this post was submitted on 18 Nov 2023
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[–] Treeniks@lemmy.ml 51 points 2 years ago (4 children)

tbf that's a lot easier to say when you're the president of one of the richest companies in the industry. I don't disagree, but not everybody has the resources to just keep developing forever, and that's easy to forget too.

[–] FooBarrington@lemmy.world 61 points 2 years ago (1 children)

But he's also president of one of the richest companies in the industry because he always said this.

And while your point is valid for smaller studios, it feels like it's usually used by the big ones that do have the resources, but would rather give more money to investors.

[–] Adori@lemmy.world 12 points 2 years ago (1 children)

Yeah, no one has a problem with small indie groups doing early access, aka terraria, rimworld, factorio, minecraft. It's about keeping expectations in check and having a good fun base game.

[–] captainlezbian@lemmy.world 2 points 2 years ago

Rogue Legacy 2 had a great early access in part because it was regular releases with a lot of communication and they set great expectations for it. I knew what I got myself into and had a blast trying each new area as it came out.

[–] cradac@feddit.de 14 points 2 years ago

In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.

[–] Seudo@lemmy.world 6 points 2 years ago

Fun Pimps were a smaller company and they have been developing 7 Days since my gramps was in nappies!

[–] AndrasKrigare@beehaw.org 3 points 2 years ago

The context for this was them deciding to take the time to finish the game properly even if they were no longer going to get paid to do it (the publisher would stop funding).

https://youtu.be/TbZ3HzvFEto?si=7g4Dylj_zaAeeos_?t=28m28s