this post was submitted on 28 Dec 2024
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[–] LordWiggle@lemmy.world 18 points 2 days ago (1 children)

The graphics are too expensive for AAA games? AAA means they are throwing the highest category budget for developing a game. And they ONLY invest in graphics, discarding the rest like a proper story (if any), decent characters, bug fixing, balancing, etc. Now they create junk only 1% of players with a 4090 can run somewhay decently on medium settings with 30fps average and loads of framedrops.

Wow guys, amazing, thanks I guess, this costed me 80 euros. Can't you tone down the graphics by at least 60% and focus on the "game" part of the game instead?

[–] teolan@lemmy.world 2 points 2 days ago (1 children)

There are plenty of titles that do just that you can buy instead you know.

[–] LordWiggle@lemmy.world 4 points 2 days ago

Oh I do, I'm skipping all AAA games. I illegally download them out of curiosity, but often delete them after 30min of playtime. But it still gets me angry because it basically is a major scam. Luring in loads of people with cool looking videos, then to deliver a bug simulator with most content locked behind more purchases (DLC's, loot boxes, subscriptions), completely unbalanced and abandoned after the fist sale period because fixing the bugs and balance doesn't provide more income so might as well quit and start a new scam. And then the audacity to complain people should not expect Baldur's Gate 3 to be a standard to compare other games to. Maybe do see it as a standard and try to create a properly working product with actual decent content worth it's money?

[–] PeriodicallyPedantic@lemmy.ca 10 points 2 days ago* (last edited 2 days ago) (1 children)

People care about graphics.
But they care about other things more
So the graphics need to be in service to something.

Imo the problem is that studios have become risk adverse because their budget is so big, so they pick an already popular IP, choose a marketable aspect of that IP, and spend that fortune turning the dial of that aspect up to 11.

Like X but bigger map
Like Y but more playable characters
Like Z but better graphics
Etc
But none of the time actually innovating any new player experience.

And players are finally getting fed up with playing the same handful of AAA game experiences again and again with different titles.

Graphics just happens to be the marketable attribute they like to crank most often

[–] SoulWager@lemmy.ml 2 points 2 days ago

What they need to do is throw some spaghetti at the wall, see what's fun, then throw their hundreds of millions of dollars behind THAT.

[–] reksas@sopuli.xyz 23 points 2 days ago (1 children)

you can make the most beautiful cake and its worth nothing if there is just sawdust inside

[–] chaogomu@lemmy.world 4 points 2 days ago

Yup, first and foremost, figure out your gameplay loops.

Get that right and you can pretty it all up later.

[–] dx1@lemmy.world 12 points 2 days ago* (last edited 2 days ago) (3 children)

People still love cult movies and other classics from 100 to 50 years ago, with handcrafted or minimal budget special effects, no CGI. It's because it's an entire art form and it can't just be reduced solely to aesthetic appeal. That kind of approach is just a result of the commodification of art. You want to reduce a successful work of art to some quantifiable metric besides popularity/sales, so that you can create repeatable processes around producing it and selling it, and optimize them for cost, but art defies quantification. Even just basic "enjoyable gameplay" defies that.

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[–] Draegur@lemm.ee 43 points 2 days ago (7 children)

All the best games I've played recently are deliberately low poly models, low res textures, and 100% focused on JUST satisfying gamefeel and fun gameplay mechanics.

Fuck graphical fidelity and fuck "AAA" studios for wasting our time and money on it.

I WANT SHORTER GAMES WITH WORSE GRAPHICS MADE BY PEOPLE WHO ARE PAID MORE TO WORK LESS AND I'M NOT KIDDING

[–] jjjalljs@ttrpg.network 8 points 2 days ago (2 children)

I WANT SHORTER GAMES

Can I have my cake and eat it too? I want games with a short critical path, but satisfying ways to spend more time with it if it's fun.

So like interesting NG+ stuff, boss rush modes, different builds, whatever.

[–] demonsword@lemmy.world 4 points 2 days ago

built in randomizers please

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[–] superglue@lemmy.dbzer0.com 7 points 2 days ago (1 children)

Absolutely on the shorter games. I just do not have time for 30 to 40 hour games anymore. 8 to 10 hours is the sweet spot for me. After that I get bored and the game feels like a drag.

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[–] whotookkarl@lemmy.world 15 points 2 days ago

Maybe they'd do better if they tried selling games instead of games as a service and stores with a game attached.

[–] pineapplelover@lemm.ee 7 points 2 days ago* (last edited 1 day ago) (1 children)

Imho, graphics don't make the game. There are people here still playing doom and portal. Even games like Terraria aren't too demanding. You don't need amazing graphics.

[–] Theoriginalthon@lemmy.world 2 points 1 day ago (1 children)

Or any graphics for dwarf fortress and nethack (other rouguelikes also apply)

[–] pineapplelover@lemm.ee 1 points 1 day ago

Yeah, been playing Enter the Gungeon and it's amazing as well

[–] john89@lemmy.ca 7 points 2 days ago

There have been massive diminishing returns on graphical quality vs. hardware and developer requirements since the PS3 era.

I will always put an emphasis on art style and gameplay over trend-chasing and what takes the most computing power.

[–] dantheclamman@lemmy.world 14 points 2 days ago (1 children)

The NYT article doesn't mention that new AAA console games often cost $70. I have not bought a brand new game in years because I just can't justify that cost. I have such a huge backlog between PS4 and PC, that there is just no reason to buy new games

[–] FlyingSquid@lemmy.world 2 points 2 days ago (2 children)

I am betting, adjusted for inflation, that would not be especially higher than a new NES game.

It might even be cheaper.

[–] dantheclamman@lemmy.world 2 points 1 day ago

That's definitely true. Didn't think about inflation. I still think $70 is a lot more than the many other ways to play, including inexpensive older games, Steam sales, Epic/Amazon giveaways, etc, all of which have "good enough" graphics for me

Yeah I’m always surprised when people are complaining about the cost to buy (not to produce) a game nowadays.

Where I live, games are way cheaper than they used to be during the Playstation 1 Era and it’s now really easy to buy used games online.

Of course if you buy every season pass or special skin for they used to game, it ends up more expensive.

[–] neon_nova@lemmy.dbzer0.com 200 points 3 days ago (4 children)

Then stop making games with cutting edge graphics. I just want to play it on a steamdeck anyway.

[–] Tikiporch@lemmy.world 30 points 3 days ago (3 children)

Honestly. I prefer games that don't make the steam deck use its fans.

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[–] Cethin@lemmy.zip 20 points 3 days ago (2 children)

The problem is all the AAA publishers just keep increasing budgets to keep up. This creates a situation where games are so expensive they can't take risks, so they just follow a formula and are boring and generic. That's how we've gotten to where we are now. AAA games are failing because their budgets are too large. They need to make more smaller, interesting and unique games rather than one massive budget game.

I have essentially fully turned away from AAA personally. Thinking about it, I can't actually tell you the last one I played. Indie games are where all the good stuff is.

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[–] jjjalljs@ttrpg.network 12 points 2 days ago (2 children)

I thought we had all reached consensus that style is more important than realism. And you can do style without mega hardware.

On the other hand, the fidelity in bg3 I think added something to it. I don't think it would have been the same experience if they were simple sprites like the original games. Is it worth all the hardware? Maybe.

[–] TheHotze@lemmy.world 5 points 2 days ago

Fidelity has value but gets diminishing returns the harder it gets.

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[–] Badeendje@lemmy.world 176 points 3 days ago (1 children)

Shooters with beard hair that waves in the wind but gunplay that sucks and broken physics.

[–] QuarterSwede@lemmy.world 38 points 3 days ago (2 children)

Nailed it. Here I am playing Celeste on Pico-8 and loving it. Gameplay matters before graphics. This is why Nintendo has a loyal following despite their litigious ways.

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[–] HawlSera@lemm.ee 5 points 2 days ago

Mufasa wouldn't have been a bad movie if they just sprang for animation, and voice actors who even attempt to sound like the characters they're playing.

[–] Dariusmiles2123@sh.itjust.works 15 points 2 days ago* (last edited 2 days ago) (2 children)

I think it’s crazy that we always want prettier games when you still have visual glitches like cars disappearing in your rearview mirror, buildings and textures appearing late, screen tearing when you make your POV spin.

I don’t really need way better graphics, but I’d need these things gone as they take me out of my game way more than no raytracing or a slight fps drop.

I think these things would be easy to solve if we didn’t always get better graphics.

[–] tetris11@lemmy.ml 9 points 2 days ago (4 children)

Object permanence in a game still has yet to blow my mind. Dwarf fortress does it pretty well (abandoning a mine to ruin only to revisit the walls you etched aeons ago as an adventurer), and minecraft of course, but any game with decent graphics seem to just abandon this altogether. You're just visiting that world, you're not making any change

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[–] ICastFist@programming.dev 2 points 1 day ago

I guess normies still equate graphic quality with overall game quality, so that's why there's such a big emphasis on photorrealism for many AAA games. An old colleague from university, ~2010, only liked to play the shiniest, "best looking" stuff and scoffed at 2D games, "we're way past super nintendos".

[–] xelar@lemmy.ml 16 points 3 days ago

What about destructible environment, physics, attention to details?

All what I see nowadays are mediocre products in flashy packaging. Consumers seem to prioritize aesthetics over quality; if a game is colorful and visually appealing, it often sells well. Whats up with freedom of jumping on that crate, blowing up that wall, shooting up the props etc.

At times, it feels as though I am confined within an enclosure, where the visuals and sounds serve merely to distract me from this realization.

[–] secret300@lemmy.sdf.org 14 points 2 days ago (3 children)

What cutting edge graphics? The blurry as smudge that is TAA in all the modern games? Fuck off. What's expensive is the actual slop that is modern games

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[–] wrekone@lemmy.dbzer0.com 16 points 3 days ago

the broader genre of single-player action games has mostly diminished to Soulslikes and gacha games a la Genshin Impact

I call bullshit. There are all kinds of awesome, successful, action games that don't fit this mold. This whole piece reads like it was placed by a high level exec that's preparing to lay off a bunch of graphic artists and devs.

Art > graphics, but this article sucks.

[–] TheFriar@lemm.ee 70 points 3 days ago (2 children)

Like, we found acceptable, beautiful levels of graphics years ago.

We’re not the ones saying “make it look even better.” They are the ones that seem to be whipping themselves into some frenzy and saying “we can’t keep doing this!”

So fuckin stop.

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[–] latenightnoir@lemmy.world 76 points 3 days ago* (last edited 3 days ago) (20 children)

Art style fuelled by pure intent and vision trumps photorealism any day of the week.

Heavily biased here, but just look at Warframe. It is undeniably one of the best looking games out there because it has a voice of its own, and it still runs just fine on decade-old hardware. Same with most pixel/voxel graphics games.

We really don't need to see a billion open pores per square centimeter of facial skin as long as the gameplay's solid, the story's good, and the characters are well-written. Add a touch of art style as I've mentioned before, and you're golden.

Plus I'd rather have a functional game than a pretty one any day of the week. The current trend of rushing big budget/high-tech games to market then finishing them over a couple of years is really getting on my nerves - looking at you, Cyberpunk 2077, Darktide, Baldur's Gate 3 (hate me all you want, but that game was a technical mess at launch), Rogue Trader, S.T.A.L.K.E.R 2, Space Marine 2, (insert ~75% of big budget games released since 2018 here).

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[–] Blackmist@feddit.uk 12 points 2 days ago

I can only really think of two games that really justify enormous development costs, and that's Red Dead Redemption 2 and Baldur's Gate 3.

If your game isn't pushing things to that level of expectation, you really need to rethink what you're doing with that budget.

[–] dual_sport_dork@lemmy.world 7 points 2 days ago (3 children)

I'm also going to add my stone to the pile here and point out that this hyperfixation on more and more "graphics" usually results in it ultimately being impossible to actually see what the fuck is happening on the screen.

You are a realistic barbarian dude who is brown, and wearing brown. standing in a realistic landscape which is brown, against a realistic highly textured and bump mapped bunch of trees which are brown, with leaves that are waving around in all directions realistically and are brown, trying to dodge arrows (which are brown) raining on you from the half dozen hairy orcs in the distance, who are also brown. And about nine pixels tall, and hidden in the bushes. Which are brown. And if this isn't happening verbatim (or even if it is), 2/3 of the screen is also covered by a zillion glowy particle effects, motion blur, and bloom, which are the only colorful parts of the image but still add up to you not being able to actually see jack shit out of what's important.

Bonus points if this also requires near frame-perfect inputs to handle, and you have half a second of input lag in between all the shit your console is trying to render plus the two or three frames eaten by postprocessing to make it "look pretty."

Yeah, fuck all that.

A major part of game deign that everyone seems to forget a lot these days in the name of making everything realistic and/or extra graphicy is clearly communicating to the player just what the hell is going on. Older games, I find, often did a significantly better job of this.

[–] CitizenKong@lemmy.world 2 points 2 days ago

This was actually a lot worse in the early 2000s, as this video shows: https://youtu.be/6qQIhIOaiY4 I agree that there tends to be too much visual clutter on the screen sometimes in current games, especially particle effects. It's ironic that almost every 3rd person game seems to have a "Batman vision" toggle these days that simplifies what you see on screen so you have a chance to actual see stuff that's important. Also the often criticised yellow markers for climbing passages.

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[–] WhatSay@slrpnk.net 39 points 3 days ago (6 children)

Some of the game industry followed the movie format: make a visual masterpiece with barely a plot or purpose.

Unlike the movie crowd, gamers usually want more depth and fun. Personally, I've been grabbing indie games with simple/pixel graphics and great gameplay.

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[–] treadful@lemmy.zip 31 points 3 days ago (10 children)

Damn, nobody in here is excited for the future of graphics? Guess I'll be the outlier.

I'm looking forward to ray tracing being commonly available. Having actual reflections in game really improves that subconscious immersion and even could open up strategy in some cases. Imagine using a mirror the see someone coming around the corner.

Every time I walk into a bathroom and the mirror is just some generic gray texture it pulls me out.

Realistic lighting, textures, and character models are also pretty great. I want to see the pores on the protagonist's face.

That said, obviously the game needs to be fun more than have good graphics, but man do I love the immersion of high quality visuals.

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[–] Linktank@lemmy.today 25 points 3 days ago

I mean, how are they supposed to pay the execs millions of dollars if they have to pay the developers to make the game do the thing?

[–] DudeImMacGyver@sh.itjust.works 47 points 3 days ago

That's hilarious because cutting edge graphics is all they have left

[–] Olhonestjim@lemmy.world 16 points 3 days ago

9 times out of 10, I won't see your brand new AAA title for several years after release. While there are occasional exceptions, I don't really buy at launch. Your cutting edge graphics mean nothing to me without story, characters, and writing. If you invest in looks without substance, I will never waste my time with you.

[–] CriticalMiss@lemmy.world 28 points 3 days ago (4 children)

Graphics in my opinion peaked at around 2015. I still boot up games from that time and I think they’re not that different from today’s titles

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[–] garretble@lemmy.world 25 points 3 days ago (3 children)

Art design will always trump straight up graphical wizbangs anyway. There’s a reason Tears of the Kingdom is gorgeous and impressive over here running on a potato versus a lot of games that need more horsepower to run.

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