this post was submitted on 19 Jun 2025
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Despite facing increased competition in the space, not least from the Epic Games Store, Valve's platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it's perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

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[–] vinceman@lemmy.blahaj.zone 5 points 10 hours ago* (last edited 10 hours ago)

ITT: People saying Steam is bad and a monopoly, no I won't name reasons why. Do your research.

[–] QueenHawlSera@sh.itjust.works 3 points 13 hours ago (1 children)

Glad to see lawsuits against Valve.

I love them as a company and I buy my games on Steam first, (GOG is my second choice)... but we need their monopoly reigned in. If not by a viable competitor than by making Valve beholden to their clients and not vice versa.

[–] vinceman@lemmy.blahaj.zone 2 points 9 hours ago (1 children)

In what way are they not, or what actions should be taken?

[–] misk@sopuli.xyz 0 points 6 hours ago

Plenty of explanation for this in this thread already, why waste this guys time too.

[–] ryedaft@sh.itjust.works 9 points 23 hours ago (3 children)

So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don't think Apple or Sony has those restrictions? Apple takes 30% as well, right?

[–] lefixxx@lemmy.world 2 points 2 hours ago* (last edited 2 hours ago)

Steam allows selling outside the platform.

Apple is insanely restrictive to what you can do outside app store. You can't sell an app key. No signed apps will not work and you can only sideload in EU.

Sony also disallows selling codes outside PSN

Steam is more lax with steam keys.

[–] stevedice@sh.itjust.works 6 points 18 hours ago* (last edited 18 hours ago) (1 children)

Yes. That is exactly the issue. It's not only Steam Keys either as some of the cultists would have you believe. Valve does require you to offer Steam Keys on other stores at the same price that you offer the game on Steam but that's not all. Now, while they don't specifically forbid you to offer different prices on stores that have nothing to do with Steam, they do reserve the right (do whatever the hell you want with this one simple trick!) to veto pricing on Steam for any reason. This has been historically used by Valve to block games that offer better pricing on competing stores. It goes something like this:

  1. I make a game and decide I want to make $7 per sale so I publish it on my site at $7.
  2. I want the game to be accessible to a wider audience so I publish it on other stores.
  3. Epic takes 12% so I price it at $8 there in order to keep making $7 per sale
  4. Steam takes 30% so I price it at $10 there for the same reason.
  5. Valve says $10 isn't a fair price and refuses to elaborate why, reminding me that they reserve the right to veto any price on Steam for any reason.
  6. I make my game $10 on all other stores
  7. Valve magically decides $10 was actually a fair price all along and finally publishes the game on Steam.
[–] doomcanoe@sh.itjust.works 4 points 9 hours ago

Wait, not trying to be a "cultist" here, but if Valve requires devs/publishers to "offer Steam Keys on other stores at the same price that you offer the game on Steam", then why do I keep finding Steam Keys much much cheaper elsewhere? Like, all the time...

[–] Krauerking@lemy.lol 13 points 22 hours ago (19 children)

Only if you are selling a steam key elsewhere, they ask you to treat them equivalently but that doesn't mean you can't do sales for your products on other platforms.

It's a little weird cause it would be like buying an apple app on android to use on apple but apple doesn't get the 30% anymore so they ask you to at least price it about the same so people don't avoid buying from them completely.

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