wicked

joined 1 year ago
[–] wicked@programming.dev 20 points 9 months ago (5 children)

Don't worry, the good bible has the answer.

28 If a man happens to meet a virgin who is not pledged to be married and rapes her and they are discovered,
29 he shall pay her father fifty shekels of silver. He must marry the young woman, for he has violated her. He can never divorce her as long as he lives.

[–] wicked@programming.dev 8 points 10 months ago (1 children)

Your understanding is that in one of the countries with the least difference between rich and poor only the rich can afford cars?

[–] wicked@programming.dev 1 points 10 months ago

Of course not. But they can, whenever they choose to. Parent comment said they have to grow since they are public, unlike private companies like Reddit.

[–] wicked@programming.dev 7 points 10 months ago (3 children)

Are you not aware that public companies split the profits too? They do not need to grow to have value for investors.

[–] wicked@programming.dev 1 points 1 year ago

No, of course it's not surprising that they're not a charity. Sure, the big app stores exploit their near-monopolies with exorbitant fees.

Good for Apple, Valve and Google, but I think it's better that game dev studios and app developers get money instead. However, devs don't currently have a real choice but to pay up.

Competition can change that, so we should support technically worse stores like Epic so developers will not have to pay their unreasonably high fees.

[–] wicked@programming.dev 1 points 1 year ago (1 children)

Yeah, I understand why people like and buy from Steam. It gives real value.

However, especially for smaller game studios, I believe I get more value if actual game developers get more money than Steam getting it. Let's say a studio gets $1m in revenue after years of work. Having $180k more ($120k Epic fee vs $300k Steam fee) to spend on artists and developers for their next games/DLCs is a big difference.

Those $300k is literally 0.003409% of Steam's revenue (estimated 8.8 billion in 2020). Valve could have an army of over 40,000 developers at a yearly $200k compensation and still be profitable just from selling other people's games.

So I make a big convenience sacrifice when I buy from Epic. I also don't like to support Tencent. But unless the dev is selling Steam keys directly from their web site, that's where they get the most money.

[–] wicked@programming.dev 3 points 1 year ago (3 children)

Steam is a better product, but you give less money to the developers of the actual game. Unless it has Steam exclusives (e.g. Steam workshop) I would rather buy wherever I give the devs most money.

[–] wicked@programming.dev 3 points 1 year ago (2 children)

Yes, those are all unreasonably high, which is why they have so many billions of dollars in profit. The cost of running their services is a pittance compared to their revenues.

[–] wicked@programming.dev 3 points 1 year ago (1 children)

You could make the same argument for voting. What does your little drop in the vote bucket matter? Do you believe voting is a waste of time too?

[–] wicked@programming.dev 12 points 1 year ago (2 children)

Some developers seem to enjoy making their code obscenely difficult to understand, either because it actually makes sense to them that way, or because it makes them feel smarter.

Be wary about this mindset. This type of explanation sets you up for conflicts with existing developers. Several times I've seen developers coming into a team and complain about the code, creating conflicts that can last the entire working relationship for no good reason.

Much of the time the people who constantly work with code are already aware of the problems and may not be happy with it, but there's no time or big benefit in improving working code. Or it's complicated for good reasons which may not be immediately apparent. (ie. inherent complexity).

Here are a couple of benign reasons which probably will serve you much better.

  1. It's much more difficult and time consuming to make code that is easy to understand. Even in open source, there's a limited amount of time to spend on any particular thing. This explanation is like a variation of Twain's "I didn't have time to write a short letter, so I wrote a long one instead.", or more abrasively Hanlon's razor "Never attribute to malice that which is adequately explained by ~~stupidity~~ time pressure".

  2. When writing the code, the developer has the entire context of his thought process available. You don't have that, and that's also the reason why your own code can make no sense a while later. Also it's just much harder to read code than to write it.

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