Prove it.
digitalnuisance
Imagine the ego it would take to write something as unbelievably cringe as this personal fantasy about an anonymous person you're angry at just to make yourself feel better.
For the record, I'm autistic and I am highly compensated for my expertise as an interactive artist, so that's why I'm discussing this topic with fervor.
It's also really funny that anybody would ever give a shit about fake internet points, as if it were some transcendental measure of correctness or moral merit and not just an indication of how uninformed, emotionally-driven and circlejerk-y the general public is on social media.
Nah, good art breaks through with enough perserverance, time, improvement in your work and a little bit of luck (which you need less of the more of the first three you have). People just underestimate what "good art" is defined as. The bar is now just where it always should have been, which is JUST above somebody copying your work without any underlying understanding as to why it works or the cultural gestalt involved. Not a very high bar to clear, tbh, but I could understand why some entry-level folks feel frustrated. If that's you, keep your head down, push through and improve, you'll get there.
I love how you didn't read anything else I wrote regarding this and boiled it down to a quippy, holier-than-thou and wrong statement with no nuance. Typical internet brainrot.
Not me personally, as AI can't really replicate my work (I'm a senior sound designer on a big game), but a few colleagues of mine have already begun reaping the workflow improvements of AI at their studio.
AAA dev here.
Carmack is correct. I expect to be dogpiled by uninformed disagreements, though, because on social media all AI = Bad and no nuance is allowed. If that's your knee-jerk reaction, please refrain for a moment and calmly re-think through your position.
EDIT: lol called it
I can't think of a single AAA game using UE5 that requires that level of performance due to its size and complexity and doesn't use audio middleware, which by default compresses audio when generating soundbanks. I have no idea where this myth of "everyone uses uncompressed audio" came from, but it's annoying and wrong most of the time, as most social media misinformation is. Maybe people think there's real-time compression of audio at runtime in shipped games? Idk, because that's just not how anything works; audio files are usually pre-compressed into a nearly lossless audio format before the game binaries are even compiled into a .exe for distribution, and there are usually unique compression settings per-area-of-your-game to further compress less-critical audio into the smallest filesize possible.
Source: literally generating Vorbis/WEM Opus files (for Playstation) in Wwise as I type this.
Nothing annoys me more as a AAA dev than weird, annoying armchair critic nerd-ass dweebs thinking we're "lazy". Okay, you try this shit, then. I have the UE5 editor open right now, and I'm busy squashing bugs and optimizing our game. I've been doing it for 18 hours a day for months, sometimes 7 days a week. This stuff is way harder than you think, even with the proper amount of time, money, staffing and expertise.
Or maybe perhaps people on social media don't have a goddam idea what they're talking about? That is, you know, also a possibility...
Suck my dick from the back. There, happy?
I know it's difficult for you to understand because you're clearly kinda stupid, but the real world has this thing called "nuance" wherein two things that are seemingly contradictory at first glance can be true simultaneously.
Imagine a scenario: you are a major content artist at a studio. The studio has limited time to finish the project you're working on, and limited money to do so. As such, you are told you need to create 200 textures extremely quickly that are due by the end of the week (not uncommon in today's corporate crunch culture). Normally you'd throw your hands up and go "oh man, I'm fucked, I'm gonna get fired". But thankfully you live in a world with stable diffusion models. You train said model on your own team's previous work, then prompt it to generate a bunch of textures. You pick the best 200, and now you only have to clean them up. Bam, you have now saved 90% of your time working with a cutting-edge piece of productivity-improving software that is technically a plagiarism machine because you only had to clean up what it generated, and you didn't infringe upon anybody else's work that isn't on the team you're collaborating with (the art both you and the rest of your team make while doing so is legally owned by the company anyway). The company then keeps you on because you need to continually create fresh ideas to train the model on, because the model cannot create fresh, good ideas for injection into the model by itself, which is the reason they hired you in the first place. You keep your liveable-wage job and are now more efficient. You leave work at 5pm to go and hug your kids instead of being stuck at work crunching for 18 hours a day.
This is how AI helps artists, and it's extremely common these days, even among independent artists. Your opinion is backwards; you're arguing against tech that literally makes the lives of professional artists better. Please sit down and shut the fuck up, dumbass.