I mean, if we assume that guy makes 6 billion won per year, that's less than $5M USD. You could absolutely turn around a sequel to Hi-Fi Rush and profit by significantly more than that. It's not like it would be a drop in the bucket.
ampersandrew
I don't see why it couldn't. It had twice the value of other high-profile Microsoft releases but cost half as much. Put out another one, flesh out the friend attack systems, and charge what it's actually worth. Without Game Pass eating into copies sold, you should be able to make money off of a $60 release, surely.
None of those made hundreds of millions of dollars.
So like...no mention of which patents?
Yeah, I think the strategy is so terrible that they can't believe it, but they've publicly stated that's the goal. I'm not sure what data they'd get out of it that they don't get out of Steam achievements, but more likely it's to brag about how many "active PSN users" they have, using a misleading number. Still, all I see when I see that requirement is online DRM.
It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don't imagine it got any better for using compression now that we're on SSDs.
Starting with this one, it's a requirement on PC, yes. Hopefully they do away with it due to lost sales, but they're still at least pretending that they're somehow going to convert PC players into console players.
Nah, that's not some inherent quality you have. I played fighting games regularly for basically my entire life, but it was only about 5 years ago that I started to really learn how they work under the hood and focused on how to improve. You can too! Also, "learning how to get good" is a skill that transcends any one genre, so I recommend you try it on one game or another.
You play some more and get better. Nobody starts good at a game unless they spent that time getting good at a similar one. Probably right at launch will be tons of people at your skill level to learn with.
It's got other strengths. Particularly the "kill enemy" part of that chain, on higher difficulties, at least.
Doesn't Battlefield use dedicated servers though? I don't know of any peer to peer game that handles that many players.
What player feedback? The game shadow dropped. I loved it start to finish, and it was so good that it got me to go back and play old DMC games. So far, I still prefer HFR to all of those.