this post was submitted on 20 Sep 2024
201 points (99.0% liked)

Games

32212 readers
1248 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

$200M before the Sony acquisition and $200M after. It's a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC.

UPDATE: Sources not corroborating $400M number.

https://80.lv/articles/multiple-sources-dispute-concord-s-usd400-million-budget/

you are viewing a single comment's thread
view the rest of the comments
[–] Jackthelad@lemmy.world -5 points 1 month ago (5 children)

It didn't cost 400 million. There's no way a game like this can cost more than something like The Last of Us 2.

[–] spankmonkey@lemmy.world 33 points 1 month ago

So funny story, people can waste a ton of money making something for way more than it should have cost.

[–] Fubarberry@sopuli.xyz 20 points 1 month ago (2 children)

8 years of development under multiple publishers will bleed a lot of money. They also hired on a lot of "experienced devs" from different game studios to head the different departments, and presumably paid them well enough to get them to leave their original companies.

[–] Katana314@lemmy.world 10 points 1 month ago (2 children)

This is probably the biggest lesson against the gamer mindset of "Give the developers time to work, and they'll polish it to a shine." Sometimes, even time doesn't improve the end product if the idea wasn't great. It might even indicate that on some instances where publishers scrapped a 'cool' project that was in the works, it was actually the right call. It might have been a Concord waiting to happen.

[–] cows_are_underrated@feddit.org 1 points 4 weeks ago

Yeah, but we have seen a lot of examples where it was clearly a lack of time. An example would be the Gollum game. It had some very good concepts(making decisions between both of his personalities), but it didnt had any impact. This seems like something where if they had more time they could have formed this into a very good game mechanic.

[–] Crashumbc@lemmy.world 1 points 1 month ago

Absolutely, and especially at a Corp as big as Sony, you have a lot of office politics in play also. Folks pushing personal agendas because it advanced their career.

[–] Jackthelad@lemmy.world 1 points 1 month ago (1 children)

8 years ago, it was just an idea. It was only in development for 4 years.

[–] Fubarberry@sopuli.xyz 2 points 4 weeks ago

From what I understand, it actually started concept development 10 years ago, with 8 years of active development.

[–] Noctis@lemmy.world 13 points 1 month ago

The credits roll is like legit an hour and a half long. Id believe it.

[–] overload@sopuli.xyz 6 points 1 month ago* (last edited 1 month ago) (1 children)

Yeah it seems like the source is a podcast saying a number like after talking with a staff member of concord. I would have thought that people below executive/finance suite wouldn't have that information. Not sure if they talked to someone in there but $400 million is just a bit steep.

Not impossible with tech salaries being what they are though, maybe it includes the buyout of the entire studio by Sony in that number though.

[–] Eggyhead@fedia.io 1 points 1 month ago

Colin said in the clip that it doesn’t include the cost of the buyout.

[–] InverseParallax@lemmy.world 2 points 1 month ago

Hush, the accountants promised they'd fall for it!