this post was submitted on 18 Nov 2023
88 points (68.5% liked)

No Stupid Questions

35742 readers
917 users here now

No such thing. Ask away!

!nostupidquestions is a community dedicated to being helpful and answering each others' questions on various topics.

The rules for posting and commenting, besides the rules defined here for lemmy.world, are as follows:

Rules (interactive)


Rule 1- All posts must be legitimate questions. All post titles must include a question.

All posts must be legitimate questions, and all post titles must include a question. Questions that are joke or trolling questions, memes, song lyrics as title, etc. are not allowed here. See Rule 6 for all exceptions.



Rule 2- Your question subject cannot be illegal or NSFW material.

Your question subject cannot be illegal or NSFW material. You will be warned first, banned second.



Rule 3- Do not seek mental, medical and professional help here.

Do not seek mental, medical and professional help here. Breaking this rule will not get you or your post removed, but it will put you at risk, and possibly in danger.



Rule 4- No self promotion or upvote-farming of any kind.

That's it.



Rule 5- No baiting or sealioning or promoting an agenda.

Questions which, instead of being of an innocuous nature, are specifically intended (based on reports and in the opinion of our crack moderation team) to bait users into ideological wars on charged political topics will be removed and the authors warned - or banned - depending on severity.



Rule 6- Regarding META posts and joke questions.

Provided it is about the community itself, you may post non-question posts using the [META] tag on your post title.

On fridays, you are allowed to post meme and troll questions, on the condition that it's in text format only, and conforms with our other rules. These posts MUST include the [NSQ Friday] tag in their title.

If you post a serious question on friday and are looking only for legitimate answers, then please include the [Serious] tag on your post. Irrelevant replies will then be removed by moderators.



Rule 7- You can't intentionally annoy, mock, or harass other members.

If you intentionally annoy, mock, harass, or discriminate against any individual member, you will be removed.

Likewise, if you are a member, sympathiser or a resemblant of a movement that is known to largely hate, mock, discriminate against, and/or want to take lives of a group of people, and you were provably vocal about your hate, then you will be banned on sight.



Rule 8- All comments should try to stay relevant to their parent content.



Rule 9- Reposts from other platforms are not allowed.

Let everyone have their own content.



Rule 10- Majority of bots aren't allowed to participate here.



Credits

Our breathtaking icon was bestowed upon us by @Cevilia!

The greatest banner of all time: by @TheOneWithTheHair!

founded 1 year ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] martino@lemmy.world 107 points 11 months ago* (last edited 11 months ago) (2 children)

Why do people watch movies when books exist? They're different mediums for delivering a story.

I saw this thread and assumed you were talking about actual walking simulators like Firewatch or Gone Home, ones that don't really have any gameplay mechanics besides walking and interacting with objects. But from your comments you seem to be taking issue with games like God of War, The Last of Us and The Witcher which makes me think you're a little misguided as to what those games really are. Those games have a story but that's not the sole reason they're popular. They're all groundbreaking titles in their own right from a technical perspective, they just happen to have good stories because that makes them resonate with players even more.

It's like how a movie with a bunch great fight scenes and no story isn't going to resonate with audiences in the same way as a movie with great fight scenes and a story to tie it all together. It's an important part of the immersive experience for a lot of people.

[–] thundermoose@lemmy.world 8 points 11 months ago (1 children)

This is an honest question, not a troll: what makes The Last of Us groundbreaking from a technical perspective? I played it and loved the story, but the gameplay was utterly boring to me. I got through the game entirely because I wanted to see the conclusion of the story and when the HBO show came out I was thrilled because it meant I wouldn't have to play a game I hated to see the story of TLoU 2.

It's been years, but my recollection is the game was entirely on rails, mostly walking and talking with infrequent bursts of quicktime events and clunky shooting. What was groundbreaking about it?

[–] 9715698@lemmy.world 3 points 11 months ago (1 children)

What was groundbreaking was the character and world building. Joel and Ellie feel like real people, with interesting backstories and relatable emotions. In the PS3 era, it felt ahead of its time.

[–] IronKrill@lemmy.ca 5 points 11 months ago* (last edited 11 months ago)

... which are not technical elements, but writing, thus the question stands.

load more comments (1 replies)
[–] Geth@lemmy.dbzer0.com 73 points 11 months ago* (last edited 11 months ago) (2 children)

The older I get the less I care about endless gameplay loops and carrot on a stick mechanics. A good story keeps me invested and caring about what happens on the screen. Games like God of War, Last of us, Witcher are gold standards when it comes to this. They are not movies on rails, they are engaging and interactive experiences like you can't find anywhere else and for this I will always love these types of games more than any other medium.

Edit: OP literally mentioned these games as examples lower down in the thread.

[–] ramirezmike@programming.dev 21 points 11 months ago (2 children)

I feel like your examples aren't quite what OP was referring to. Those games have pretty great gameplay

[–] SaakoPaahtaa@lemmy.world 27 points 11 months ago (5 children)

According to OP, those are exactly the games they referred to. Which does beg more questions

[–] ramirezmike@programming.dev 14 points 11 months ago

OK OP is a weirdo, my bad

load more comments (4 replies)
load more comments (1 replies)
load more comments (1 replies)
[–] NewPerspective@lemmy.world 53 points 11 months ago (5 children)

"Why do people have preferences?"

[–] rosymind@leminal.space 18 points 11 months ago

Why do people like cake, I just don't get it. Why not just eat cookies if you want something sweet

load more comments (4 replies)
[–] beefcat@lemmy.world 41 points 11 months ago (5 children)

an interactive medium offers unique avenues for storytelling not available to something more static like a film or a novel.

think things like environmental storytelling or branching narratives.

[–] Elevator7009@kbin.run 6 points 11 months ago

I like visual novels because of how I can change the story with different choices. This isn't much gameplay but it is still interactive and a lot easier to do with a computer than with manually flipping between pages in a Choose Your Own Adventure book.

Now, kinetic novels, where you do not change anything significant in the story with your choices, those I agree with OP's sentiment. Some people like them and that's totally fine, but I personally don't see the appeal. Maybe it's getting exposure to stories from people who had an idea but not a high enough budget for a movie?

[–] rosymind@leminal.space 4 points 11 months ago

Damn straight, beefcat

Now there's a sentence I never thought I'd type

load more comments (3 replies)
[–] Gamoc@lemmy.world 41 points 11 months ago (5 children)

This is the weirdest comments section I've ever seen. Stories are why I play every single one of my favourite games. I just finished Control and it's absolutely phenomenal. Yes it plays and looks great, but the story and lore is why it's so good.

[–] Gork@lemm.ee 5 points 11 months ago

< The Board thanks/precipitates you for your contribution/factotum >

[–] rikudou@lemmings.world 3 points 11 months ago (1 children)

Have you played the DLCs? The AWE one is great.

load more comments (1 replies)
load more comments (3 replies)
[–] cobysev@lemmy.world 30 points 11 months ago

For me personally, video games are interactive stories. I love movies and TV shows, and being able to have some level of control over the action is an amazing experience for me!

I'm also not competitive and don't care so much about scores, rankings, or online multiplayer vs. games. Just give me an intriguing plot and let me be the protagonist in it. I'll play that game for hours on end.

I don't like games that are essentially movies with a few interactive scenes between clips, though. It has to be really interesting if I'm going to sit through a game like that. I'm here to play, not to watch. The only series that's been interesting enough for me to deal with hundreds of cutscenes dispersed every few minutes throughout is the Metal Gear Solid series.

I realize I don't speak for the whole gaming community, but this is my personal view.

[–] Potatos_are_not_friends@lemmy.world 30 points 11 months ago

On PC - Steam alone, 12000 games were released in 2023.

OP, your statement is vague and generic. Please show the math.

[–] gencha@feddit.de 24 points 11 months ago

In a game, you're the protagonist. In a movie, someone else is. Two different experiences.

[–] neatchee@lemmy.world 20 points 11 months ago* (last edited 11 months ago)

Because all you name below are AAA games where everyone wants to flex their budget. It's like asking "why do big budget movies focus so often on explosions and action, instead of stories? What happened to things like Shawshank Redemption?"

As soon as you step away from big AAA games that lean heavily on cinematic influence, you get much more gameplay-focused content. I could name a million of them.

But it's a spectrum, not an on/off switch. There's a huge array of different types of games with different combinations of action, cinematics, dialog, quick-time events, racing, flying, rhythm-matching, puzzles, and on and on and on

Tell us what you're actually looking for and we could give suggestions :)

Don't tell us what you don't want. Tell us what interests you

[–] Prater@lemmy.world 15 points 11 months ago* (last edited 11 months ago)

Even if a game technically has great gameplay, it can start to feel pointless if the story is trash.

[–] vzq@lemmy.blahaj.zone 15 points 11 months ago (1 children)

These days? Remember Dragon’s Lair?

[–] FuglyDuck@lemmy.world 4 points 11 months ago

Dungeon quest. Oregon trail. Materia Magica. And a dozen other MUDs

[–] AndiLeudedadraussen@lemmy.world 14 points 11 months ago

Involvement. Because no matter how perfect the gameplay is, if you use your brain occaisonally, you should ask yourself WHY? Why am i doing it.

If you play since the 80‘s, you hit, flew, drove, shot, build and puzzled almost everything.

Stories consist of motivations. Otherwise there is nothing of consequence going on. But cheer up. There are many more people like you, Stanley. Push the button. Keep pushing it.

[–] SharkEatingBreakfast@sopuli.xyz 13 points 11 months ago

Almost everything in this world stresses me out.

I want to feel involved in something while going at my own pace. Video games give me to power to finally be in control. That's why I like them so much. Movies force you along.

[–] s_s@lemmy.one 12 points 11 months ago* (last edited 11 months ago)

These days, as in...Now?

Today?

This is the era of boomer shooters...

We haven't had a new stand alone Uncharted game for...7 years.

[–] christophski@feddit.uk 11 points 11 months ago (13 children)

I wasn't aware of this, what games are you referring to?

load more comments (13 replies)
[–] Lmaydev@programming.dev 11 points 11 months ago (1 children)

Movies aren't interactive.

[–] Kiwi_Girl@lemmy.blahaj.zone 9 points 11 months ago

I can go at my own pace with a game. I pause the story and the rest of the world is still there to interact with.

[–] FMT99@lemmy.world 7 points 11 months ago

Having to click from time to time keeps me awake.

[–] AceFuzzLord@lemm.ee 7 points 11 months ago

For visual novels with no input besides the occasional choice, I personally like to enjoy the music and story without having to worry about skill issues or in some cases, it being hard to get past a certain section that prevents me from progressing. And a couple things most visual novels have that movies don't would be the ability to go at your own pace and choices that alter the dialogue and the overall ending.

Though, that's just my take on it from my perspective from someone who likes both no-input visual novel games and normal games.

[–] danhab99@programming.dev 6 points 11 months ago

I'd like to see more games with replay value. We need a new PC FPS

[–] whaleross@lemmy.world 5 points 11 months ago* (last edited 11 months ago) (1 children)

I wanted something retro cyberpunk RPG recently and installed VA-11 Hall-A: Cyberpunk Bartender Action, only to discover that there is no action and barely no game. It's just endless nexting through a narrative that smells of teenage bedsheets.

Apparently it's massively popular.

I don't get it at all. For me it's like reading wet fanfic while double tapping the space bar and perform the most tedious implementation of what can barely be considered a puzzle or memory game.

Edit: don't get me wrong. I enjoy slow narrative driven indie games with barely any interactive parts, as long the narrative is interesting and the interaction is still barely as opposed to virtually none.

[–] Tkappa@feddit.it 18 points 11 months ago* (last edited 11 months ago) (1 children)

>buys a Visual novel
>gets a book with moving images
>:(

I get your point, but some people do really just want to relax with a choose your own adventure book with some cool art and catchy music, no need to act surprised when people have different tastes than yours!

[–] whaleross@lemmy.world 7 points 11 months ago* (last edited 11 months ago) (4 children)

Yep, it's my mistake. I assumed it would have some gameplay elements as suggested by the "action" in the title, or control of the direction of narrative, something along what interactive stories used to be in my mind.

As I said, I personally don't understand the appeal of it. I'd rather read the story as a book or even a graphic novel because for me tapping the spacebar and dragging icons does not add anything. It's plain annoying both as game and distracting as a reading experience.

Oh, and obviously I didn't expect it to be about horny tech furries. It was simply not for me.

load more comments (3 replies)
[–] thundermoose@lemmy.world 4 points 11 months ago

In reading this thread, I get the sense that some people don't (or can't) separate gameplay and story. Saying, "this is a great game" to me has nothing to do with the story; the way a game plays can exist entirely outside a story. The two can work together well and create a fantastic experience, but "game" seems like it ought to refer to the thing you do since, you know, you're playing it.

My personal favorite example of this is Outer Wilds. The thing you played was a platformer puzzle game and it was executed very well. The story drove the gameplay perfectly and was a fantastic mystery you solved as you played. As an experience, it was about perfect to me; the gameplay was fun and the story made everything you did meaningful.

I loved the story of TLoU and was thrilled when HBO adapted it. Honestly, it's hard to imagine anyone enjoying the thing TLoU had you do separately from the story it was telling. It was basically "walk here, press X" most of the time with some brief interludes of clunky shooting and quicktime events.

I get the gameplay making the story more immersive, but there's no reason the gameplay shouldn't be judged on its own merit separately from the story.

load more comments
view more: next ›