this post was submitted on 14 Nov 2024
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Most of my college coursework was around OOP. That said, they actually did a pretty lousy job of explaining it in a practical sense, so since we were left to figure it out ourselves a lot of our assignments ended up looking like this.
At the end of the program, our capstone project was to build a full stack app. They did a pretty good job simulating a real professional experience: we all worked together on requirements gathering and database design, then were expected to build our own app.
To really drive home the real world experience, the professor would change the requirements partway through the project. Which is a total dick move, but actually a good lesson on its own.
Anyway, this app was mostly about rendering a bunch of different views, and something subtly would change that ended up affecting all views. After the fact, the professor would say something to the effect of "If you used good objects, you'll only have to make the change in one place."
This of course is only helpful if you really appreciated the power of OOP and planned it from the start. Most of us were flying by the seat of our pants, so it was usually a ton of work to get those changes in
Same, I always remember this with interfaces and inheritance, shoehorned in BS where I'm only using 1 class anyway and talking to 1 other class what's the point of this?
After I graduated as a personal project i made a wiki for a game and I was reusing a lot of code, "huh a parent class would be nice here".
In my first Job, I don't know who's going to use this thing I'm building but these are the rules: proceeds to implement an interface.
When I have to teach these concepts to juniors now, this is how I teach them: inheritance to avoid code duplication, interfaces to tell other people what they need to implement in order to use your stuff.
I wonder why I wasn't taught it that way. I remember looking at my projects that used this stuff thinking it was just messy rubbish. More importantly, I graduated not understanding this stuff...
What no, inheritance is not for code sharing
Sound bite aside, inheritance is a higher level concept. That it "shares code" is one of several effects.
The simple, plain, decoupled way to share code is the humble function call, i.e. static method in certain langs.
I mostly come to prefer composition, this approach apparently even has a wiki page. But that's in part because I use Rust that forbids inheritance, and don't have such bullshit (from delegation wiki page):
Why would one substitute
b
asthis
when called fromb.a
is beyond me, seriously.