this post was submitted on 09 Jun 2025
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[–] AnalogNotDigital@lemmy.wtf 2 points 10 hours ago

A letter saying you're looking for your cousin to tell them of a family endowment that was bequeathed to them, and how happy you were to meet said family member.

Describe a player in the letter, preferably one that did the murder hoboing.

[–] bradorsomething@ttrpg.network 2 points 11 hours ago

80 - a charcoal drawing on a rag of a child and adult with a heart around it

81 - a letter from a mother saying there is no crops, but they know Pelor will provide

82 - a pressed flower crown

83 - a tax notice, warning of foreclosure

84 - a letter warning a local prince wants to abduct this person, and to flee rather than give in

85 - a threat from a cult of Bahl, demanding gold or the death of their family.

[–] kshade@lemmy.world 13 points 17 hours ago* (last edited 17 hours ago)

"Oh wow, those scumbags really stole all that worthless, sentimental stuff before they ran into us? Serves 'em right then."

[–] Lime66@lemmy.world 6 points 15 hours ago* (last edited 15 hours ago)

Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? "How dare you murderhobo that mindflayer!" "How dare you murderhobo that zombie!"

Now, while I get the point of the post is that the bandits are still people, my comment doesn't refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren't able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn't make the bandits better people than the party

[–] Wilco@lemm.ee 2 points 12 hours ago

My group would start collecting the shit like Pokémon cards and then want to know the value of the "art objects".

[–] azrendelmare@ttrpg.network 6 points 18 hours ago

I'm sorry, if the bandits didn't want to get killed, they shouldn't have jumped adventurers. I'm sorry if they had a home life, but it's not my fault my group defended itself.

[–] pinball_wizard@lemmy.zip 64 points 1 day ago* (last edited 1 day ago) (1 children)

Nice. Let's balance this out a bit at the other end:

98 - A scroll containing a detailed plan to burn down the nearest orphanage.

99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish.

100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.

[–] RickyRigatoni@retrolemmy.com 13 points 1 day ago* (last edited 1 day ago)

Anti-gnomery isn't bad.

[–] dabu@lemmy.world 14 points 1 day ago

If your group didn't sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.

[–] Darkard@lemmy.world 57 points 1 day ago* (last edited 1 day ago) (1 children)

A letter that reads:

"Dad

I know things were hard for you when mum died but I know we can get though this together.

I'll see you at the funeral.

Love from Anita"

[–] Tolookah@discuss.tchncs.de 29 points 1 day ago (1 children)

Last name MakeaWillSaveOrTakePsychicDamage?

[–] ulterno@programming.dev 3 points 1 day ago

NP, my char has the psychopath trait.

[–] mordoko@lemmy.world 59 points 1 day ago (1 children)

17 - little new baby shoes wrapped like a gift 🎁

[–] mordoko@lemmy.world 41 points 1 day ago

18 - an unsend letter for the party, asking for help to recover their house as a bandit group kicked them out of it

[–] Fletcher@lemmy.today 66 points 1 day ago (1 children)

5 - a cheerfully written letter addressed to the slain party's significant other, describing in glowing terms how the slain party feels like they have a new lease on life ever since kicking some unnamed and dreadful disease, and how they can't wait for this last job to end so they can come back home and start being the husband/wife/boyfriend/girlfriend/whateverfriend that they always wanted to be.

[–] Tolookah@discuss.tchncs.de 60 points 1 day ago (2 children)

6 - a note with a sandwich that reads "I can't wait to spend more time with you and the grandkids, enjoy your last day!" Along with retirement papers.

[–] felbane@lemmy.world 11 points 1 day ago (1 children)
[–] jawa22@lemmy.blahaj.zone 4 points 1 day ago

Don't link to TV Tropes without a warning.

[–] Fletcher@lemmy.today 19 points 1 day ago

ROFLMAO!! It's so cringe! I absolutely love it!! =)

[–] moody@lemmings.world 31 points 1 day ago (1 children)

A small puppy, obviously killed by the same blow that finished off the victim.

[–] MeatPilot@lemmy.world 33 points 1 day ago

"I strike at the bandit with my axe"

"Give me a to hit roll"

"Natural 20!"

"You cleave both targets in half, blood sprays everywhere!"

"Both targets?"

[–] NigelFrobisher@aussie.zone 8 points 1 day ago* (last edited 1 day ago)

100 - “ICE” patches.

[–] bjoern_tantau@swg-empire.de 5 points 1 day ago (1 children)

Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.

[–] SkaveRat@discuss.tchncs.de 12 points 1 day ago* (last edited 1 day ago) (1 children)

"thank fuck that asshole is dead"

[–] bjoern_tantau@swg-empire.de 6 points 1 day ago

You're not too far off. But she said it nicer.

[–] MeatPilot@lemmy.world 12 points 1 day ago* (last edited 1 day ago)

5 - As the goblin lays facedown in a pool of blood. You discover a bucket full of candy and a cracked plastic mask with the same expression of the goblin you just fought.

[–] RQG@lemmy.world 24 points 1 day ago

D100. I'm going d4 on that table.

[–] bacon_pdp@lemmy.world 23 points 1 day ago (1 children)

42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.

[–] SlimeKnight@lemm.ee 1 points 12 hours ago

Okay, this one actually slaps

[–] MouseKeyboard@ttrpg.network 5 points 1 day ago
[–] Goretantath@lemmy.world 8 points 1 day ago

Holy shit thats glorious! Def gonna include that if i ever dm.

[–] neidu3@sh.itjust.works 5 points 1 day ago (1 children)

That calls for a d20, not 100

[–] Fletcher@lemmy.today 15 points 1 day ago (1 children)

I think the d100 is so lots of people can add their own entries. :)

[–] tyler@programming.dev 27 points 1 day ago (1 children)

I think it’s so that it’s really low odds because you have lots of fights. Wouldn’t feel real if every third encounter had something like that.

[–] Susaga@sh.itjust.works 7 points 1 day ago

I'd just turn it into a running joke that roughly 50 different bandits have the same picture of the same woman in a locket, and another 30 keep sending money to the same "mother". Then I'll make a cult where the phrase "For the light in my darkness" is some twisted mantra.

[–] TriflingToad@sh.itjust.works 1 points 1 day ago (3 children)

How to roll 100:

  1. take 10 sided die, roll once
  2. take that number and multiply by 10
  3. roll 10 sided die again
  4. add that to the number from #2
  5. add 1 (otherwise it would be 0-99, not 1-100)
[–] iAmTheTot@sh.itjust.works 11 points 1 day ago (1 children)

Alternatively:

Roll a percentile die and a d10 together. Done.

[–] TriflingToad@sh.itjust.works -3 points 1 day ago (1 children)

that's exactly what I said, also you'd still need to add 1 to make rolling 100 possible

[–] iAmTheTot@sh.itjust.works 19 points 1 day ago* (last edited 1 day ago) (1 children)

Well, no, that's not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.

[–] TriflingToad@sh.itjust.works 1 points 13 hours ago* (last edited 13 hours ago)

that is a different way of doing it I didn't think about but my method still works

to roll 1:
1st, 0 x 10 = 0
2nd, 0+0 = 0
add 1, 0 + 1 = 1

to roll 100:
1st, 9 x 10 = 90
2nd, 90 + 9 = 99
add 1, 99 + 1 = 100

that's the exact same except you count 0 AS 100 instead of adding 1

[–] Lumisal@lemmy.world 4 points 1 day ago* (last edited 22 hours ago) (1 children)

Wouldn't that give you 11-100? l The Lowest number on a dice is 1, and 1×10 gives you 10.

The formula would have to be

((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

So you'd still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can't get 90 as a result either.

(This is assuming you have a d10 that's 1-10 btw and not 0-9!)

[–] TriflingToad@sh.itjust.works 1 points 13 hours ago* (last edited 13 hours ago)

there's a 0 on the die

to roll 1:
1st, 0 x 10 = 0
2nd, 0+0 = 0
add 1, 0 + 1 = 1

to roll 100:
1st, 9 x 10 = 90
2nd, 90 + 9 = 99
add 1, 99 + 1 = 100

[–] webghost0101@sopuli.xyz 7 points 1 day ago (2 children)

How do you get “1” like this?

I suppose you have to roll 10 to get to 100 = 0

But then what?

[–] Gutek8134@lemmy.world 4 points 1 day ago

Then you switch to a system where you don't add the 1, interpreting 00 as 100

[–] theroastedtoaster@lemmy.ca 0 points 1 day ago (1 children)

Modify step 2 so you subtract 1 from the roll first, then multiply by 10. That way if you roll a 1, the 10's digit becomes a 0.

[–] Lumisal@lemmy.world 3 points 1 day ago (1 children)
[–] TechieDamien@lemmy.ml 1 points 12 hours ago

You get 100 when you roll 10 twice

(1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100