this post was submitted on 28 Dec 2024
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[–] tetris11@lemmy.ml 9 points 2 days ago (4 children)

Object permanence in a game still has yet to blow my mind. Dwarf fortress does it pretty well (abandoning a mine to ruin only to revisit the walls you etched aeons ago as an adventurer), and minecraft of course, but any game with decent graphics seem to just abandon this altogether. You're just visiting that world, you're not making any change

[–] john89@lemmy.ca 2 points 2 days ago

Star Citizen is putting a lot of effort into this, and it looks like they're getting good results.

Well I meant more something like you driving a car fast in an open world and having objects appearing in front of you because everything isn’t loaded yet.

Or landscape disappearing from your rear view mirror in racing games in order to save some memory.

These things wouldn’t cost anything to solve if we gave up some graphical fidelity.

[–] grrgyle@slrpnk.net 4 points 2 days ago

Also, interactivity. Both games you mentioned have unparalleled interactivity when compared with the triple A space.

Not saying it's necessary, but at a certain level of fidelity/realism it starts to look really weird when the world doesn't meaningfully react to your actions.