this post was submitted on 19 Jun 2025
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Despite facing increased competition in the space, not least from the Epic Games Store, Valve's platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it's perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

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[–] stevedice@sh.itjust.works -4 points 1 day ago (3 children)

Only if you are selling a steam key elsewhere

No. That's not true. You're spreading misinformation. Read the fucking lawsuit.

[–] ChairmanMeow@programming.dev 9 points 1 day ago (2 children)

It is true. Valve does not enforce price parity for non Steam keys. Here is an example where the dev says that they are offering a better price on EGS because of the better cut:

https://twitter.com/HeardOfTheStory/status/1700066610302603405

https://store.epicgames.com/en-US/p/heard-of-the-story-ff3758

https://store.steampowered.com/app/1881940/Heard_of_the_Story/

Pretty clear example of the same game having a lower base price on Epic than on Steam.

Wolfire claiming Valve does this is something different from Valve actually doing it, and that's where the dispute lies. According to Valve, Wolfire's explanation of the price parity policy is incorrect.

Here's the policy itself: https://partner.steamgames.com/doc/features/keys#3

You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. **It is important that you don’t give Steam customers a worse deal than Steam Key purchasers. **

The policy is pretty leanient regarding the "worse deal" aspect. You're allowed to have a sale on one platform but not on Steam, as long as you offer "something similar" at a different moment to Steam users too.

It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

Even if you violate this policy, Valve will still sell your game, they may just stop providing you with Steam keys to sell.

I don't see Wolfire winning this tbh.

[–] Toribor@corndog.social 3 points 22 hours ago (1 children)

So can developers just 'create' steam keys out of thin air that can be used to activate their game on steam? Does Valve get paid when the keys are created or activated? Or not at all?

Seems fair maybe if it's using all of Steams infrastructure, considering developers can distribute the game themselves without steam keys.

[–] ChairmanMeow@programming.dev 6 points 14 hours ago (1 children)

Yes, that is the big thing many people are missing. Valve takes a 0% cut from Steam keys sold outside of their platform. The 30% does not apply.

The only rule Valve sets out here is that you don't sell those Steam keys for less on other storefronts. Which imo seems fair enough if Valve is doing the distribution and asking for nothing in return.

The big sticking point is whether the 30% cut isn't too high in the first place.

[–] Toribor@corndog.social 2 points 10 hours ago

Yeah that's a pretty important distinction. I can buy Rimworld from the Steam store, or I can buy a Rimworld Steam key straight from the Ludeon website for the same price or I can buy a DRM copy for less I just won't get Steam features like automatic updates, cloud saves, or the mod workshop.

Seems reasonable they don't want you using the platform for distribution while undercutting the storefront price.

[–] stevedice@sh.itjust.works -2 points 1 day ago (1 children)

Yes, Valve enforcing price parity only when it's convenient for them is also addressed in the lawsuit.

The rest of your comment refers to Steam Keys. That's literally not what we're talking about.

[–] ChairmanMeow@programming.dev 6 points 1 day ago (1 children)

But that is what the policy is about. Steam doesn't have a price parity policy regarding general game sales.

[–] stevedice@sh.itjust.works -5 points 23 hours ago (1 children)

No, it's not. That's an entirely different policy that you keep bringing up for no reason. That policy is also anti-consumer bullshit but I digress. What I'm referring to is the following shady wording:

Initial pricing as well as proposed pricing adjustments will be reviewed by Valve

[–] ChairmanMeow@programming.dev 6 points 23 hours ago* (last edited 14 hours ago)

What? That wording isn't even relevant to the case. That's just Valve saying they will do a review of the price changes on Steam. They set out no specific requirements (other than a minimum price of $0.99, but will try to catch errors based on their pricing recommendations). It's similar to how Valve reviews new store pages and provides recommendations to devs on how to improve them. They do have rules against games set up for card farming scams, but that makes sense.

Wolfire's case is about how Valve as an extremely large player is impossible to go around, so game devs have no choice but to accept their 30% fee if they want to reach most of the market out there. Valve then uses these fees to entrench this supposed monopoly position (Wolfire specifically cites the acquisition of WON back in the day, which Valve eventually shut down and merged with Steam).

Wolfire argues that a fair price is much lower than 30%, and that Valve should lower the fee and therefore have less funds to fight their competitors, creating a more competitive environment.

[–] Kolanaki@pawb.social 4 points 23 hours ago

Until the case is concluded, all we have to go on is what Wolfire says. And considering who the head of that developer is, I would not take their word for anything.

[–] Krauerking@lemy.lol 2 points 1 day ago (1 children)

https://partner.steamgames.com/doc/features/keys

That's the policy on steam keys. If you are not using their steam keys it's not covered by their contract agreement at least.

The lawsuit is not yet finished and while we can take their complaints into account we can't take them for fact.
The case was already dismissed once because they argued the 30% was controlling the market but it's been there since day 1 of their storefront and has not changed to force game price changes. Beyond that they argue that Valve bought servers to take them offline to push players to them but... That's not really on this point of price controlling or the ability sell non steam keys.

Literally RuneScape does this by offering memberships not available on steam.

If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage.

[–] stevedice@sh.itjust.works -3 points 1 day ago (1 children)

Again, this is not about Steam Keys, it's about Steam using shady contracts to bully developers into price parity on completely unrelated stores. Yes, runescape is cheaper on Epic, the incredibly broad nature of these rules that allows for selective wishy-washy enforcing is also part of the lawsuit.

If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage.

The whole thing because you didn't read it and, given that you keep bringing up Steam Keys, which is not what we're talking about, I'm skeptical that you can read at all.

[–] Krauerking@lemy.lol 3 points 1 day ago (1 children)

So, you think a good way to correct someone is to directly insult them because you find their points unrelated but yours perfect? Rude. And the only thing steam controls via contract is the ability to sell your games via steam keys for price parity.

And you misunderstood my point. RuneScape isn't even on the epic game store so you aren't reading my words carefully. You are projecting your own hypocrisy.

[–] stevedice@sh.itjust.works -3 points 1 day ago (1 children)

No, I think you deserve to be insulted because you are talking out of your ass about something you didn't read. Again, this is about the price veto policy. This is not about Steam Keys (here's me hoping italics help with your dyslexia).

And yeah, I thought you meant runescape on the EGS not on their site. It doesn't matter because it has zero bearing on the discussion, I only addressed it because you didn't read the thing you're talking about.

[–] Krauerking@lemy.lol 3 points 23 hours ago (1 children)

You started in with being extremely rude so I'm just gonna move to ignoring your other commentary now.
Shocking I know.

[–] stevedice@sh.itjust.works -1 points 23 hours ago (1 children)

Sorry that my mean words hurt you more than Valve abusing you.

[–] Krauerking@lemy.lol 1 points 9 hours ago

You are not the hero here. Just another jerk.