rastilin

joined 2 years ago
[–] rastilin@kbin.social 20 points 2 years ago

I use a physical sim. I'm not sure it even supports eSIM, but I'd be hesitant to ditch the physical sim for precisely the reasons you mentioned. I've swapped sims around between phones and even borrowed them from people when I was in a new area, something that's much harder with eSIMs.

[–] rastilin@kbin.social 1 points 2 years ago (1 children)

I didn't even know the option search existed. I just asked ChatGPT and it just tells me the option I need.

[–] rastilin@kbin.social 1 points 2 years ago

nixOS. But seriously. You can change something in the config file, and if it doesn't work, you can roll back to a previous file. It can also control for things like custom kernels.

[–] rastilin@kbin.social 2 points 2 years ago

Scaling rewards the player's engagement and skills, while no-scaling rewards time and effort put into levelling your character. Both have their ups and downs, and most games use a hybrid implementation with some leeway for the scaling (skyrim for example).

In my opinion Skyrim is one example of it being done badly. Partly because not seeing weaker enemies anymore breaks immersion, but mostly because any attempt to engage with the non-combat systems will break your power curve. If you take Smithing from 10 to 80 for example, that's 8 levels the enemies now have on you. So you have to be using Smithing a lot to make up for that. It's worse if it's something like 150 points over Lockpicking / Speech and Pickpocket which have no benefit in combat. That's another 15 levels the enemies get, and it's even worse if you switch from one handed weapons to two handed, or change armor types at any point.

[–] rastilin@kbin.social 2 points 2 years ago

When you have fixed weapons, you have situations like in Horizon Zero series where people make fun of getting a quest where you would receive the passed down family weapon ober the ages and was cherished, only to find out after that the weapon is trash and whatever your using ends up staying thr strongest.

I mean, there's a reason they gave that weapon away. Maybe it really was trash and that's all they had.

[–] rastilin@kbin.social 1 points 2 years ago

I've read that Mars could retain an Earth-like atmosphere because, while it's stripped away by the solar wind, it would happen over tens of millions of years; any remotely plausible terraforming attempt would be able to replenish it much faster than that.

[–] rastilin@kbin.social 7 points 2 years ago

I was filling it out, but I have to ask, "What about Kbin". There are several different interfaces that all communicate on this protocol. So I'm on asklemmy, but technically I'm not a Lemmy use, I'm a Kbin user, does that count as "Lemmy" for your study?

[–] rastilin@kbin.social 4 points 2 years ago (5 children)

True, but at that point why even have levels? Which, I'm not being sarcastic, levels are purely design theory inherited from taking D&D electronic, if they don't want levels they can just make a game without them. It's strange to have levels and stats and all the things around that and then just make all of it not matter secretly in the background.

This philosophy seems to be trending, from WoW and Anthem scaling where Anthem's beginner weapons doing more damage to endgame enemies than endgame weapons do, to Uber's "ghost" cars that don't really exist. There's this idea of giving you all this data and all of it being "fake", just to distract people.

Also, as mentioned before. It's very easy to mess up your leveling and be weaker than expected, possibly due to taking non-combat or non-applicable skills. At that point the scaling will just make the rest of the game a slog.

[–] rastilin@kbin.social 3 points 2 years ago (1 children)

Harsh but true. I also need to sell stuff to people, and I hate ads, I realize that other people hate ads too and that in fact ads generally suck. The solution is word of mouth advertising, not ever-more-intricate tools. The real truth is that what the ad companies are selling is the idea that ads are actually cost efficient and worthwhile, and the gullible customers are actually the advertisers, not the people who they're trying to flog stuff to.

[–] rastilin@kbin.social 4 points 2 years ago (7 children)

But with the new enemy scaling (love or hate it),

Definitely hate it. Scaling means that you're actually worse off for gaining a new level. It also means you can't blow through weak enemies or take down a powerful enemy through pure strategy.

[–] rastilin@kbin.social 2 points 2 years ago* (last edited 2 years ago)

The thing to do would be to "shadowban" the worst offenders and make it so they only get matched with other shadowbanned users. I think there's a game that already does this. At that point, they can just enjoy playing "to put it simply the psychological warfare is part of the game " against each other. Now, my theory is that this "psychological warfare" is only fun when you're the only one doing it and other people are trying to be reasonable. When it's 10 people screaming constantly over voice chat, griefing and generally being terrible, I suspect the "psychological warfare" becomes way less fun.

EDIT: I just looked it up, DOTA 2 does this.

[–] rastilin@kbin.social 1 points 2 years ago

Even that wouldn't be unworkable, it would be worse if you're stuck with the brain equivalent of serial ports just before everyone switches to the USB standard.

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