this post was submitted on 26 May 2025
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If you can get past its extremely questionable social issues, I've never played a co-op combat game as well designed and implemented as resident evil 5. It forces you to work together in a variety of challenges and unexpected ways. It keeps you both focused on mutual goals. And if you don't work together with situational awareness and effective communication, you will not succeed. I really wish it sold better because I've never seen a company since put as much effort into co-op design except maybe the "it takes two" and "a way out" guy. But those aren't shooters.
Your mileage may vary, but there's a bug on the PC version that causes a boss to regenerate health tied to the frame rate. It happened to a friend and me, and we watched it happen to two other friends. Higher frame rates cause it to regen faster. There's a way you can cheese the fight to get around this, but maybe the method would be a spoiler.
(Also, I thought this game was bad and not in an interesting way like its successor is, but once again, your mileage may vary.)
I can certainly understand not liking it. Besides it's offensive social takes, it's definitely not what a typical Resident Evil game is supposed to be. But a buddy and I spent years trying to find good coop game experiences and as far as games that actually sculpt and tend to the coop part as opposed to just throwing a coop mode in at the last moment, very few come anywhere close to the effort to put into this one. On harder difficulties it's actually a really interesting challenge that's not just about bullet sponges or grinding for better gear but about strategy and effective teamwork.
I guess I just don't see what it offered that Gears of War didn't, and I thought Gears was much better.