Khrux

joined 2 years ago
[–] Khrux@ttrpg.network 8 points 6 days ago

Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it's more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it's totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

Green flame blade is a very easy option to balance this scale, albeit via magic.

[–] Khrux@ttrpg.network 24 points 1 week ago (1 children)

The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character's lives with immersion.

For literally 20 years, I've barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.

Still, InZoi seeming to not simulate the lives of any of the other NPC's is a big loss. Even if you're not interacting with that part of the game, knowing it's there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and 'functioning' town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you'll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn't manage this but their later games clearly launched with this as their design's guiding light.

I'm mostly interested in the game as a character creator and house builder, but that's because I don't expect any game to do a good job of what the article writer wishes for, The Sims included.

[–] Khrux@ttrpg.network 9 points 2 weeks ago (2 children)

The main thing I've heard online is that it's a pro-europe movement, particularly in support or rearming the EU, particularly in response to current US actions.

I was speaking to an Italian guy at the pub on the weekend and he said that's totally wrong and it's just protesting general government corruption. I don't know if he's more credible than the internet, being Italian is a big plus but being a man at the pub means it's likely wrong. Maybe there are protests for both.

[–] Khrux@ttrpg.network 3 points 3 weeks ago

Sometimes The USA line goes up when the world line does, but sometimes it's totally inverse, as the world quickly dumps US stocks and invests elsewhere.

[–] Khrux@ttrpg.network 9 points 3 weeks ago

The Reddit alternative from before Reddit was big. At one point they were comparable in size and had a friendly rivalry, I believe in the late 2000s. Digg is no better than Reddit, they have had numerous migrations to Reddit from admin issues, if I remember right.

[–] Khrux@ttrpg.network 3 points 4 weeks ago

Someone in my work had this happen to them, but it was the "sick of ads? Pay for premium" advent.

It could still be part of a deliberate action but that must be the worst advert to try to sneak ads in.

[–] Khrux@ttrpg.network 9 points 1 month ago (1 children)

I wouldn't be surprised if basically every person with over 1k hours in a game isn't seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.

I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.

[–] Khrux@ttrpg.network 4 points 1 month ago (3 children)

A few years ago in my home town (UK), some people were arrested for making cocaine in their bathroom, by recreating the climate of south America in their bathroom.

It would be wildly impractical and very silly, but also a great experiment, to set up a coffee plant in your home, simulating the humidity, temperature, light and air pressure of high-altitude rainforests, just to have your own sustainable coffee.

If locally sourced and sustainable are your goal, there are some amazing mushroom coffee alternatives that do taste like coffee, one of my local coffee shops offers it. But I also understand the tempting voice in our heads that makes us want to do it the hard way, and get the correct product from a 100% self sustained route.

[–] Khrux@ttrpg.network 33 points 1 month ago (2 children)

Or anyone can tell anon is alone in one glance.

[–] Khrux@ttrpg.network 2 points 1 month ago

This is what the US have encouraged Taiwan to do. Taiwan wanted to purchase a few incredibly expensive fighters and ship from the USA, but basically all war simulations just had China target these and secure a fast win. The USA instead encourage Taiwan to take the "porcupine" technique, spreading many small weapons, particularly handheld anti-aircraft type weaponry across the country. The plan is to make invasion too inconvenient. The flip side is that without a reliable way to show a display of strength, anywhere the larger aggressor does pick on (USA to UK China to Taiwan) can focus on one part of the country and reliably cause massive damage there.

[–] Khrux@ttrpg.network 1 points 1 month ago

The chances of a future where the UK and USA go to war where those military bases aren't long since gone is nearly impossible.

[–] Khrux@ttrpg.network 4 points 1 month ago

For me it's the weird ones. I never get ID'd buying alcohol, and it's got to the point where I often don't bring it out (I don't drive). But then I'll be buying a wood file where I need to be 16+ and get ID'd.

 

This is for D&D 5e.

I'm currently making a reoccurring antagonist NPC that is a master thief. It's CR 6 and I want it to be capable of making three attacks per round like multiattack but also have their thief subclass's enhanced cunning action with fast hands.

This would normally mean they'd get 3 attacks and a varying options for bonus actions, however I'd want them to be able to trade up to three if these attacks to have more uses of cunning action (this would of course stack the ability to dash 4 times per round but I'd just not do that while running the monster). They also have a special once per day ability that I'd want them to be able to swap a single attack for.

It got me thinking, instead of trying to make an unwieldy combination of multiattack, a special action and cunning action, could I just give them three actions?

The simple way this NPC works that I want them to pick 3 options from:

  • Dagger
  • Crossbow
  • Special action
  • Dash
  • Disengage
  • Hide
  • Make an ability check
  • Use an object
  • Use a set of tools

At this point, what do I actually lose from letting them take 3 actions? They aren't a Spellcaster so I'm not worried about them throwing out three fireballs or the like.

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