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CD Projekt's engineers decided the move was the right "strategic shift" for future games.

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Mo' spell levels, mo' problems.

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Our review of EA Sports FC 24 - the first game without the FIFA licence.

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Embracer and Sony seem to be slowly removing traces of Star Wars: Knights of the Old Republic Remake from the internet,…

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"Strategic crafting shooter" United 1944 invites you to try before you buy and participate in its beta playtest. The be…

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Cyberpunk 2077 players have found a super sneaky reference to The Witcher 3: Wild Hunt hidden by CD Projekt Red inside the Phantom Liberty expansion.

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Days after the surprise official launch of Counter-Strike 2, players have taken to Twitter and Reddit to share their disappointment over modes, maps, and technical features they miss from Counter-Strike: Global Offensive.

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Another one bites de_dust.

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Nvidia's France offices have reportedly been raided by the French competition authority under suspicion that the tech giant has been engaging in anticompetitive practices.

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Counter-Strike 2 is here!A free upgrade to CS:GO, Counter-Strike 2 marks the beginning of an exciting new chapter and the largest technical leap in Counter-S...

https://store.steampowered.com/app/730/CounterStrike_2/

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Celebrating games inspired by the chaos of old arcade shooter games with discounts, demos, and upcoming releases.

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Scott Herkelman, Senior Vice President and General Manager of AMD's Graphics Business Unit, has announced that he will be leaving AMD at the end of this year. As noted in his Twitter post, he spent last seven years at AMD, and launches three generations of RDNA graphics architectures. Scott Herkelman is a veteran of the industry, and was General Manager for GeForce at NVIDIA back in the day. After briefly switching to a start-up, he then joined AMD back in 2016 as Vice President and General Manager of Graphics Business Unit, the role he held for seven years while becoming Senior Vice President in 2022.

Scott said farewell to his colleagues in a brief Twitter post, and we are are certainly looking forward to see where he will be going next, as Scott is a PC and a gaming industry fan, through and through. Meanwhile, as spotted by Videocardz.com and according to AMD's own website, Jack Huynh will take over at the Senior Vice President and General Manager of AMD's Graphics Business Unit.

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Newegg Commerce, Inc., a global e-commerce leader for technology products, today announced the launch of Newegg's GPU Trade-In Program, allowing customers to trade in an eligible GPU device and receive a trade-in value credit toward the purchase of a new qualifying graphics card also known as a graphics processing unit (GPU).

Newegg's GPU Trade-In Program not only helps customers upgrade to a newer GPU model, the program also helps limit electronic waste. By offering a resource for customers to exchange their unwanted GPUs for new ones, the program simultaneously contributes to waste reduction and facilitates cost-effective PC upgrades.

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Escape from Tarkov is a game that makes you feel amazing if you win, and awful if you lose. You're likely to feel terrible again and again if you play it, but the thrill when everything goes right makes up for all of that. And while it's hard to beat that feeling of pleasure, I imagine I'm not the only person who played Tarkov and felt the pain of its hardcore difficulty. Escape from Tarkov: Arena seems like a game that even these kinds of players can jump in and enjoy. Arena retains the original Tarkov's hardcore shootouts while being a fast-paced and much more easily-digested team shooter.

What makes Arena special is that despite the different rules, the game as a whole still feels like Tarkov, including the gunplay. Between its minimal HUD, lack of respawning, and wealth of equipment presets to choose from, you can tell that the game is still Tarkov at its roots. I had the opportunity to try Arena out at Tokyo Game Show 2023. While it was only for one match, I was also able to hear from Sergei Drozdov, game designer at Arena developer Battlestate Games.

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If you'd like to try it for yourself, Escape from Tarkov: Arena is scheduled for a closed beta test sometime before the end of the year.

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The third patch for the game tried to ameliorate that a bit, implementing a new "Shared Stash" system that took important quest items away from party members when you dismissed them and placed them in your inventory. It's not much, but it does mean you don't lose track of your severed clown torso because you happened to dismiss the party member carrying it without thinking. But there's a problem.

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"My MC has low carrying capacity and she gets encumbered every time I send a party member back to camp," says Reddit user Blindspy4, lamenting that "At least one of my party members has a piece of armor that gets taken off every time I make him wait at camp too." Calling the experience "Very frustrating, borderline unplayable," the player says they now have to " spend several minutes trying to figure out what just happened" to their inventory every time they swap someone out.

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Todd Howard agrees that it was a bit of a pain to get right, as he said in a recent interview with the Academy of Interactive Arts & Sciences. "[Space combat] was way harder than we thought … We see a lot of space games where you're gonna have like, derelict ships or other things to fly around, just to get a sense of motion, so the smallest thing like 'what does the dust in space look like?' so you feel like you're moving and it's not too much, not too little."

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For Bethesda, the snags started happening when it came to designing enemy AI: "It's very easy … to make the enemies really really smart, forever we were just jousting [with them]. It turns out you have to make the AI really stupid. You have to have them fly, then they need to turn, basically like 'hey player, why don't you just shoot me for a while?' … [once we'd] settled on our pace, and how the enemies are gonna move, that's where it came together."

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The creator of the paid Starfield DLSS 3 Frame Generation mod, PureDark, has said that he will be placing "hidden mines" in his future mods.

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In an interview with IGN, 'PureDark' has now commented on his mod being cracked, and has said that future "hidden" mines will cause future mods to sometimes work, fail, crash, and whatnot.

"It was expected since it was something I put together within a day or two, but I did get enough patrons so it's done its job", the modder told IGN. "So from now on I will place hidden mines in all my mods to make it harder for these people. They might be able to find and bypass some of them, but they will never know if they have found all of them. The cracked mods will sometimes work, sometimes fail, sometimes work but [be] very wonky, sometimes even crash and they won't even know if it's a bug or just them using the cracked version, and they will never have the support I've been always providing to my subscribers."

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Vampire Survivors developer Poncle has said it's "investigating" the possibility of adding proper online multiplayer co-op to its conspicuously vampire-free minimalist survival RPG, although there's no guarantee it'll actually happen.

That tiny nugget of information comes via a new Ask me Anything (AMA) Q&A session, held earlier today on Reddit, in which Poncle occasionally had the opportunity to answer questions that weren't variations on 'Where the bloody hell are the vampires anyway, please?'.

One such question inquired if there were any multiplayer plans for Vampire Survivors beyond the four-player couch co-op mode introduced alongside the Switch release last month, to which Poncle replied in the affirmative.

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Capcom's president and chief operating officer has said he thinks game prices should go up.Haruhiro Tsujimoto made the …

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