scrubbles

joined 1 year ago
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Christmas in the Spotlight. This looks .. I won't be watching.

[–] scrubbles@poptalk.scrubbles.tech 2 points 59 minutes ago

You should join us on Owncast! Host yourself twitch! We're starting to get some people over there, or you could stream to both and tell your people about your free adfree stream. Different possibilities!

[–] scrubbles@poptalk.scrubbles.tech 46 points 10 hours ago* (last edited 10 hours ago) (3 children)

I had a friend who I was close with for many years, she always had high aspirations, talked to me almost daily about all of the things she wanted to do. Things were like having large career aspirations, moving to a big city, seeing the world, traveling.

Then she got married, and bought a house 15 minutes from her parents, and had 3 kids, all within 5 years. Her career is a standard midwest white woman job and her travel consists of visiting family one state over and going to Disney World once every 5 years or so. We drifted apart, I did end up moving to a big city, I chose a career and travel over having kids, but I think about her every once in a while.

Were those choices hers? Were they compromises? Did society pressure her into a certain life, or did she truly want to change her life for it? Were the things she talked about just dreams, or did she not believe she could accomplish them. I don't feel pity or anger, but I do wonder why she made the choices she did. I guess I hope she's happy and that she lives her life without regrets. Everyone who chooses that life says adamantly they never regretted it, but do they really mean it? No regrets at all?

Mass Effect 1 Noveria

[–] scrubbles@poptalk.scrubbles.tech 7 points 18 hours ago (1 children)

WHAT'S NEW PUSSYCAT

Marge gets a job!

Seconded with Matrix. All I'm wanting for it is for someone to make a Discord/Revolt UI frontend for Matrix 2.0 and it'll be a drop in replacement

I didn't know either! Thanks for sharing!

It's a banana, what could it cost? $10?

 
  • Album Of The Year (THE TORTURED POETS DEPARTMENT)
  • Best Pop Vocal Album (THE TORTURED POETS DEPARTMENT)
  • Song Of The Year (Fortnight ft. Post Malone)
  • Record Of The Year (Fortnight ft. Post Malone)
  • Best Music Video (Fortnight ft. Post Malone)
  • Best Pop Duo/Group Performance (Gracie Abrams - us. ft. Taylor Swift)
[–] scrubbles@poptalk.scrubbles.tech 6 points 23 hours ago (1 children)

That is weird, so you've tried the exact same setup with a different TV and it worked?

I wonder if it's the resolution, or maybe HDR settings? What is different about the other TV if it works there? 1080p only? I'm just spitballing trying to get gears moving

And then Sutler will do the only thing he knows how to do

That's the funny thing, on paper his policies work out quite well for myself. I just have this stupid thing where I care about what happens to other people. If I could turn that off then it would be great! Instead I voted to, you know, help the poor, help those in need, to minimize inequality. They apparently voted to give me tax cuts. It's honestly insane, did they really think he was going to help them?

[–] scrubbles@poptalk.scrubbles.tech 37 points 1 day ago (1 children)

It's amazing how many people are raging about the rules of a couple communities about no politics when I can count dozens of active communities who are political based.

Everything's over. I'm mentally drained. I just want to zone out and look at memes.

[–] scrubbles@poptalk.scrubbles.tech 5 points 1 day ago (2 children)

We challenged the status quo, wanting positive change.

They offered discounts on gas.

 

As one of my favorite youtuber said: "Railroad management has no interest in railroading. They are only interested in profits"

 

cross-posted from: https://poptalk.scrubbles.tech/post/1628369

Workers are striking after trying a failing multiple times to negotiate fair pay, standardize Remote/Hybrid options, and other basic rights. The strike comes the day before election day.

I guess fingers crossed at the NYT that the election website doesn't tip over from too much traffic....

 

Workers are striking after trying a failing multiple times to negotiate fair pay, standardize Remote/Hybrid options, and other basic rights. The strike comes the day before election day.

I guess fingers crossed at the NYT that the election website doesn't tip over from too much traffic....

 

cross-posted from: https://lemmy.world/post/21643919

Tom Hanks says moviegoers are no longer interested in VFX spectacles and are returning to good storytelling.

 

Just marking it. Coming up is Canada, and then, I think that's the end!

People are reporting they were told they were recording the performance, most are assuming that there will be another film coming out! Either the Tortured Poets Department and/or a behind the scenes!

46
Scrubbles' Guide to Trains (poptalk.scrubbles.tech)
submitted 4 days ago* (last edited 4 days ago) by scrubbles@poptalk.scrubbles.tech to c/satisfactory@lemmy.world
 

Scrubbles' Guide to Trains in Satisfactory

Hello all, I was in a stream earlier today where I was watching Satisfactory, and realized that trains are pretty nuanced in Satisfactory, so I decided to write a quick guide on some of the ways I build out my rail network. For reference, my last build had over 80 train lines and well over 200 running trains at any moment.

Disclaimer: There is absolutely no right or wrong way to play Satisfactory. Everything below is my own personal preference that I have found works for my builds, but please don't take it as I'm saying it's the best way. Experiment and try things out!

Train Building

Each of my trains now is pretty standardized in length. I've found that this is the best way to balance cases where I run out of space on a train. The consist is:

| < Engine | < Engine | 10 x Cars | Engine > |

I've tried shorter ones, but what happens is when you run out of space you have to find each stop and add a station to it. I've also done 20 car trains. While fun, later in game they rubber-band a lot, and also lugging 20 cars up the hill to red forest takes A LOT of power. So I standardized on 10, and it's been a good mix. If I run out of space, usually that means I can add another station.

Track Layouts

The Mainline

My mainlines consist of 4 tracks, with 2 in each direction. This follows the British Network Rail standard, which I have found to be the best in game. Why two tracks? Well, one it looks really cool. 2, it has a ton of capacity. However the biggest one is that I have, just like in the UK, fast and slow tracks. The inside tracks are my "fast" tracks. I reserve these for trains going far distances, where they don't want to stop every 100m just to wait for some branch train cross over. They should maintain speed as much as possible. The outer tracks then are reserved for those branch lines.

In the UK, naming a track "Up" usually means towards London, and "Down" means away from London. Taking that to here, my "Up" tracks mean heading towards the Hub, and "Down" means heading away. So "Up Fast" is the fast track towards the Hub.

Secondary Lines

Of course, towards the end of those lines, or just where natually it's obvious, I will split those into two secondary lines. Splitting off to large areas or other factories this is a good way to maintain the level of trains on each of the 4 track mainlines.

Branch Lines

These are few and far between, but sometimes I do need just a random line that splits off to go to a resource node that's out of the way. For these I will take a single branch line out, and this will be the only time I have trains running in both directions on the same line. These lines usually have 1, or at max 2 trains on a single line, with enough space for passing at the loop at the end. The end of branchlines usually looks like:

------\---| Station-------------------------- | ----\ <- Train 1 filling at station
           \                                                                |
             \-----------------------------------------/ <- Siding where train 2 can wait without blocking the exit

Building perfect curves

Making curves and straight lines can be a real pain when you're getting started. I want to write it down, don't spend time making your curves perfect. Make your straight tracks first, then connect your curves and let the game handle the spline for you. Like this:

This way you can always have sweet 90 degree or S turns.

Signalling

Now, with a complex network like this, signalling gets to be incredibly important. Because of this, here's a quick guide on how I make signals, and overall how I lay my tracks.

Block Signals

Taking what we had before, let's add some signals. I've added a double track with one line meant to go in each direction here. Note that there are right now, 6 different blocks in this image

Do you see them all? Let me highlight them.

So in this case, Block signals work perfectly fine. Block signals are the base signal type. They are "dumb" signals, purely saying "It is safe to enter into the block I am in front of." So on the curve of the right track it is green, if a train came up to it, yes, it is safe to move into that block. The one after it is blinking Yellow because well, there's no end to the block, so the train would stop.

So to recap. Block signals are dumb. Just binary yes it's safe to move in or not.

Let's add a switch here though. Let's assume these are all block signals. I colored out the signal at the beginning of our switch. Let's assume it's a block signal. What would it show?

Right now, if everything was a block signal, it would show green. That's because right now, the block is empty and it is safe for any train to move into the block. For many intersections, this can be fine. However, there's a pretty big issue with it.

What if there's a train right after that signal? If the next block is blocked, what would that signal do? See my crudely drawn train here:

Well, we know the second signal would be red - because there's a train in it obviously, so no other trains could move in. What would the original first signal be though? Well, since it's safe to move into our intersection, it would be green. However since it is not safe to move into the next block now we have a train in the middle of our intersection waiting for the next block to become clear, and in the meantime if another train came along, it would have to stop and wait for the entire line to clear out first.

That's not great, we have a lot of material to move! So, how can we keep this intersection clear to allow other trains by?

Path Signals

Path Signals are just slightly different. Path signals tell an upcoming train if it is not only safe to move into the next block, but if it is safe to move into the following block as well. So going back to the diagram, if we swap out that first signal for a path signal, here's what it would do:

Note that now the train waits at the signal before ever entering into the intersection. There is no safe path into the next block, so the Path signal will be red until the train ahead has cleared. This allows our trains coming in the opposite direction to safely pass by without worrying.

These concepts will expand out, and as your train network grows so do your intersections. It is crucial if you want a full train network that you understand these concepts. With these two simple tools, you can build out incredibly complex systems.

Building out parallel lines

Another question I've received is how do I make nice clean parallel tracks at great distances? The answer is I have a blueprint which is just the "pillar" itself, and it has "dangling" tracks out in front of it.

This allows me to "snap" my tracks together by placing a pillar out in front, snapping the tracks together, then deleting the dangling ones in front of it. For perfect straight lines you can see I have foundations in the blueprint too that are purely used to help snap the next blueprint to. I zoop a foundation out in front, snap the next pillar, snap the rail lines, then remove the foundations and the dangling rail lines. I then extends the pillar down to the ground.

How do I "split" trains on tracks?

I don't. So this question has come up a few times, if I have 4 tracks how do I prioritize trains on separate tracks? The answer is I don't really. What I do is when I build a station out in the middle of no where I make a concious decision on which of the 4 tracks I want to hook it up to. Do I want it on the fast line or the slow line? That will determine the train's path for the entire route, if it takes the inner or outer lines. Because of this, the fast and slow tracks never connect. Once a train is on the fast or slow track, that's it's path. The only place where these two parallel tracks meet is at the Hub, where each station branches to both the fast and the slow tracks. That just makes it easier for me to keep building in the field. If you can decipher it, this is how my Hub is laid out:

Note how each station branches off to both fast and slow lines. This is different then in the field where it chooses only fast or slow.

For those studying - also note that is one giant block (for most of the image). Each station has a Path signal, and at the end of that are the block signals. The train will leave the station only when there is a safe path out to the mainline.

More to come

I'm sure I'll have more to add, but this is a good primer on trains in Satisfactory. Satisfactory really does have a model train simulator baked right in. For me, this is a very fun part of the game, and I have spent hundreds of hours just building trains. They add a great dynamic to the game, and really do let you build huge workloads. Remember that adding things to a train is a lot less graphics load on your machine too, compared to hundreds of kms of conveyor belts, so there's a performance boost as well. In conclusion, I'll leave you to some of my favorite train screenshots:

Inspired by Paddington Station

Carrying the Mainline high above the world hole

Alternate Angle:

Rush hour at the mainline crossover at Rocky Junction

We named this area "Konpeki Plaza", in the downtown of our cyberpunk city. Trains would roll through a few times a minute.

 

After a small bout this weekend, I want to hear what your horrible food poisoning stories are! Embarrassing? Thrilling? Was it a kitchen ignoring safety protocols or did you trust something that was a little iffy out of the fridge? Let me hear it! I'll post my own below.

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