the_vale

joined 1 year ago
[–] the_vale@apollo.town 0 points 1 year ago* (last edited 1 year ago) (3 children)

May I ask why? This coming from the guy that has to facilitate them.

I'm especially curious about the stand-ups, since I have mixed feelings about retrospectives myself, they have their place and I think they play a part in a team's growth, but at the same time I'd rather just cancel them if I don't feel we'd get anything useful out of it and I don't want to hold a retro just because the process says so.

LE: Gonna just edit this to say thank you to the people who replied, gave me some new perspectives to think about.

[–] the_vale@apollo.town 2 points 1 year ago (2 children)

Got any links to support these claims? I'd be interested to know more for when people bring up the same argument as the person you're replying to.

[–] the_vale@apollo.town 39 points 1 year ago (3 children)

Something being open source doesn't automatically make it safe to use. Sure, it means it's easier for people to check for security issues, but how many people actually have the knowledge and the time to do it? And even then, take the log4j vulnerability from a while ago, it's been present in the code since 2013 and only reported in like 2021.

[–] the_vale@apollo.town 4 points 1 year ago

There's a controller layout from someone with some thousand hours of playtime that imitates a more traditional mouse setup where you move the cursor with the right track pad and then right and left click with the triggers (like you would in desktop mode). I've switched to using that and I like it more, even though the official controller layout does a decent job, it gets a bit annoying going through all the combat actions.

[–] the_vale@apollo.town 3 points 1 year ago

I can confirm that syncing through steam cloud works both ways. I also tried remote play while on the same network and I didn't encounter any issues.

[–] the_vale@apollo.town 10 points 1 year ago

XCOM meets Diablo is a decent enough way of putting it, as long as you don't expect the mechanics to be 1:1. Since you brought up positioning, there's no grid for movement, or flanking, for example. Battles are turn-based, like XCOM, but it's not split in player turn and AI turn, instead, each individual character/npc gets its own turn, with the order decided based on dice rolls and whatever modifiers are applicable.

[–] the_vale@apollo.town 7 points 1 year ago

It looks to me like you're talking about something else compared to the person you're replying to.

To my eyes, he's arguing in favor of the technology as a concept, while you're arguing against specific products (let's say midjourney, for the sake of the discussion). If midjourney proved beyond any doubt that their model was trained on a data set that they had rights to (by buying them from artists, or the images already being copyright free, doesn't matter), would you still be against it?

Similarly, you said you're against your work being used for commercial purposes, but would you be ok with me training a model on your work, and then using AI to generate images in your style that I use as, for example, character art for my DnD games that I will pay with friends? (making an assumption here, don't know what kind of artist you are)