this post was submitted on 13 Nov 2023
64 points (87.2% liked)

Games

32518 readers
1408 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

"Final Fantasy 15 also gave the development team valuable experience."

top 11 comments
sorted by: hot top controversial new old
[–] hal_5700X@lemmy.world 8 points 1 year ago* (last edited 1 year ago) (1 children)

or like the OG version. Yeah, the 1997 game was a open world after you leave Midgar.

[–] Poayjay@lemmy.world 1 points 1 year ago (1 children)

It was an open world with only one path through it

[–] Mamertine@lemmy.world 3 points 1 year ago

Once you got the blimp it was legit open world.

[–] Coelacanth@feddit.nu 3 points 1 year ago

Taking notes from the FF15 open world might not be a great idea... The fishing minigame on the other hand, now we're talking!

[–] thorcik@lemmy.world 0 points 1 year ago (1 children)

Both were overdone and empty-ish (southern Velen swamps gave me PTSD)

[–] FullFridge@sh.itjust.works 4 points 1 year ago (1 children)

I remember liking Witcher 3's. It made the world feel large and lived in. Although I'm not the kind of person who needs to complete everything on a map. I have heard people complain about that

[–] Coelacanth@feddit.nu 2 points 1 year ago (2 children)

There are some decent ones where you can find fragments of stories told through letters and/or environmental storytelling, but most of the question marks are just mindless monster nests, bandit camps and buried treasure. Skellige in particular is notorious for all the question marks in the water that are just vendor trash flotsam to collect.

In general exploration in TW3 would be more rewarding if the itemization wasn't so scuffed. The only gear worth using is the Witcher sets (which you craft), which really lessens the excitement you feel when looting. There were so many times where I found a guarded treasure, defeated the boss and looked at a cool unique sword, only to realize its stats were beyond atrocious.

[–] DaDaDrood@feddit.nl 1 points 1 year ago

The first thing I do with any open world game is turn of all map/quest/achievement markers except for maybe the active selected quest. It makes gaming so much more organic. Aso when you do a replay you can still find fresh quests on your second/third plays.

[–] FullFridge@sh.itjust.works 1 points 1 year ago

Yeah, I think that's why I didn't have an issue with it. I remember only doing maybe 1 or 2 of the barrels in the water in Skellige. I mostly used the question marks as small distractions as I went from one quest to another. I never focused on clearing them out.

You're right that most of the items weren't that rewarding to get. It's mostly just busy work. Hopefully rebirth keeps that stuff to a minimum and just has a large map with cool locations and unique well written side quests. Maybe a few collectibles scattered around the map to reward exploration too.

[–] darth_helmet@sh.itjust.works 0 points 1 year ago (1 children)

If the open world in rebirth is like 15, this game will be trash.

[–] Pistcow@lemm.ee 8 points 1 year ago

Fine, we'll do the open world like 13.