this post was submitted on 22 May 2025
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[–] caut_R@lemmy.world 21 points 2 weeks ago (2 children)

There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.

Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.

I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).

[–] nuko147@lemm.ee 13 points 2 weeks ago

Yeah, is a double edged sword. But if it makes more people to stick to the game rather than abandoning it, is nice.

My brother has Elden Ring for PS5 sitting on the shelf. The only serious playtime he’s had was a year ago when I visited him and made some character progress. Now, he keeps asking if I’ll play it again during my next visit. I always tell him, ‘No, I’m good-it’s a great game, but I’m coming over for peace and relaxation, not to get frustrated.

[–] Ulrich@feddit.org 7 points 2 weeks ago (1 children)

I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.

[–] kadup@lemmy.world 2 points 2 weeks ago (1 children)

an impossible encounter

That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

[–] oxideseven@lemmy.ca 2 points 2 weeks ago* (last edited 2 weeks ago)

I'm a perfect game sure, but most of these are far from perfect. They often don't explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let's have it, these games are FULL of jank.

At the end of the day, the "pros" don't need to adjust their difficulty if they don't want to. More options is never a bad thing.