this post was submitted on 09 Jun 2025
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[–] TriflingToad@sh.itjust.works 1 points 1 day ago (3 children)

How to roll 100:

  1. take 10 sided die, roll once
  2. take that number and multiply by 10
  3. roll 10 sided die again
  4. add that to the number from #2
  5. add 1 (otherwise it would be 0-99, not 1-100)
[–] iAmTheTot@sh.itjust.works 11 points 1 day ago (1 children)

Alternatively:

Roll a percentile die and a d10 together. Done.

[–] TriflingToad@sh.itjust.works -3 points 1 day ago (1 children)

that's exactly what I said, also you'd still need to add 1 to make rolling 100 possible

[–] iAmTheTot@sh.itjust.works 19 points 1 day ago* (last edited 1 day ago) (1 children)

Well, no, that's not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.

[–] TriflingToad@sh.itjust.works 1 points 7 hours ago* (last edited 7 hours ago)

that is a different way of doing it I didn't think about but my method still works

to roll 1:
1st, 0 x 10 = 0
2nd, 0+0 = 0
add 1, 0 + 1 = 1

to roll 100:
1st, 9 x 10 = 90
2nd, 90 + 9 = 99
add 1, 99 + 1 = 100

that's the exact same except you count 0 AS 100 instead of adding 1

[–] Lumisal@lemmy.world 4 points 1 day ago* (last edited 16 hours ago) (1 children)

Wouldn't that give you 11-100? l The Lowest number on a dice is 1, and 1×10 gives you 10.

The formula would have to be

((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

So you'd still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can't get 90 as a result either.

(This is assuming you have a d10 that's 1-10 btw and not 0-9!)

[–] TriflingToad@sh.itjust.works 1 points 7 hours ago* (last edited 7 hours ago)

there's a 0 on the die

to roll 1:
1st, 0 x 10 = 0
2nd, 0+0 = 0
add 1, 0 + 1 = 1

to roll 100:
1st, 9 x 10 = 90
2nd, 90 + 9 = 99
add 1, 99 + 1 = 100

[–] webghost0101@sopuli.xyz 7 points 1 day ago (2 children)

How do you get “1” like this?

I suppose you have to roll 10 to get to 100 = 0

But then what?

[–] Gutek8134@lemmy.world 4 points 1 day ago

Then you switch to a system where you don't add the 1, interpreting 00 as 100

[–] theroastedtoaster@lemmy.ca 0 points 1 day ago (1 children)

Modify step 2 so you subtract 1 from the roll first, then multiply by 10. That way if you roll a 1, the 10's digit becomes a 0.

[–] Lumisal@lemmy.world 3 points 1 day ago (1 children)
[–] TechieDamien@lemmy.ml 1 points 6 hours ago

You get 100 when you roll 10 twice

(1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100