Anyone who still uses Unity for their new projects after this would have to be completely stupid. Of course they'll jack up the pricing again as soon as they can.
rastilin
Huh, 13 hours per day and 78 hours per week. That's messed up. I wonder how much productivity people supporting this bill think they're going to get out of someone who's on hour 75 of that week? Or even hour 9 of that day.
This makes total sense. California was financially harmed by these oil companies, and they did it knowingly. They should pay for all the damage then.
Revoke their pardons then. It's only fair.
This makes perfect sense in theory, but after multiple years of 8% to 10% inflation I'm not so keen on the "inflation always" line of thinking. Some kind of "generally stable" currency that alternates unpredictably would be best.
I've started suspecting that a lot of people get through it by just avoiding their family... which, why get married then?
If I were running a Unity project, I'd be tempted to just jump to Unreal. No matter what promises Unity makes you don't have any actual guarantee that they'll keep them while Unreal has the "non-retroactive" clause directly in their contract. However painful the switch is, you'll only have to do it once.
Donations are somewhat sustainable because the per-user cost of having stuff on the internet is super low. So even at $1 USD per month any remotely successful service becomes wildly profitable. People just thought that banner ads would be yet-even-more profitable since they can be applied to everyone who looks at the site, not just regular users.
I've seen owncloud merge files together. Like, you open one file and see data from another file inside it. That to me was a dealbreaker.
There's irony in the fact that Tate went to Romania specifically to evade international standards and laws.
How much worse is their internal strife going to be once they lose a war? Russia was tooling along before attacking Ukraine, but now they might actually for real topple within a few years.