Could've held one rod end in each hand, letting middle of rope ladder hang down for standing on, like stirrups
Alternate left/right and you can step in any direction into the air
Could've held one rod end in each hand, letting middle of rope ladder hang down for standing on, like stirrups
Alternate left/right and you can step in any direction into the air
https://www.youtube.com/watch?v=j2dHFC31VtQ&t=365
Oh look, emergency vehicles work even better on bike infrastructure than on car infrastructure
Bicylists and pedestrians can't hard block a firetruck the way car traffic can
Feel like some states should coalition together and organize their own agencies
absolute beginner? Start at https://www.hedycode.com/
Which will ultimately lead into vanilla Python. This is the creator explaining why Hedy is uniquely designed for learning: https://www.youtube.com/watch?v=fmF7HpU_-9k
inheritance to avoid code duplication
What no, inheritance is not for code sharing
Sound bite aside, inheritance is a higher level concept. That it "shares code" is one of several effects.
The simple, plain, decoupled way to share code is the humble function call, i.e. static method in certain langs.
If you used good objects, you'll only have to make the change in one place
IMO that's generally a retroactive statement because in practice have to be lucky for that to be true. An abstraction along one dimension -- even a good one, will limit flexibility in some other dimension.
Occasionally, everything comes into alignment and an opportunity appears to reliably-ish predict the correct abstraction the future will need.
Most every other time, you're better off avoiding the possibility of the really costly bad abstraction by resisting the urge to abstract preemptively.
I've never seen these "express code/tests in natural language" ever work well. Your non-coders need lawyer-like skills to wield English very precisely, or it falls to coders that would be better off using code directly.
problems only have one answer and often one strategy to get to the answer
Totally disagree
You're thinking of equations, which only have one answer. There are often many possible ways to solve and tackle problems.
If you'll permit an analogy, even though there's "only one way" to use a hammer and nail, the overall problem of joining wood can be solved in a variety of ways.
I think this is common in scientists and researchers. They operate at the edge of knowledge with one foot in the unverifiable and their eyes peering further still into the murky unknown. There is no map nor direction where they're going, and that extension out into the darkness is often much like superstitious belief.
What makes them different from followers of the occult that remain lost in the fog is that science returns from explorations with verifiable proof. Research extends it's own foundations with new findings in order to venture yet another step further outwards.
IMO mathematical/logical/abstract thinking is critical for programming well, but IMO that's different from "math degree" math.
Software as a means to an end can be used in almost every domain, so proficiency within that applicable domain is often either useful or necessary. That is to say, "math degree" math is likely needed for 3d rendering (certain games), scientific computation (incl machine learning), etc, but maybe not, otherwise. It depends on what software you're trying to build.
To be more specific, general programming is definitely and specifically different from trig and calc. However, because math is also broad, "mathy" concepts like type theory, relational algebra, set theory are considered important for programming, even if only informally or indirectly so.
How does playing the game bring revenue? Ads?
Also, I would think that the business would be in a tougher situation if game popularity increased while tech workers weren't around to maintain it
Can that barrel hold fluids? B/c then what about the ocean or even the atmosphere? (Though it would take a while)