TheLongPrice

joined 2 years ago
[–] TheLongPrice@lemmy.one 4 points 1 month ago

This looks awesome! I'll give it a spin and see how it compares to DSub

[–] TheLongPrice@lemmy.one 3 points 1 month ago (1 children)

Is there any kind of offline syncing feature for the mobile app if you are disconnected from the server?

[–] TheLongPrice@lemmy.one 2 points 1 month ago

(☞゚ヮ゚)☞

[–] TheLongPrice@lemmy.one 7 points 1 month ago (4 children)

How are the mobile controls?

[–] TheLongPrice@lemmy.one 1 points 3 months ago (1 children)

That would definitely be an improvement, using classes is probably more robust. In my case, the project wasn't too huge and it was solo, so I never hit issues with string references.

[–] TheLongPrice@lemmy.one 3 points 4 months ago

Thank you! I just started on a new project and it felt nice to remind myself what worked well in the previous one.

 

Here's a tutorial I wrote on using components to help keep your code organized.

[–] TheLongPrice@lemmy.one 5 points 4 months ago (2 children)

Grow home, it surprisingly gives me Death Stranding vibes

[–] TheLongPrice@lemmy.one 2 points 4 months ago (1 children)

How does it compare to nobara?

[–] TheLongPrice@lemmy.one 3 points 5 months ago (1 children)
[–] TheLongPrice@lemmy.one 2 points 6 months ago

But why would the darn thing be wandering?

[–] TheLongPrice@lemmy.one 3 points 6 months ago

this is the best timeline

[–] TheLongPrice@lemmy.one 2 points 6 months ago

Love these blog posts from them

 

Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it's so lean compared to something like Unity

 

A small gamejam game I made with Godot. Playable in the browser, let me know what you think!

 

Edited with darktable

 

Another darktable text tutorial! I know darktable has a reputation for being intimidating, but it's really powerful software and you can get a lot done with very few modules.

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