this post was submitted on 28 Dec 2024
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Art design will always trump straight up graphical wizbangs anyway. There’s a reason Tears of the Kingdom is gorgeous and impressive over here running on a potato versus a lot of games that need more horsepower to run.
The latest game where I thought "damn this looks good" was Sifu. I get like 200fps on my half-potato (5500XT), and that's at ultra quality, definitely "let's turn on vsync to get rid of the fan noise" territory. The reason it looks good is good lightening choices, fluid animation, as well as well-decorated levels. As you can see the textures and geometry are often very simple -- a red fire hose box in a a hallway is just a red box. No fine detail at all, and that's sufficient: It's enough detail so that things don't feel empty, your brain isn't thinking "there should be more here", a whole uncanny valley of its own as the brain gets kinda queasy if there's nothing that it can ignore, but not enough detail as to be cluttering, that is, detract from the readability of the graphics.
Good style and execution will always win out over realism.
And yes it's a 30G game, high-res textures and not kitbashing the levels tends to do that. Also, storing stuff uncompressed the download size is 20G.
(And btw whoever made that video is a good player deliberately playing like ass. You can tell by how they're taking ages to get through the level, the pitiful score, but still not dying or really taking much damage at all).
TOTK looks and runs like crap. Also the world feels bland and empty compared to most other open world RPG's. At least a little effort from Nintendo would go a long way, but especially climbing some mountains with crappy textures and jagged edges looks eerily similar to a lot of PS2 games I still play.
I agree with you. TOTK (and other open world games) on the Switch is an unpleasant experience. The hardware just isn’t capable of it
I do however think the developers did put some effort into attempting to mitigate the underperforming hardware - hence the seeming emptiness of the world. It just wasn’t enough. There are games that run well on the Switch - Metroid Prime Remastered is incredible, for example, but we must ask why: the answer is that that game’s world consists of a large number of small rooms, basically the polar opposite of an open world design.
Art style trumps graphical fidelity, but you do need a decent baseline capability to be able to pull it off.
Also, if you enjoyed TOTK don’t let me ruin your fun - it’s a subjective thing. Just don’t tell me there’s objectively no problems with it, because there clearly are