this post was submitted on 29 Sep 2023
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Can't wait 1) for Cyberpunk to get this builtin, 2) for benchmarks and other comparison from Digital Foundry and 3) how it compares to DLSS 2. Maybe I can play Cyberpunk with Ray Tracing on my RX 7600 after all?
I'm also looking forward to it! Immortals of Aveum has both DLSS Frame Gen and FSR3 so I'm curious on seeing those two stacked up side-by-side. As a technology it's made a really nice difference for getting consistent really-high frames. I play with it off as much as possible, but for scenarios like Cyberpunk that's just too demanding with Path Tracing without upscaling / frame gen, or Starfield's absolute shit optimization it atleast makes the games enjoyable.