Can't wait 1) for Cyberpunk to get this builtin, 2) for benchmarks and other comparison from Digital Foundry and 3) how it compares to DLSS 2. Maybe I can play Cyberpunk with Ray Tracing on my RX 7600 after all?
this post was submitted on 29 Sep 2023
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I'm also looking forward to it! Immortals of Aveum has both DLSS Frame Gen and FSR3 so I'm curious on seeing those two stacked up side-by-side. As a technology it's made a really nice difference for getting consistent really-high frames. I play with it off as much as possible, but for scenarios like Cyberpunk that's just too demanding with Path Tracing without upscaling / frame gen, or Starfield's absolute shit optimization it atleast makes the games enjoyable.