people are actually able to buy a console much less than in 2013.

[–] Khrux@ttrpg.network 1 points 1 week ago (1 children)

I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

The DLC often introduced more systems, but they did feel 'extra', the game was perfectly functional before parks or tourism or natural disasters etc.

The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it's simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.

[–] Khrux@ttrpg.network 2 points 1 month ago

I moved to a city where the office / recording studio of some YouTubers I was inspired by when I was a teenager are based. Whenever I'd walk by the plaza where their office was based, I'd keep an eye out for them.

[–] Khrux@ttrpg.network 8 points 1 month ago

Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it's more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it's totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

Green flame blade is a very easy option to balance this scale, albeit via magic.

[–] Khrux@ttrpg.network 24 points 1 month ago (1 children)

The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character's lives with immersion.

For literally 20 years, I've barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.

Still, InZoi seeming to not simulate the lives of any of the other NPC's is a big loss. Even if you're not interacting with that part of the game, knowing it's there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and 'functioning' town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you'll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn't manage this but their later games clearly launched with this as their design's guiding light.

I'm mostly interested in the game as a character creator and house builder, but that's because I don't expect any game to do a good job of what the article writer wishes for, The Sims included.

[–] Khrux@ttrpg.network 9 points 1 month ago (2 children)

The main thing I've heard online is that it's a pro-europe movement, particularly in support or rearming the EU, particularly in response to current US actions.

I was speaking to an Italian guy at the pub on the weekend and he said that's totally wrong and it's just protesting general government corruption. I don't know if he's more credible than the internet, being Italian is a big plus but being a man at the pub means it's likely wrong. Maybe there are protests for both.

[–] Khrux@ttrpg.network 3 points 2 months ago

Sometimes The USA line goes up when the world line does, but sometimes it's totally inverse, as the world quickly dumps US stocks and invests elsewhere.

 

This is for D&D 5e.

I'm currently making a reoccurring antagonist NPC that is a master thief. It's CR 6 and I want it to be capable of making three attacks per round like multiattack but also have their thief subclass's enhanced cunning action with fast hands.

This would normally mean they'd get 3 attacks and a varying options for bonus actions, however I'd want them to be able to trade up to three if these attacks to have more uses of cunning action (this would of course stack the ability to dash 4 times per round but I'd just not do that while running the monster). They also have a special once per day ability that I'd want them to be able to swap a single attack for.

It got me thinking, instead of trying to make an unwieldy combination of multiattack, a special action and cunning action, could I just give them three actions?

The simple way this NPC works that I want them to pick 3 options from:

  • Dagger
  • Crossbow
  • Special action
  • Dash
  • Disengage
  • Hide
  • Make an ability check
  • Use an object
  • Use a set of tools

At this point, what do I actually lose from letting them take 3 actions? They aren't a Spellcaster so I'm not worried about them throwing out three fireballs or the like.

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