jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 17 points 4 hours ago (5 children)

I read a post about different communication styles, and this is "builder vs maintainer". https://www.haileymagee.com/blog/three-communication-differences

A builder will try to add to the conversation by adding their own experiences. A maintainer will not add their own, but will focus on the other person's.

A builder talking about something may feel like a maintainer isn't that interested because they're not adding anything.

A maintainer talking to a builder may feel annoyed because the builder keeps talking about themselves.

[–] jjjalljs@ttrpg.network 1 points 14 hours ago

Less access to goods and services made it generally unpleasant.

Less access? what? What places are you comparing?

I live in a city and have never felt like I have less access than when I was in the car centered suburbs.

[–] jjjalljs@ttrpg.network 1 points 15 hours ago

It was a good game. Not perfect, but very good.

Even the things I don't like are pretty minor.

  • upgrading weapons is kind of tedious. Once you know where the stones are or the bearings, it's kind of a chore to get them.
  • related: once you know where some high value items are, it's really tempting to just beeline for them from the start. But that's kind of tedious. I guess I could just pretend I don't know where the +5 stats talisman is.
  • a lot of side content isn't especially rewarding. The first time you play it's exciting because you don't know what you'll find. But later it's like "nah, this catacomb has a useless ash and boss I'll fight elsewhere". Which is a shame because most of the level design is great.
[–] jjjalljs@ttrpg.network 1 points 15 hours ago

One of the reasons UBI games are trash

I parsed that as "universal basic income games" and was really confused. Ubisoft makes more sense

[–] jjjalljs@ttrpg.network 12 points 18 hours ago (2 children)

I feel like advertisers and capitalism are so gross, they've poisoned the whole concept.

I don't think there's anything innately wrong or violent to put up a flyer that says like "I'm starting a frisbee club. We're meeting Saturdays at Noon in the park". That's an ad. But it's a whole other beast from ads that track you. Or ads that try to make you feel insecure or inadequate.

[–] jjjalljs@ttrpg.network 8 points 21 hours ago

Seems like the shared trait is "what's good for the ownership class, in the most selfish short term sense?"

[–] jjjalljs@ttrpg.network 1 points 22 hours ago

I've always had trouble finding players, not DMs, but yeah could be.

[–] jjjalljs@ttrpg.network 4 points 22 hours ago (1 children)

I found the solo play of both Remnant games really unsatisfying. Slow pacing, uninteresting enemies. Is it much better with friends?

[–] jjjalljs@ttrpg.network 6 points 23 hours ago (4 children)

I feel like if you're going to get a group that shows up on the regular you might as well just play regular DND?

[–] jjjalljs@ttrpg.network 5 points 23 hours ago (2 children)

Yeah, I mostly play Fate or nWoD. But a lot of people are really emotionally invested in D&D, so sometimes I think of ways to try to trick them into playing something different while they think they're still playing D&D.

[–] jjjalljs@ttrpg.network 7 points 1 day ago

no different than taking a bunch of books you bought second-hand and throwing them into a blender.

They didn't buy the books. They took them without permission.

[–] jjjalljs@ttrpg.network 2 points 1 day ago (6 children)

I bet some obsessive nerd has converted DND to point buy (like wod, gurps, etc) instead of class and level based.

You get XP for stuff, and you can spend that as you like on all the stuff you'd get from leveling. Follow the recommended route and get a standard looking fighter. Or go crazy and buy nothing but hit dice. Or make a glass cannon by buying all the sneak attack dice and second attack (in case you miss) and nothing else.

Or, per this meme, buy superiority dice and maneuvers, and then also buy extended crit from champion.

It would be a mess. I think part of why dnd is popular is its comparably small decision space. There's just not a lot of room to fuck up your character

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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