this post was submitted on 16 Nov 2024
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[–] Kolanaki@yiffit.net 16 points 21 hours ago (9 children)

Copping out of an obligation?

Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.

[–] TheBat@lemmy.world 28 points 18 hours ago (3 children)

Honestly, I have no problems with linear games.

Even Rockstar is fumbling with open-world games. God forbid if you try to do missions slightly differently than how Rockstar intended.

[–] Kolanaki@yiffit.net 1 points 18 hours ago* (last edited 17 hours ago) (2 children)

:It doesn't necessarily have to be open world as is currently used these days. The OG Doom isn't exactly linear, but also isn't open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used. The desirable aspect of an open world, for me, has more to do with the continuity of the play space than how games calling themselves open world games are designed. Free to explore the map without it just being a series of hallways with only one actual path and maybe 1 dead end per fork where they stick a "secret" or treasure.

[–] ampersandrew@lemmy.world 1 points 11 hours ago

At this point, I'm aching desperately for that linear shooter. They have other strengths. Halo Infinite offered a ton more freedom than the old games, but it was worse off for it.

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