this post was submitted on 04 Nov 2024
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Game Development

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Blurb:

Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?

Topics covered: particle definition, gpu instancing, iterated function systems, the chaos game, matrix transformations, linear interpolation, fragment shader bottlenecks, point list meshes, extensions and applications of iterated function systems

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[–] lilja@lemmy.ml 7 points 1 week ago (1 children)

I really love his videos! It usually starts with me thinking "I understand some of this, maybe I could do some graphics programming" and always devolves into "I am completely unable to do any graphics programming."

[–] shadowedcross@sh.itjust.works 2 points 6 days ago (1 children)

As far as I'm concerned, graphics programmers are wizards.

[–] NostraDavid@programming.dev 2 points 6 days ago

It's why John Carmack (created Wolfenstein, Doom, Rage, and made the engine that drives Half Life, Call of Duty and many more) is so revered. He's straight up a tech wizard.