ampersandrew

joined 8 months ago
[–] ampersandrew@lemmy.world 1 points 1 hour ago

My hope is that consumers have lost confidence in games that they know have no value if they don't attract a massive audience. We used to get games like StarCraft and Halo that had single player, cooperative, and competitive modes. We used to be able to host our own servers. Without those things, the value proposition drops precipitously if it isn't a massive hit. I hope that's the reason it flopped.

[–] ampersandrew@lemmy.world 1 points 1 hour ago

They made a pretty big promise in Alyx, which he acknowledged in the documentary. It's also been about 5 years since Alyx was announced and released around the Game Awards, so given that promise that they made 5 years ago, maybe this year is the year.

[–] ampersandrew@lemmy.world 2 points 1 hour ago* (last edited 1 hour ago)

I've only got a few. Several of them don't really track hours, but I know I've put over 1000 into them. Games like Super Smash Bros. (Melee, Brawl, and 4) and Rock Band 2.

Other than those, the only one I've measurably put 1000 hours into is Skullgirls, but Guilty Gear Strive will likely get there in a few years. Skullgirls is a game with so much depth that I can't imagine ever getting bored of it. If anything, I'd just lose motivation because I can't see the path to improving, but I'll definitely never see every permutation of strategies you can employ by combining characters together. Guilty Gear Strive has so many creative ways to use its expanded Roman Cancel system that any Evo highlight reel is full of creative ways out of situations that you've never seen before.

[–] ampersandrew@lemmy.world 1 points 3 hours ago

You can pay for online multiplayer and not have an offline option on consoles. There's no reason to believe that paying for it would make more games playable offline.

[–] ampersandrew@lemmy.world 2 points 3 hours ago

You don't remember pre-Steam then, because it was already headed down this path. Piracy and used copies have been the boogieman for a long time, and doing anything they can to prevent both was always the natural destination of the industry, unless more people start shopping on GOG.

[–] ampersandrew@lemmy.world 1 points 11 hours ago

At this point, I'm aching desperately for that linear shooter. They have other strengths. Halo Infinite offered a ton more freedom than the old games, but it was worse off for it.

[–] ampersandrew@lemmy.world 4 points 20 hours ago

The project came before a publisher owned them.

[–] ampersandrew@lemmy.world 1 points 1 day ago

They've publicly mentioned that they're building a "preservation team", and the thing that makes that make sense to me is forward compatibility for Xbox executables on Windows somehow.

[–] ampersandrew@lemmy.world 7 points 1 day ago

I'd very much prefer to not even have them take up shelf space, but it's the only way that exists to actually own a copy of a movie or TV show. I have ripped a number of them, but if someone made the GOG for movies, I'd move all of my purchases over there.

[–] ampersandrew@lemmy.world 9 points 1 day ago (2 children)

I'd be happy with DRM-free video purchases, but they don't exist like they do for video games, and even video games aren't available DRM-free across the board.

[–] ampersandrew@lemmy.world 1 points 2 days ago (1 children)

I don't think I ever pitched a subscription as being better than ownership, just that your joke is divorced from the reality of the situation and the way Microsoft has operated for over a decade, and that's why the joke didn't land. Microsoft won't get a stranglehold on the market, despite their best efforts.

What do you think consoles are? They are just a pc with proprietary software and hardware.

You are missing the distinction by several miles. A short list includes the lack of cert, the availability of competitors on the same platform, and backward compatibility whether they like it or not. If the value proposition is as poor as you expect it to be, then the launch of a portable Xbox will hardly be noticed next to the Steam Deck, but the more likely scenario is that it's basically a Steam Deck that plays nicer with Game Pass and anti cheat technologies because it's actually Windows under the hood. You've demonstrated a large lack of understanding about what's changed between 6th gen consoles and today, but the short explanation is that I don't see a reason to expect Microsoft to charge you for Halo again on this new platform, because it would be marketing suicide among plenty of other reasons.

[–] ampersandrew@lemmy.world 1 points 2 days ago (3 children)

There seem to be a lot of people here who haven't gotten the memo that future Xboxes are likely to just be disguised Windows PCs, because they're mostly interested in Game Pass and know they can't compete otherwise. On an open platform, they couldn't stop you from continuing to play your old games. They really don't care about you re-purchasing their old games because they want you to rent a library. That's why your joke was bad.

 

What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console version of Windows. Some speculation on my part, but I'm not the only one coming to those conclusions.

 

I doubt anything comes of it, but here's hoping.

42
submitted 6 days ago* (last edited 6 days ago) by ampersandrew@lemmy.world to c/games@lemmy.world
 

From Crowbar Collective, the people behind Black Mesa, comes a single player and co-op roguelite blatantly channeling old Rainbow Six vibes, and I personally couldn't be happier, given the state of Rainbow Six now. Also, it's got LAN and split-screen.

https://store.steampowered.com/app/1843840/Rogue_Point/

Early access next year.

 

I hope more developers allow themselves to indulge in this feature. There are all sorts of use cases where the customer might want to play on an old version of the game. For instance, there have been some controversial patches lately to several Arc System Works fighting games, and players would very much love the ability to stay on the old version. I doubt it'll happen though, since the devs have an incentive to want as many players as possible to be on the new version.

 

Kojima Productions now fully owns the intellectual property.

 

I was hoping this would happen with this remake. For my money, hers was the best performance of 2004. I'm a bit surprised it was her, only because I didn't think someone deep in the voice acting world would opt for the pseudonym. So many family animated movie voice casts are populated with comedic actors known for raunchy R-rated material, after all.

 

Not to continue beating a dead horse, this article is really about mainstream media's relationship with video games, or the lack thereof. For the first time in my life, I pay for a subscription to news, because the same problems that crop up from getting news from reddit happen just as easily here in the fediverse. There are actually really great pieces written about video games and their creators in the New York Times, but they've only got a couple of bylines between them, and a frequency that matches how many people they've got working on it. Meanwhile, they do have a section under Arts dedicated to Dance, which I somehow doubt has anywhere near as many readers interested in the subject.

 

Now if only they could more clearly communicate when games are playable offline.

 

Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

 

This sucks.

view more: next ›