this post was submitted on 23 Oct 2023
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[–] MudMan@kbin.social 43 points 1 year ago* (last edited 1 year ago) (1 children)

I said this on Masto, but this tells me nothing as written. You can get the first game to run like that, too.

The thing is, if it runs that way on an empty map and degrades the same way the first one did, I can't see it not crashing on a full endgame map. So... how does it run on endgame? Or is this endgame and it runs fine at first? Guessing no, since the devs themselves said this was a problem. And, well, I've seen footage from streamers and it certainly chugs on small maps, too.

[–] Rentlar@lemmy.ca 39 points 1 year ago* (last edited 1 year ago) (1 children)

Might be good to have a watch of City Planner Play's Benchmarking video

To answer your main Q from this, apparently the biggest performance dropoff is going from no pop to 10k, scaling up to 100k isn't nearly the same dropoff.

Even with a beefy setup on high settings, CPP suggests turning off many of the post-processing effects and definitely disable VSync. Lastly 4K is out of the question for most cards, barely playable for top end enthusiast cards, Most will be limited to 1080p for a usable experience.

The good news from this video is that for anything above a 970 it is possible to get to late game, as long as you stick to 1080p low-med settings on any card with less than 8GB VRAM.

[–] MudMan@kbin.social 15 points 1 year ago (2 children)

Hm. So it scales with VRAM and GPU, not CPU? Interesting.

That's less concerning than people had made it out to be, at least for a game of this genre. It still doesn't sound particularly pleasant to play, but hey, less of a dealbreaker.

[–] Rentlar@lemmy.ca 11 points 1 year ago

So it scales with VRAM and GPU not, CPU?

Precisely. Not to sound too much like a shill because full disclosure I bought and I'm very excited for C:S2, but I find some of the concern is overblown. Yes the performance is a MAJOR problem, but the game is feature complete and optimization is ongoing, with significant improvements to arrive by console release.

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[–] thesprongler@lemmy.world 41 points 1 year ago

Perma-photo mode!

[–] edgemaster72@lemmy.world 37 points 1 year ago

"Just tell them they may need to upgrade their PC" -outside consultant Todd Howard

[–] BradleyUffner@lemmy.world 34 points 1 year ago (1 children)

Not that I don't believe them, but it's odd that none of the videos from YouTubers with early access have shown that kind of performance. It makes me wonder if they are trying to set lower expectations for some reason.

[–] bionicjoey@lemmy.ca 37 points 1 year ago

I suspect 4K is the biggest killer. Most YouTubers aren't playing at that resolution.

[–] MrNesser@lemmy.world 26 points 1 year ago (2 children)

Yeah ill be waiting for optimization before buying.

This is going to hurt them short term especially during launch.

[–] Lesrid@lemm.ee 4 points 1 year ago (1 children)

I was waiting for bikes, now I'll be waiting for this as well.

[–] kattenluik@feddit.nl 2 points 1 year ago

I was incredibly excited for this game because I thought it'd be an actual city simulator this time, but it's just another American-road-based traffic simulator.

[–] Jumi@lemmy.world 2 points 1 year ago

Same goes for me. I was really excited but this really is a big damper.

[–] Wav_function@lemmy.world 22 points 1 year ago (1 children)

Double digits, let's fucking go!

[–] CurlyMoustache@lemmy.world 9 points 1 year ago

09 FPS 👌

[–] Jumi@lemmy.world 17 points 1 year ago* (last edited 1 year ago)

Again such a idgaf-management-decision. Fucking greed ruining things yet again.

[–] Jakeroxs@sh.itjust.works 16 points 1 year ago (3 children)

I've watched a few people play on YouTube and it doesn't seem bad for most of them

[–] cheerjoy@lemmy.world 13 points 1 year ago

Because they're playing with volumetrics disabled. That's the main choke point according to the devs and play testers.

Shhhh you gotta jump on the hate train! You can't just be happy a game is coming out here!

[–] atro_city@fedia.io 3 points 1 year ago (1 children)

Probably not playing on High Settings?

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[–] Chainweasel@lemmy.world 15 points 1 year ago (3 children)

So it might actually be worse than KSP2 then. I was so disappointed by that.

[–] arudesalad@sh.itjust.works 14 points 1 year ago (1 children)

It's not going to be worse than KSP2. KSP2 launched with game breaking bugs and all of the new features missing (and some of the old ones) as well as bad performance on ALL graphic settings no matter the specs. CS2 has features that differ it from the first game and the performance issues (allegedly) can be fixed by turning settings down (unlike KSP2). Both games launched (or will launch) without modding support which is really bad for both games.

[–] Chainweasel@lemmy.world 4 points 1 year ago

I meant specifically the frame rate, not necessarily the game as a whole. I should have been more specific. I do agree with the points on KSP2 though

[–] ours@lemmy.world 12 points 1 year ago

Bad time for beloved indie sims getting sequels.

[–] Bread@sh.itjust.works 5 points 1 year ago

KSP2 still makes me sad. I still have the hope they can pull a no man's sky. The dream of KSP2 is all I ever wanted out of a space game.

[–] PeepinGoodArgs@reddthat.com 13 points 1 year ago (2 children)

How many people are playing on 4k?

[–] samus12345@lemmy.world 10 points 1 year ago (2 children)

I'm a 1080p guy and I just assumed that everyone else in the world was running 4k from how much I hear about it.

[–] c0mbatbag3l@lemmy.world 12 points 1 year ago (1 children)

I feel like most people above 1920x1080 actually rock a 1440p setup cause it's a serious step above traditional HD but without the needs of a 4k capable GPU.

[–] PeepinGoodArgs@reddthat.com 2 points 1 year ago

I have a 1060-3GB that runs two 4k monitors.

Like...wtf...who are these people?!

[–] filcuk@lemmy.zip 7 points 1 year ago

4k is overboard for most people. 2k is a great and affordable middle ground.

[–] SRo@lemmy.sdf.org 5 points 1 year ago

Everyone with a 4k monitor

[–] Not_mikey@lemmy.world 13 points 1 year ago (2 children)

If you can't actually play it with the new graphics what's it's advantage over original cities skylines?

[–] Caitlynn@feddit.de 29 points 1 year ago (1 children)

There is actually a LOT more little things, that make the game very different. Besides who in the right mind would buy a 70 buck sequel with Just better grafics?

[–] Jayemecee@lemmy.dbzer0.com 33 points 1 year ago (1 children)

Everyone that bought fifa for the last 10 years..

[–] SirQuackTheDuck@lemmy.world 23 points 1 year ago

You missed an important bit:

who in the right mind

[–] shrippen@feddit.de 27 points 1 year ago

Just have a look at the dev diaries. For me personally its the overhaul of pretty much all simulation engines (traffic, weather, water, wind, people etc.) and that they solved (apparently) the single thread problem of their traffic simulation. For me CS1 was bottlenecked when the cities became to big and the traffic could only be simulated on one core. There is a limit to that. But my cpu was otherwise idle. I have hope that this is now solved. Plus there is apparently no agent limit anymore. So a town of 500000 could in theory simulate all people individually, CS1 couldn't.

[–] caut_R@lemmy.world 11 points 1 year ago (1 children)

I hope Digital Foundry does a review. I wanna see CPU utilization so badly, Paradox needs to learn to invest into CPU optimizations for their CPU heavy games

[–] SkyeStarfall@lemmy.blahaj.zone 13 points 1 year ago

They do invest a lot in cpu optimization. The problem here seems to be unoptimized GPU performance.

In addition, you will always struggle with CPU performance in complex simulation games with many interlocking systems. There's only so much you can do without limiting the gameplay.

[–] arudesalad@sh.itjust.works 5 points 1 year ago (1 children)

What would the fps be on a (similar) released game with the same specs and settings?

[–] Paradox@lemdro.id 4 points 1 year ago* (last edited 1 year ago)

Considering skylines is basically the only surviving city sim franchise, not much. But city sims have always had difficulty with performance. Sim city 4 was notorious for how badly it performed in hardware, even to this day

[–] thatsage@lemmy.world 4 points 1 year ago

Must say a game like this is the perfect use case for dlss3 since rendering latency isn't important

[–] Wrongleverkrunk@lemm.ee 3 points 1 year ago
[–] Korkki@lemmy.world 2 points 1 year ago (1 children)
[–] Wodge@lemmy.world 12 points 1 year ago

It's bad everywhere at the moment.

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