ampersandrew

joined 6 months ago
[–] ampersandrew@lemmy.world 3 points 3 hours ago

What player feedback? The game shadow dropped. I loved it start to finish, and it was so good that it got me to go back and play old DMC games. So far, I still prefer HFR to all of those.

[–] ampersandrew@lemmy.world 4 points 7 hours ago

I mean, if we assume that guy makes 6 billion won per year, that's less than $5M USD. You could absolutely turn around a sequel to Hi-Fi Rush and profit by significantly more than that. It's not like it would be a drop in the bucket.

[–] ampersandrew@lemmy.world 11 points 7 hours ago (2 children)

I don't see why it couldn't. It had twice the value of other high-profile Microsoft releases but cost half as much. Put out another one, flesh out the friend attack systems, and charge what it's actually worth. Without Game Pass eating into copies sold, you should be able to make money off of a $60 release, surely.

[–] ampersandrew@lemmy.world 8 points 21 hours ago (1 children)

None of those made hundreds of millions of dollars.

[–] ampersandrew@lemmy.world 33 points 21 hours ago (2 children)

So like...no mention of which patents?

[–] ampersandrew@lemmy.world 1 points 22 hours ago

Yeah, I think the strategy is so terrible that they can't believe it, but they've publicly stated that's the goal. I'm not sure what data they'd get out of it that they don't get out of Steam achievements, but more likely it's to brag about how many "active PSN users" they have, using a misleading number. Still, all I see when I see that requirement is online DRM.

[–] ampersandrew@lemmy.world 1 points 1 day ago

It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don't imagine it got any better for using compression now that we're on SSDs.

[–] ampersandrew@lemmy.world 4 points 1 day ago (5 children)

Starting with this one, it's a requirement on PC, yes. Hopefully they do away with it due to lost sales, but they're still at least pretending that they're somehow going to convert PC players into console players.

[–] ampersandrew@lemmy.world 2 points 1 day ago

Nah, that's not some inherent quality you have. I played fighting games regularly for basically my entire life, but it was only about 5 years ago that I started to really learn how they work under the hood and focused on how to improve. You can too! Also, "learning how to get good" is a skill that transcends any one genre, so I recommend you try it on one game or another.

[–] ampersandrew@lemmy.world 3 points 1 day ago (3 children)

You play some more and get better. Nobody starts good at a game unless they spent that time getting good at a similar one. Probably right at launch will be tons of people at your skill level to learn with.

[–] ampersandrew@lemmy.world 4 points 1 day ago

It's got other strengths. Particularly the "kill enemy" part of that chain, on higher difficulties, at least.

[–] ampersandrew@lemmy.world 1 points 1 day ago (1 children)

Doesn't Battlefield use dedicated servers though? I don't know of any peer to peer game that handles that many players.

 

$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.

 

Luckily it's DRM-free. Back up your installers. I wanted to call attention to this, because in a very unusual move, it's being removed even for people who own a copy, whereas usually stores will only remove a game from sale and still host the files for existing owners to download.

 

The virtual rival thing could be cool. There's a lot of room for it to go wrong, and we're no worse off if it does. But replay takeover is huge. This is the holy grail of fighting game training mode features. You can go into a replay of a match and correct the things you did wrong or find answers to situations that are difficult or time consuming to recreate yourself in training mode.

 

I know most are probably talking about Path of Exile II or Diablo IV's latest expansion, but those are online-only, and I don't care even a little bit about "seasonal" content, so this is the one I'm excited for.

 

$50 for the base game, $70 with DLC included.

Steam link provided. Also available on Epic.

 

This game has made the rounds before, but now it's got a slightly new title and plenty of new gameplay footage. Finally, more campaign FPS games!

 

This one's been in early access for a while, but it's finally hitting 1.0. If you're unfamiliar, it's a procedurally generated murder mystery immersive sim. A murder happens, you scan for evidence, track people by their address in the phone book, and make connections with red string yourself. When I played the demo a while back, someone came home while I was snooping in their apartment, so I escaped in a vent and ended up in the apartment on the floor below them. I waited for that resident to finish preparing their dinner and sit in front of the TV so I could leave through their front door and get out of there. This game is awesome.

 

I'm on Kubuntu 24.04, rocking a build that was pretty darn high end in 2021 with an AMD 6800 XT, and of course, Wolfenstein: The New Order was already old news by then. Proton does miracles, but this game freezes my entire machine. The last time I saw something like this happen was with Monster Hunter World in 2018, on a much older version of Proton. I can reliably get the game to freeze my machine in the opening level of The New Order, even across multiple versions of Proton, even with the renderapi launch parameter that should switch it back to OpenGL. Of course, even if I report this to Steam support, they'll tell me that they only support Steam Deck and not bespoke Linux desktops, and the game works fine on my Steam Deck, but would they be interested in some logs and a bug reported against the GitHub project? This is assuming no one here has an easy fix, of course. But if not, how would I get the logs? I wouldn't know what I'm looking at in those logs, personally. I'm also not sure if they'll write out correctly. Because it freezes the entire machine, I end up having to hard shut down the computer by the power button, and once or twice during my experiments, it failed to mount my game SSD (a separate drive from where my OS is installed) at boot, and I had to set up the automatic mount in the partition manager again. So assuming that doesn't impact the ability to write out the logs, I can collect them with some instructions, if you kind strangers in the know wouldn't mind providing them, please. And if Valve is interested in looking at them.

 

They are no longer going to be any form of independent from Sony/PlayStation anymore. The Final Shape's sales were never going to be able to prevent this from happening, says Jeff Grubb on his morning news show (paraphrased).

 

Whelp...I'm out. (I expected this to happen before they said anything though, honestly.)

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