this post was submitted on 27 Oct 2024
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Amazing how this cash grab of a game has been in early access alpha development for about 8 years now, finally releases, and this is the best they can do

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[–] BlameTheAntifa@lemmy.world 60 points 2 weeks ago (1 children)

It’s always been a very ugly game. I never expected that to change… but games are a lot more than graphics. Minecraft still looks like Minecraft, after all.

[–] capt_wolf@lemmy.world 14 points 2 weeks ago

I wouldn't say "very ugly." I think it looks fine, especially for a game that's been in development for 11 years.

It has a lot of jank, but considering what the game does, I think it does it exceptionally well. Especially considering you can pretty much count the number of open world, randomly generated zombie apocalypse games on one hand.

[–] suburban_hillbilly@lemmy.ml 52 points 2 weeks ago

How is this even a real complaint?

It's like people have completely forgotten the sheer volume of great games made before graphics like this would have been the best ever. Some of the all time classics use ASCII art for christs sake.

If this is your lead out, the biggest, baddest, most serious complaint you could come up with, must be a pretty solid game at worst.

[–] Graphy@lemmy.world 25 points 2 weeks ago (1 children)

My issues with 7D2D are countless but the shitty terrain isn’t one of them. I love the way you’re able to destroy and shape the obviously polygon terrain in that game.

It doesn’t look great while you’re doing it but it doesn’t take anything away from the experience.

[–] Zahille7@lemmy.world 3 points 2 weeks ago

It's like saying Enshrouded shouldn't look the way it does because of its voxel-based building and terrain mechanics.

[–] PunchingWood@lemmy.world 23 points 2 weeks ago (1 children)

I never expected graphics to improve honestly. Plenty of good games out there that have been in development for a long time and look like old games, like Project Zomboid.

[–] Zahille7@lemmy.world 2 points 2 weeks ago

I was gonna come here to comment that PZ has been in early access for damn near 13 years. Hundreds of thousands of people already have hundreds to thousands of hours played on it. There are thousands of mods to change the way the game plays.

[–] missingno@fedia.io 21 points 2 weeks ago (2 children)

What am I supposed to be looking at here?

[–] Bougie_Birdie@lemmy.blahaj.zone 14 points 2 weeks ago

This looks like a screenshot from 7 Days to Die

This appears to be a farming plot that a player has buried into the terrain. Due to limitations in the engine, the terrain renders weirdly when it's deformed this way. This creates a weird sort of edge in the terrain, which appears to be made of dirt, stone, and grass

[–] mipadaitu@lemmy.world 4 points 2 weeks ago

Nicer looking graphics than can play on my computer, that's for sure.

[–] RiQuY@lemm.ee 19 points 2 weeks ago* (last edited 2 weeks ago)

I don't think the bad graphics are a fair complaint but the ugly ass UI or the game making my PC blow like a military air jet while still looking like poop, (after 10 years) maybe that's the real problem.

And no, my PC is not under specs, I can play Cyberpunk 2077 or similar games just fine.

[–] fushuan@lemm.ee 19 points 2 weeks ago

What's wrong with these graphics? Is it supposed to be a high fidelity graphics game? These look good enough to drive a good gameplay. Idk about the game and you told nothing of the sort so I can't give any opinion on it.

[–] subignition@piefed.social 11 points 2 weeks ago

Honestly, as long as the collision lets you walk over it smoothly without getting caught in the gap between the terrain and the object, I think this is fine. Having it flush or overlapping would probably lead to z-fighting or other weird collision bugs.

[–] the_toast_is_gone@lemmy.world 6 points 2 weeks ago

7 Days to Die has a terrible problem with the devs not knowing what they want to do with the game. All they know is that the players are doing it wrong.

[–] gnomesaiyan@lemmy.world 3 points 2 weeks ago

Meh, I stopped playing when zombies learned to dig. I miss my underground minibike tunnels.

[–] SharkAttak@kbin.melroy.org 3 points 2 weeks ago

A group of Hololive Vtubers played it recently, and I noticed how some things appeared good while other worse, I guess it comes with such a long development time.