Annoying crafting system? What was the original crafting system like?
Sorry, I meant to say annoying repair system. Weapons often break and could only be repaired a fixed amount of time. Now this is gone, and they can be repaired at multiple NPCs for gold and components.
So it seems that playing the game on hard should be the default, right?
I don’t remember what I set but yea, it’s definitely too easy. Might be my fault though. The problem is that setting high difficulty removes some cool UI elements like enemy HP and attack indicators which I like
Is it really though?