TheLongPrice

joined 1 year ago
[–] TheLongPrice@lemmy.one 3 points 3 weeks ago (1 children)
[–] TheLongPrice@lemmy.one 2 points 1 month ago

But why would the darn thing be wandering?

[–] TheLongPrice@lemmy.one 3 points 1 month ago

this is the best timeline

[–] TheLongPrice@lemmy.one 2 points 1 month ago

Love these blog posts from them

[–] TheLongPrice@lemmy.one 1 points 1 month ago

Thanks! I'm pretty happy with how that turned out, there's cartoony art+cartoony sound effects+ cartoony gameplay

[–] TheLongPrice@lemmy.one 1 points 1 month ago (2 children)

Thank you! You mean the theme of the game or the Godot UI theme?

[–] TheLongPrice@lemmy.one 4 points 1 month ago

Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.

I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.

I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone 😆

[–] TheLongPrice@lemmy.one 2 points 1 month ago

Return to menu is good, I'll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/

[–] TheLongPrice@lemmy.one 2 points 1 month ago

I took a wild guess also! I looked for similar Godot games on the steam store. I did try to err on the cautious side though

[–] TheLongPrice@lemmy.one 4 points 1 month ago

Making titles is almost as hard as making games 😂

[–] TheLongPrice@lemmy.one 1 points 1 month ago (2 children)

The feedback is very appreciated! I'm collecting a list of things for future patches.

For the difficulty, I definitely skewed towards more difficult because it's an arcade style game. There's always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves

[–] TheLongPrice@lemmy.one 3 points 1 month ago (4 children)

Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it's kind of a strange combination of things

 

Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it's so lean compared to something like Unity

 

A small gamejam game I made with Godot. Playable in the browser, let me know what you think!

 

Edited with darktable

 

Another darktable text tutorial! I know darktable has a reputation for being intimidating, but it's really powerful software and you can get a lot done with very few modules.

 

Taken at the anthropology museum in Mexico City

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