Game Development

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The fourth iteration of a game jam all about accessibility is now open for registration, a month long jam about creating blind accessible games that starts in February! The page was just created today, so if you want to join a team they are just starting to form so you have plenty of time!

Sign up here!

https://itch.io/jam/games-for-blind-gamers-4

Over the last 3 iterations we as a community have created over 70 blind accessible video games, and we would love if you all signed up and helped make this the most successful jam yet!

https://itch.io/jam/games-for-blind-gamers-3/entries https://itch.io/jam/games-for-blind-gamers-2/entries https://itch.io/jam/games-for-blind-gamers/entries

Never considered making a blind accessible game? Join the discord linked in the jam pages, where not only do we have accessibility veterans, but blind community members who are happy to help people putting in the effort to make more accessible games.

Thanks for reading, and I hope you sign up to Help make gaming accessible for all!

I'm an admin on the discord and help out, so feel free to ask any questions!

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You can download it for free on the Unity Asset Store!

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Blurb:

Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?

Topics covered: particle definition, gpu instancing, iterated function systems, the chaos game, matrix transformations, linear interpolation, fragment shader bottlenecks, point list meshes, extensions and applications of iterated function systems

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Note: I'm not the creator of this video.

Consider watching this video with FreeTube, a nifty open-source program that lets you watch YouTube videos without Google spying on your viewing habits!

Combined with Libredirect, which automatically opens youtube links in Freetube, it becomes really slick and effortless to use.

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This was recently posted to discord:

The Original Rogue Legacy Source Code Now Available

Greetings @everyone!

It's been more than 10 years since we released a game that would alter the trajectory of our lives forever. That game, of course, was the original Rogue Legacy. In the span of a single night we went from struggling indie devs to building a solid, stable career making video games; a path that would carry on for more than a decade. Since then we've released two more titles and have reached millions of players worldwide, and it is a journey we hope to continue far into the future.

So, to give back to the community that has gifted us so much, and in the pursuit of sharing knowledge, today we are officially releasing the full source code to Rogue Legacy 1. This may only interest a select few people, but we hope by public sourcing the game that started it all for us, we can keep its spirit alive and help budding developers curious to know what it took for us to get started (and to see what you can get away with :p).

The full source is available at the GitHub link below:

https://github.com/flibitijibibo/RogueLegacy1/

A lifetime of gratitude goes out to Ethan Lee for setting up the public source code repository, and helping us since all the way back to the original Mac and Linux release of Rogue Legacy.

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its a small inventory management game in a sci fi setting. We only worked on it for like 4-5 months after our last game was cancelled and we downsized a lot so its pretty rough around the edges but i hope it will be fun if you guys give it a try

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its a small inventory management game in a sci fi setting. We only worked on it for like 4-5 months after our last game was cancelled and we downsized a lot so its pretty rough around the edges but i hope it will be fun if you guys give it a try

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I've wondered about this game engine for a while. Based on CryEngine, it sounds like it should have pretty stellar graphics for an open source engine. There doesn't seem to be much of a community around it though.

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Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of enjoying full-fledged game projects on the go. It was incredibly groundbreaking at the time. As if you had a little piece of home console in your pocket.

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Hi Lemmy! Here's the game I have been working on for the last decade: a pixel art space sim. Called Away To The Stars. You can get it on Steam. https://store.steampowered.com/app/2329800/Away_To_The_Stars/ Any feedback welcomed

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Professional game makers care very much about how Unity operates as a business these days.

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submitted 1 month ago* (last edited 1 month ago) by RmDebArc_5@sh.itjust.works to c/gamedev@programming.dev
 
 

Anybody using Solarus? Do you recommend it? Is there any way to install it on Linux without snaps (fedora)?

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submitted 1 month ago* (last edited 1 month ago) by berin@programming.dev to c/gamedev@programming.dev
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submitted 2 months ago* (last edited 2 months ago) by it_depends_man@lemmy.world to c/gamedev@programming.dev
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Hi, I've spent the last few months working on a rogue-like bullet hell game for a school project. It uses a 0G movement system that's kind of similar to Asteroids, which I think makes for a surprisingly unique experience. It's finally getting to a state that feels like a real game, so this would be a great time for some playtesting! If anyone out there is interested, or just wants to play a free game, feel free to give it a try. Any feedback would be much appreciated.

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