this post was submitted on 24 May 2024
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[–] cerement@slrpnk.net 74 points 5 months ago (2 children)

“Another potential hypothesis is that the increasing negativity, polarization, intrusiveness, and emotional manipulation in social media has created a persistent cognitive overload on the finite cognitive resources we have,” Quantic Foundry said. “Put simply, we may be too worn out by social media to think deeply about things.”

in other words, we’re burnt out and we just want some escapism …

[–] turtlepower@lemm.ee 28 points 5 months ago (4 children)

It's not just that. Many games these days are so detailed, it's like having a second job that you don't get paid to do, but instead pay them to be "allowed" to do. No thank you.

[–] cerement@slrpnk.net 10 points 5 months ago

Many games these days are so incomplete

throw in having to pay to beta test on top of all the other headaches …

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[–] Dave@lemmy.nz 65 points 5 months ago (4 children)

Are gamers getting older? It would be interesting to see how this breaks down by age.

I'm getting older. I have 3 kids and no time. 10 years ago I had no kids and 3 time. Now when I play, I just put it on the easiest setting and play it like an interactive movie.

[–] radix@lemmy.world 30 points 5 months ago (1 children)

I hear this. My life is survival mode. Games are for turning off that part of the brain for a little while.

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[–] jqubed@lemmy.world 12 points 5 months ago (1 children)

Yeah, I’ve played plenty of Civilization over the years, but I’m married now. I have a kid. I keep a note with what I’m doing because it might be a couple months before I play again. I could play more, but I want to spend time with my wife and my kid. Usually when I take time to play I want to play again the next night, but that’s often not feasible, and then it turns into weeks again.

[–] Dave@lemmy.nz 9 points 5 months ago (1 children)

I started playing Morrowind maybe 6 months back, got hours into the game and was having a good time. Then I didn't get a chance to play for a month, now I haven't gone back because I have no idea what I was doing since half the stuff doesn't seem to be written in the journal, and when it is, it assumes I remember who the person is or where I was supposed to be going. So I just haven't picked it up again.

[–] LordGimp@lemm.ee 7 points 5 months ago (1 children)

To be fair, Morrowind is just that kind of game. It's been many years since I've played it, but I remember it being one of the last truly open world experiences I got from playing games. The plot drops you off in the first city and kind of just let's you go at it. I remember hours of just wandering until I ended up at the city of vivec, which is the mess of floating pyramid temple lookin jobbies out on a lake somewhere. I didn't know shit about anything but it was awesome and that was enough for me. Elden Ring almost brings this feeling back sometimes.

[–] Dave@lemmy.nz 4 points 5 months ago (1 children)

It was great while I remembered what was happening! But sometimes your only reference to a quest is something that says "Go out the door, take the third left, and look for an orange door" and you just have no idea even what city you were in when you got that note 😆

During the couple of weeks I was playing it, I didn't actually feel lost at all. But now trying to return to it just feels more like a chore than a good time. I'm playing Baldur's Gate 3 now instead, I'm back in the era of quest markers!

[–] ArmoredThirteen@lemmy.ml 3 points 5 months ago (1 children)

You can add map markers with custom descriptions in Morrowind. I use them to leave little "what the fuck am I doing" notes for myself before leaving the game if I don't know I'll be back on within a couple days

For real though it can be a hard game to jump back into if you've had it on pause for a while. I usually just make a new character at that point see where the new adventure goes. There are so many factions and places to explore no one character can experience the game in full anyway

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[–] xep@kbin.social 55 points 5 months ago* (last edited 5 months ago) (1 children)

My favourite journalistic practice is when outlets lump up everyone playing video games into a single group called "gamers."

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[–] Alto@kbin.social 54 points 5 months ago* (last edited 5 months ago) (2 children)

Stares at most PDX games having increasing player counts

How much of this is the lack of people wanting to play strategy games vs the lack of good strategy games

[–] scrubbles@poptalk.scrubbles.tech 22 points 5 months ago (1 children)

exactly what i was going to ask. Uh, when was the last good strategy game? Looking at my steam library...

I have 2000+ hours in factory games, Factorio, Satisfactory, Dyson Sphere... not really strategy but those are solid thought based games released <10 years ago

Then.... Age of Empires 4? Civ 6? Both pale in comparison to their predecessors. Cities Skylines 1... but then there's the whole thing about 2. Star Trek Infinite was a flop and from what I read was just a horrible bland game. Serious, what has come out by big studios in the last 5 years in terms of strategy? I see more flashy graphics than strategy in these recent games.

[–] caboose2006@lemmy.ca 9 points 5 months ago (2 children)

Victoria 3 is the only one I can think of, but the reception is lack luster. Maybe I'll pick it up I'm 5 DLCs

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[–] sugar_in_your_tea@sh.itjust.works 7 points 5 months ago* (last edited 5 months ago) (6 children)

Exactly! I absolutely love EU4 and am excited about the likely next installment. Unfortunately, I'm less excited about their other recent launches, because the depth of strategy just isn't quite there.

But then I look around and can't really find a comparable game. There's Total War, but y strategy there is pretty weak and more about battlefield tactics than actual grand strategy. Civ exists, but it's in a pretty different category (and not really my thing; I do like Civ IV though). I own a lot of strategy games, but most are kind of shallow. I love complex games with a lot of moving parts, which yields a lot of variation game to game, and that just isn't all that common outside of PDX games.

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[–] Donkter@lemmy.world 36 points 5 months ago (5 children)

I would bet it's more like "gaming has expanded to a larger market". Gamers who were willing to fiddle with computers and online gaming, hell, up till the late 2000s are probably also the same type of people who are willing to be patient and fiddle with a complex game and learn where the fun is. Now playing a game is easy as 1,2,3 no matter where you get it, I'm not talking down on anyone, and I don't care if that's where the AAA trend is going, just that when the access gets easier the group expands to more and more casual audiences.

Also, console games have always been way more "casual" as those markets expand gamers kind of defacto have a larger preference for casual games.

[–] minibyte@sh.itjust.works 12 points 5 months ago

I was deep into Strategy and lore – preferring games that ate hundreds of hours. Unfortunately these days my available gaming hours are reduced to a mere handful. It’s difficult to remember everything when I can only play sparingly.

Thus, I’ve resorted to smaller indie games that can be enjoyed in a smaller amount of time, with less of a learning curve. I’m a casual gamer now. What can you do?

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[–] Paranomaly@sh.itjust.works 26 points 5 months ago (1 children)

I don't see the methodology in here, so any influence I could guess is pure speculation. The mentioned lack of strategy games is a possible culprit. This would also prevent people from discovering an interest, as new eyes wouldn't be on the genre. I'm sure a lot of people discovered they like some RPGs via Baldur's Gate 3. One I might suggest exploring is that as gaming expanded in audience to different types of people, the new members would proportionately be less interested in deep strategy skewing the average interest as a whole. As a guess, a lot of people who have gotten into gaming via their phone are more interested in things that can be done while focusing on something else or something with a shorter run time than the typical strategy game.

[–] CancerMancer@sh.itjust.works 5 points 5 months ago

I think those craving strategy were some of the earliest adopters of gaming, especially once those games became increasing popular. It's no surprise then that their numbers would be diluted over time, especially once you start including mobile gamers (who I think are different enough to not really warrant being compared to other gamers). As someone who played some strategy games in the 90s, it was a wild time:

  • real-time games like Dune, Command & Conquer, Homeworld, Age of Empires, Myth
  • turn-based stuff like Ogre Battle, Fire Emblem, X-Com, Jagged Alliance
  • the ungodly amount of grid-based civil war and cold war games and the beginnings of what could be called grand strategy, such as Panzer General, Romance of the Three Kingdoms, Star Wars Rebellion, Europe Universalis (2000 but not really a stretch to include imo)
  • 4X games like Civilization, Alpha Centauri, Master of Orion
  • stuff that doesn't fit in anywhere else like The Guild, Majesty, Carrier Command, Battlezone... (might be misremembering release dates here)

We are still getting a lot of good strategy games even in recent years, like The Last Spell, They Are Billions, Beyond All Reason, half the stuff SplattercatGaming covers...

I imagine that there is a lot of cross-over between strategy, city-builder, logistics and sim players especially if you single out Germany lol. All those genres are "shrinking" if you are only looking at them as a percentage of total gamers, but actually they slowly grow all the time.

[–] conditional_soup@lemm.ee 23 points 5 months ago (1 children)

I love 4x games, but playing a game of Stellaris for a week or more just to realize that I've inescapably fucked up and lost the game is disheartening. I just don't have the bandwidth to spend 40 hours per match. Yeah, you can make 4x games run a lot shorter, but it usually feels like you're doing something crazy to the game.

[–] Taako_Tuesday@lemmy.ca 16 points 5 months ago (5 children)

I bet it has to do with the average age of the gaming community getting older. I used to play Civ 5, EU4, CK2 all the time in college, when I have tons of free time and didnt care if I was up until 3 in the morning. Now that I have a life and a job, it takes like a week of 1-2 hour sessions to finish a game of civ 5, and the last time I played EU4, I played for several weeks and didnt even finish.

[–] conditional_soup@lemm.ee 4 points 5 months ago (2 children)

Is your username Taako_Tuesday as in The The Adventure Zone character?

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[–] Ibaudia@lemmy.world 22 points 5 months ago (1 children)

For me it's:

  • Strategy games are extremely meta-focused
  • You always feel like you're playing sub-optimally if you don't know the exact right move
  • They typically require a lot of time and energy that I just don't have
  • They require long, focused sessions that could be better spent doing anything else
  • No one I know is playing them so it sucks as a social activity
  • They have less "high moments" compared to other games

Could never get into strategy games except for mobile ones that I would play on long road trips or something.

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[–] calcopiritus@lemmy.world 22 points 5 months ago (2 children)

My problem with strategy games is that they're too hard to get into. I tried to play civ 5, but they are a thousand mechanics and the tutorials are very bad.

The difficulty setting in strategy games shouldn't be "how smart is the AI?", it should be "how many mechanics do you want to manage at the same time?". That way you can start by playing on easy mode, then the next game on normal, then hard. Instead of that there are 10 difficulty levels and half of them are impossible, the other half you can beat by following the exact same strategy every time.

[–] chonglibloodsport@lemmy.world 11 points 5 months ago (1 children)

The difficulty setting in Civilization games has never been “how smart is the AI.” The AI always plays with the same level of “intelligence” (which is almost none). What the difficulty setting controls is how much the AI cheats (which is a ton at the highest levels) and how aggressive it is.

My problem with Civ 5 (as a player of the series since the beginning) is that they’ve added a ton of stuff to the game that doesn’t actually make it more interesting or challenging to play. At the same time, instead of improving the AI to make it more interesting and challenging to play against, they decided to hobble all of the strong strategies from the early games in a way that just makes the game more annoying to play.

The fun part of the Civ series has always been about building the largest, most technologically advanced empire and steamrolling all the AI’s cities. Since Civ 5 this has been flat out impossible due to the changes they made to the game which cause exponential corruption / waste for large empires and the inability to stack units which means large armies are extremely tedious to manage.

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[–] nossaquesapao@lemmy.eco.br 20 points 5 months ago (2 children)

I have always been the one who goes against the trends, and it looks like I still am. Strategy is one of the very few genres that I like, and if the game has no strategic element to it, I usually don't enjoy it.

But... I don't like overwhelming UIs and elements. I like simplicity, few elements and not many options, but a deep strategy.

[–] bionicjoey@lemmy.ca 13 points 5 months ago

UI feels like such an art nowadays. With computers being powerful enough to handle more complex simulations, we can potentially have insane amounts of data in a game. And game devs need to figure out how to present that information to the player without overwhelming them.

For example I think Victoria 3 does a pretty poor job of it, while a game like CK2 does an excellent job of it. It can be hard to get right.

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[–] Ilflish@lemm.ee 17 points 5 months ago (1 children)

Yep makes sense. I mean it's clear people hate deep systems when something like Baldur's Gate 3 becomes the undisputed Game of the Year /s

[–] jjjalljs@ttrpg.network 5 points 5 months ago (1 children)

I don't disagree with your main point, but D&D 5e is a rather shallow rules system. It's needlessly complicated (15 strength gives you what bonus? How does readying an action work? Can you smite when unarmed?), but it's not really deep.

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[–] Shurimal@kbin.social 15 points 5 months ago (4 children)

Used to play strategy games quite a lot 20 or so years ago. AoE, Homeworld, Red Alert. But I never got very deep into them.

The main reason I don't like strategy games anymore is that most of them simply boil down to micromanagement and actions-per-minute. That is not how my brain works. I hate micromanaging and multitasking. I love planning tactics, doing recon and analyzing the situation (as long as I don't have to do statistical analysis with spreadsheets for that), setting goals and executing plans.

Best strategy game I've ever played? X3: Terran Conflict. Once you set your plans in motion everything works pretty much automatically—you don't have to order your traders or military forces around constantly or set up product batches in your factories manually. You set up parameters by which your assets work, and aside from occasional tweaking and optimization you leave them to their own devices. Instead you concentrate on the actual grand strategy or a single battle at hand or putting out some random brushfire that needs your attention without the worry about your "villagers" standing around idle because they can't figure out there's a fresh patch of fish 100 meters to the left.

Plus you're there, in situ, as an actual participant in the world, not an abstract godhand hovering over the map. First-person strategy. Commanding two task groups steamrolling through a sector from the bridge of your cruiser, sipping coffee as turrets put on a massive fireworks around you is epic.

[–] Deceptichum@sh.itjust.works 9 points 5 months ago (1 children)

That’s only really real time strategy games.

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[–] Vespair@lemm.ee 15 points 5 months ago (1 children)

Meanwhile I have 3000+ hours in Civ6...

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[–] Veraxus@lemmy.world 15 points 5 months ago (2 children)

Games with “deep strategy” are largely not very good.

I still play a bunch of Stellaris and I go back to Age of Wonders 4 pretty frequently. Against the Storm is also addictive as hell. These 3 games have a sense of adventure that keeps them interesting.

I like Solium Infernum - which is pretty new - quite a bit, but it doesn’t have the staying power that those do. On top of that you have misfires like Humankind, Old World, Vicky 3, and the like. “Deep” is one thing, but fiddly and unnecessarily complicated is another… as is being under-developed in important areas like the endgame.

I think gamers are becoming less interested in a genre that has become saturated with dime-a-dozen mediocre cruft.

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[–] tal@lemmy.today 13 points 5 months ago* (last edited 5 months ago)

But across its 1.7 million surveys, Quantic Foundry found that two thirds of strategy fans worldwide (except China, where gamers "have a very different gaming motivation profile") have lost interest in this element of video games.

So what's the story with China?

goes looking for the original

https://quanticfoundry.com/2018/11/27/gamers-china-us/#post/0

The Quantic Foundry (QF) data comes (as usual) from the Gamer Motivation Profile, a 5-minute survey that allows gamers to get a personalized report of their gaming motivations, and see how they compare with other gamers. Over 350,000 gamers worldwide have taken this survey. The survey is in English and thus respondents are predominantly from North America and the Western EU.

The Niko Partners (NP) data comes from an online survey (in Simplified Chinese) of 2,000 representative digital gamers in China (from a survey panel provider), balanced across more than 40 cities in tiers 1 through 5.

The Gamer Motivation Profile is benchmarked against QF’s existing data set (based largely on gamers in the West). In the chart below, the 50th%-tile line indicates the perfect average of each motivation in QF’s full data set. This is why the US data (a large portion of QF’s data set) hews closely to the average. The error bars in the chart are based on 95% confidence intervals.

https://i0.wp.com/quanticfoundry.com/wp-content/uploads/2018/11/01-US-vs-China.png?ssl=1

Let’s take the 75th%-tile that Chinese gamers score on Competition—the appeal of duels, arena matches, and leaderboard rankings. That 75th%-tile means that the average Chinese gamer is more interested in Competition than 75% of gamers in QF’s data. Given that the US data is so close to the average, this also essentially means that the average Chinese gamer cares more about Competition than 75% of US gamers.

Similarly, Chinese gamers are also more interested in Completion—the appeal of collecting points/stars/trophies, completing quests/achievements/tasks. Conversely, Chinese gamers score below average across the Immersion and Creativity motivations (the last 4 motivations in the chart). They are less interested in being immersed in a compelling game world (Fantasy), interacting with an elaborate story and large cast of NPCs (Story), exploration and experimentation (Discovery), and customizing their avatar/town/spaceship (Design) relative to US gamers.

The Competition finding may seem unintuitive because in the US cultural context, we tend to stereotype Asians as being compliant and striving for social harmony. But the data strongly suggests this stereotype doesn’t hold true among Chinese gamers, and the higher interest in Competition can help to partly explain the popularity of games like PUBG in China. After all, Battle Royale is probably the furthest away you can be from “social harmony”.

In previous blog posts (see here and here), we’ve shown how male gamers (in the West) tend to be more driven by Competition, Destruction, and Challenge, whereas female games tend to be more driven by Design, Fantasy, and Completion.

The data from China looks very different. Of the 12 motivations, only 3 cross the threshold for statistical significance (at p < .01)—male gamers in China care more about Destruction, Discovery, and Competition. Of these 3, the differences in Competition and Discovery are substantively small (about 5 percentile points apart). Overall, the only robust difference is that female gamers in China are less interested in guns, explosions, and mayhem than male gamers. In contrast, 9 of the motivations are at least 10 percentile points apart in the US data between male and female gamers.

In the US, there’s a lot of contention around the cause of observed gender proportions in different game titles and genres, specifically as to whether these differences reflect the historical marketing/cultural framing of games for boys or deeply-rooted biological differences between men and women. The data from China suggests that even very large gender differences in gaming motivations can be almost entirely explained by cultural/marketing factors without using gender as an explanatory factor.

Age Differences Are Also Much Smaller in China

In data we’ve previously shared using QF’s full data set, we’ve shown that the appeal of Competition declines dramatically with age, and it’s the motivation that changes the most with age. The appeal of Excitement also declines a lot with age in the US. The table below presents the correlation coefficients between age and each of the 12 motivations, broken down by country.

In China, the age differences are much smaller (similar to what we saw with gender differences). None of the correlations in the China data exceeds 0.10 (what is considered a small effect in psychology research), and only 4 of the coefficients are significant at p < .01. In contrast, 7 of the coefficients exceed 0.10 in the US data, with 2 coefficients exceeding 0.25.

So while the appeal of Competition and Excitement drop rapidly among US gamers as they get older, these effects are much more muted among Chinese gamers.

Motivation Homogeneity and Making Games

When gaming motivations vary a great deal in terms of gender and age (as they do in the US), it means game design and marketing have greater difficulty in being broadly appealing to different gamers, because they will often run into breakpoints in terms of gendered or age-based appeal.

On the other hand, the homogeneity of gaming motivations among Chinese gamers suggests a higher likelihood of cross-cutting appeal of game titles. Put another way, a game designer for the Chinese market likely has to worry less about satisfying orthogonal or opposing interests among different players because most Chinese gamers tend to care about the same things (high Completion and Competition, low Discovery).

Huh.

So, first of all, regarding the Strategy thing that the derived article was talking about, it's not that Chinese gamers prefer Strategy more. Rather, they prefer it less. But they haven't seen that decline, and they have both different and much more homogenous preferences.

But the other stuff is curious too.

[–] PseudorandomNoise@lemmy.world 12 points 5 months ago

There’s plenty of games that require deep and extensive thought. I just wanna jump on turtles and fix this spaceship before I get tossed out of the airlock.

[–] NigelFrobisher@aussie.zone 12 points 5 months ago (2 children)

For me, it’s not such much not being interested in strategy, but because strategy games always seem to end up with a solved meta. There’s the obviously best thing to do, and then everything else is hard mode if you can be bothered with that.

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[–] kugmo@sh.itjust.works 10 points 5 months ago

Someone who isn't into strategy games will play shallow strategy games like fire emblem because its anime and allows you to date anime girls with big boobs.

[–] Bonesince1997@lemmy.world 9 points 5 months ago

That's too bad. Lotta good thinking games.

[–] AMillionNames@sh.itjust.works 9 points 5 months ago

I think the problem is that games with deep strategy are timeless, no real need for a new release.

[–] Socsa@sh.itjust.works 9 points 5 months ago (1 children)

I've been saying this for like a decade now. The "interactive movie" gaming genre is boring as fuck and I hate that so many AAA games do this.

Even games with a decent amount of depth like RDR2 end up having like 10 minutes of cut scenes per hour.

[–] Renacles@lemmy.world 3 points 5 months ago

RDR2 is the most boring good game I've ever played. It's like they were trying to make it as miserable as possible.

[–] Treczoks@lemmy.world 8 points 5 months ago (1 children)

...and there are people who play Dwarf Fortress.

[–] MonkderDritte@feddit.de 3 points 5 months ago* (last edited 5 months ago)

Basically Rimworld in minimal, not that hard. At least you don't get beaten and robbed as soon as you start, like in Kenshi.

[–] FluffyPotato@lemm.ee 7 points 5 months ago

I really like 4X games but nothing new in that genre has really drawn me in. Stellaris was the last one that I really played a ton of and still do. I actually wanna start a new game with all the new expansions but playing without Gigastructures is heresy, hope it gets updated soon.

[–] Rayspekt@lemmy.world 7 points 5 months ago (1 children)

Well there aren't that many strategy games, let alone rts, that are that engaging for single players in the long run. I'm equally not interested in playing generic skirmishes over and over again as I enjoy playing strategy games competitively online.

[–] taladar@sh.itjust.works 7 points 5 months ago

On the other hand playing any game competitively online is basically only possible if you have lots of time since you just can't compete significantly otherwise.

[–] RunawayFixer@lemmy.world 7 points 5 months ago (1 children)

Strategy games are still my mainstay, but I'm always returning a few old familiar games. I've not bought any new releases in a long time. If too many other players are like me, then strategy game development is going to be in dire straits indeed.

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