this post was submitted on 28 Dec 2024
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Some of the game industry followed the movie format: make a visual masterpiece with barely a plot or purpose.
Unlike the movie crowd, gamers usually want more depth and fun. Personally, I've been grabbing indie games with simple/pixel graphics and great gameplay.
I've put like 1000 hours each into Stardew Valley and Rimworld. Not a single ray traced, no advanced boob physics, just good fun.
I recently got Necesse and Oxygen not included. Each one has the potential for many many game hours.
I remember when Gears came out - it was made as a playable movie, and they did it well because it had a story line with characters we were invested in. Character deaths sucked, it was engaging, and it was unpredictable but comfortable.
Nothing wrong with the movie format, but you've got to tell the story.
Yep, offering more advanced graphics has always been a factor in gaming. But not the only one. I will never understand how much money a big company can spend, while ignoring the importance of writing, voice acting, and telling an impactful story.
That's because games require some engagement/ investment. Even if avatar has a mid plot you can still turn your brain off and enjoy the spectacle. But you're not going to put mental effort into learning a boss with shitty mechanics to "save the land" you barely care about.
They apparently are aiming for photorealism these days. That's much harder than good anime graphics or good "dreamy painting" graphics. Also kinda harmful, even people without special conditions don't feel too good after looking at such graphics.