maegul

joined 2 years ago
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[–] maegul@lemmy.ml 13 points 3 days ago

it's the sort of tool that is really just fundamental now and should be ubiquitous and promoted and taught and talked about every where there is knowledge work. Even more so as there's a great open source version of the tool.

[–] maegul@lemmy.ml 2 points 4 days ago

Oh yea, I hear you.

What your point does though is open up the discussion about whether enforcement makes financial sense in isolation. And once you open that door, the whole becomes uncomfortable for a lot of people who are stuck in a simple black-and-white justice mentality, where "do what you're supposed, pay what they charge, or be punished" is all there is to making the world work well. You know, "law and order" types.

You're trying to talk about incentives. For many though that's a very dangerous slippery slope. So I'm trying to get a head of that and wonder if the end of that slippery slop is actually a demonstrably good thing.

[–] maegul@lemmy.ml 6 points 4 days ago (6 children)

I remember hearing rumours during the role out that tech employees were found asking for help on forums in ways that weren’t promising for the health and talent of the people building it.

But yea, it’s the embarrassment of this sort of stuff that must be masking the real financials of PT and how viable a free system would be.

[–] maegul@lemmy.ml 3 points 4 days ago (9 children)

Yea I’ve kept track of how often I’ve encountered inspectors, and most of the time it’d be worth it to not get the ticket or not tap on. Sometimes though I’ve noticed an increase in the number of inspectors that would definitely shift the equation. Also train stations with gates complicate the matter.

I don’t know if it’s out there, but I’d personally like to know how the finances come out for making PT free. You obviously lose revenue, but also all the overhead of paying for inspectors and for all of the ticketing infrastructure. I also wonder if the part that makes the finances work is all the fines collected, which would be pretty fucking shithouse if true.

[–] maegul@lemmy.ml 13 points 4 days ago

The catch is that the whole system is effectively centralised on BlueSky backend services (basically the relay). So while the protocol may be standardised and open, and interpreted with decentralised components, they’ll control the core service. Which means they can unilaterally decide to introduce profitable things like ads and charging for features.

The promise of the system though is that it provides for various levels of independence that can all connect to each other, so people with different needs and capabilities can all find their spot in the ecosystem. Whether that happens is a big question. Generally I’d say I’m optimistic about the ideas and architecture, but unsure about whether the community around it will get it to what I think it should be.

[–] maegul@lemmy.ml 2 points 5 days ago

Suspicion is totally fair re BlueSky IMO. The system they’ve design seems to me (and others AFAICT) to have the potential to include interconnected components or sections with various degrees of independence.

The elephant in the room, which I point out on BlueSky whenever I can, is that no one seems to really be trying to build the hard parts of that out. Which is a shame because it could be interesting.

EG, there’s a chance that a hybridised system running both BlueSky’s protocol and the fediverse’s could be viable and quite useful. Add to that the integration with some E2EE, and it finally feels like an actual attempt at building something new for the modern internet.

Fortunately there is some noise around these ideas, so hopefully their system can outlast their finances. But yea, a rug pull is definitely not out of the question.

[–] maegul@lemmy.ml 1 points 6 days ago

Oh I’m with you there! And otherwise totally understandable.

[–] maegul@lemmy.ml 2 points 1 week ago (2 children)

I think for python tooling the choice is Python Vs Rust. C isn’t in the mix either.

That seems fair. Though I recall Mumba making headway (at least in the anaconda / conda space) and it is a C++ project. AFAIU, their underlying internals have now been folded into conda, which would mean a fairly popular, and arguably successful portion of the tooling ecosystem (I tended to reach for conda and recommend the same to many) is reliant on a C++ foundation.

On the whole, I imagine this is a good thing as the biggest issue Conda had was performance when trying to resolve packaging environments and versions.

So, including C++ as part of C (which is probably fair for the purposes of this discussion), I don't think C is out of the mix either. Should there ever be a push to fold something into core python, using C would probably come back into the picture too.


I think there’s a survivor bias going on here.

Your survivorship bias point on rust makes a lot of sense ... there's certainly some push back against its evangelists and that's fair (as someone who's learnt the language a bit). Though I think it's fair to point out the success stories are "survivorship" stories worth noting.

But it seems we probably come back to whether fundamental tooling should be done in python or a more performant stack. And I think we just disagree here. I want the tooling to "just work" and work well and personally don't hold nearly as much interest in being able to contribute to it as I do any other python project. If that can be done in python, all the better, but I'm personally not convinced (my experience with conda, while it was a pure python project, is informative for me here)

Personally I think python should have paid more attention to both built-in tooling (again, I think it's important to point out how much of this is simply Guido's "I don't want to do that" that probably wouldn't be tolerated these days) and built-in options for more performance (by maybe taking pypy and JIT-ing more seriously).

Maybe the GIL-less work and more performant python tricks coming down the line will make your argument more compelling to people like me.

(Thanks very much for the chat BTW, I personally appreciate your perspective as much as I'm arguing with you)

[–] maegul@lemmy.ml 1 points 1 week ago

Funny to only ask/report on Zendaya if she’d come back after Messiah.

[–] maegul@lemmy.ml 5 points 1 week ago

Yep! And likely the lesson to take from it for Python in general. The general utility of a singular foundation that the rest of the ecosystem can be built out from.

Even that it’s compiled is kinda beside the point. There could have been a single Python tool written in Python and bundled with its own Python runtime. But Guido never wanted to do projects and package management and so it’s been left as the one battery definitely not included.

[–] maegul@lemmy.ml 6 points 1 week ago (4 children)

I feel like this is conflating two questions now.

  1. Whether to use a non-Python language where appropriate
  2. Whether to use rust over C, which is already heavily used and fundamental in the ecosystem (I think we can put cython and Fortran to the side)

I think these questions are mostly independent.

If the chief criterion is accessibility to the Python user base, issue 2 isn’t a problem IMO. One could argue, as does @eraclito@feddit.it in this thread, that in fact rust provides benefits along these lines that C doesn’t. Rust being influenced by Python adds weight to that. Either way though, people like and want to program in rust and have provided marked success so far in the Python ecosystem (as eraclito cites). It’s still a new-ish language, but if the core issue is C v Rust, it’s probably best to address it on those terms.

[–] maegul@lemmy.ml 2 points 1 week ago (1 children)

If there is a platform that does it better, I bet people will start to notice.

Yea ... I suspect it's a protocol problem more than any one platform, because there's just too much flexibility in the protocol and so any inter-platform transfer is necessarily noisy. Multiplied by the number of platforms, and you get quite a bit of noise.

To your point though, a new platform that kinda does it all on its own could likely take off quite well and then set a new de facto standard around how to do things. Bonfire seemed to be that, and may still be. AFAIU, they're trying to solve performance issues right now before properly opening up.

 

While territorial claims are and will likely be heated, what struck me is that the area is right near the Drake Passage, in the Weddell Sea (which is fundamental to the world's ocean currents AFAIU).

I don't know how oil drilling in the antarctic could affect the passage, but still, I'm not sure I would trust human oil hunger with a 10ft pole on that one.

Also interestingly, the discovery was made by Russia, which is a somewhat ominous clue about where the current "multi-polar" world and climate change are heading. Antarctica, being an actual continent that thrived with life up until only about 10-30 M yrs ago, is almost certainly full of resources.

 

It's funny, at time of posting, many of the YT comments are very nostalgic about how much has happened in this 8 year period ... and I can't lie, I feel it too god damn it.

 

Seems like fertile ground for coming up with something fun and interesting ... a whole shadow universe that barely touches ours ... but I don't think I've ever seen it.

 

Rant …

spoilerI’m talking about Ash/Rook, obviously.

Just saw the film recently, and while it’s a bit of a love it or hate it film I think, the Rook character is I think objectively egregious.

The idea is good, IMO, in a number of ways, and I can understand that the film makers felt like it was all done with love and affection for Holm and the character. As a viewer, not necessarily onboard with how many cues the film was taking from the franchise, I noticed the silhouette of Rook pretty quickly and was quite happy/hyped to see where it would go.

But OMG the execution is unforgivable! And I feel like this is just so much of what’s wrong with Hollywood and VFX, and also indicates that some execs were definitely intervening in this film. Somewhat fortunately for the film, it had a low budget (AFAICT, by Wikipedia) and is making a profit.

But it’s no excuse to slap some bad CGI onto shots that were not designed for bad CGI. Close ups on the uncanny valley! Come on! AFAICT, bad CGI is often the result of a complete disconnect between the director and the VFX crew, in part because the VFX industry is kept at arms length from the film industry, despite (it because of) its massive importance.

That CGI is not something you do a close up on. No remotely decent director would have done that knowing the CGI looked like that. This is likely bad studio management creating an unworkable situation.

What could have worked much better IMO is don’t have the synth functioning well. Have its facial expressions and movements completely artificial and mechanical. Rely on the likeness of Holm and the AI voice (which did and generally do work well). Could have been done just with a well directed animatronic coupled with some basic CGI to enrich some textures and details. Instead we got a dumb “we’ll do it in post” and tortured some poor editor into cutting those shots together.

For many the film was a mixed bag. For me too. But this somehow prevents me from embracing it because I just don’t trust the people who made it.

… End rant.

 

A nice and fair comparison I thought. The main difference, it seems, was the styles of the two films, where a bunch of stylistic choices rather disparate from whether CGI was used or not separate the two.

My take after seeing furiosa was that it's biggest flaw was that its makers struggled with the expectations of Fury Road and I think these stylistic differences kinda support that, where I'd guess they felt like they had to go with a different look and not simply repeat Fury Road's aesthetic when in the end there may not have been much of a coherent artistic purpose behind those changes.

 

New genre just dropped!

I've liked some of the other things this guy has done, but didn't get into this track at first. As I kept watching though, I got more and more into it and am certain I'd be down for an album of this stuff.

 

Yes, I'm slow, sorry!

Now this may very well be excessive expectations. I had heard a few people say it's this year's Andor. IE, you should just watch it even if it's not the sort of thing you think you'd be into. Also, I've never played the games

I've just finished the first 2 episodes, and, for me, it's not bad, it's a kinda interesting world ... but there's a distinctly empty feeling and awkwardness to the show for me. Sometimes scenes feel like they're either filling time or still trying to find their rhythm. I'm not sure any of the dialogue has caught my ear (at all). I'm not sure I've picked up on any interesting stakes or mysteries. And I've often wondered about the directing (where I can't help but wonder if Jonathan Nolan's directing is more about trying to compete with his brother).

The soft tipping point for me was the Knight's fight with the Ghoul (episode 2) ... it just felt pointless and childish. The whole scene seemed to strangely lack any gravity or impetus. And I find myself ~2.5 hrs in and not caring about anything that's happening. It's a post nuclear apocalypse world, with some mutants, a naive bunker person, and a manipulative corporation or two doing sneaky shit ...

... dunno ... what am I missing? Should I just keep watching?

 

Watching this, and seeing more of these types of interviews from Corridor Crew, it struck me that it's filling the void left by death of DVDs/BluRays and their special features.

 

I looked around and struggled to find out what it does?

My guess would be that it notifies you of when new posts are made to communities you subscribe to. But that sounds like a lot, so I'm really not sure.

Otherwise, is it me or does the wording here not speak for itself?

 

Report showing the shift in AI sentiment in the industry. Relatively in depth and probably coming from a pro-AI bias (I haven’t read the whole thing).

Last graph at the bottom was what I was linked to. Clearly shows a corner turning where those closer to the actual “product” are now sceptical while management (the last category in the chart) are more committed.

 

Generally, the lens I've come to criticise any/all fediverse projects is how well they foster community building. One reason why I like and "advocate" for the lemmy/threadiverse side of things is precisely because of this and how the centrality of the community/sub/group is a good way of organising social media (IMO).

Also, because of that, I recently came to be skeptical of the effects that the "All" feed can have. I didn't even realise that people relied mostly on the All feed until recently.

I think I've reached the point now of being against it (at least tentatively). I know, it's a staple and there's no way it's going away. And I know it's useful.

But thinking about the feature set, through the community building lens, I think it'd be fair to say that things are out of balance: they don't promote community building enough while also providing the All feed which dissolves community building.

Not really a criticism of the developers ... AFAIU, the All feed is easier to implement than any other community building feature ... and it's expected from reddit (though it isn't normal on forums AFAICT, which is maybe worth considering for anyone happy to reassess what about reddit is retained and what isn't).

But still, I can imagine a platform that is more focused on communities:

  • Community explorer tool built in.
    • Could even be a substitute for an All feed ... where you can browse through various communities you don't know about and see what they've posted recently
  • Multi-communities (long time coming by now for many I'd say)
    • Could even be part of the community explorer tool where you can create on-the-fly multi-communities to see their posts in a temporary feed
  • Private and local only communities (already here on lemmy and coming for private communities)
  • Post visibility options for Public communities (IE, posts that opt-in private)
  • More flexible notifications for various things/events that happen within a community
  • Wikis
  • Chat interface
    • I'm thinking this is pretty viable given that Lemmy used to use a web-socket auto-updating design ... add that to the flat chat view and you've got a chat room. There are resource issues, so limiting them to one per community or 6hrs per week per community or something would probably be necessary.

A possibly interesting and frustrating aspect of all of these suggestions/ideas above is I can see their federation being problematic or difficult ... which raises the issue of whether there's serious tension between platform design and protocol capabilities.

 

There are also some gems in there about how old and constant underplaying the amount of VFX in a film is.

From the video, Stand By Me had a VFX shot (the train bridge scene, of course) but no one was allowed to talk about that. And of course The Fugitive train crash scene had to have "real trains" even though it's all mostly miniatures.

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