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Elden Ring's player engagement is through the roof: 45% of its Steam players have played for 100+ hours
(alineaanalytics.com)
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This game in particular, I could see taking a lot of people (maybe not an average number of people but a big chunk) 100 hours just to complete without even doing side stuff because they get stuck on a boss for several hours at a time, every time.
It being a good game and giving the best feeling after beating something you're stuck on for a while just pushes people to keep going until they finish the whole thing.
Perhaps. But if a boss is too hard, I also see a lot of people starting over to redo the earlier bosses with a different build. I've done that a fair amount on other games.