Huh. Didn't expect that.
I wonder what the gameplay's like. I am expecting still having a management component but building automatons instead of cultivating rice, maybe...
Huh. Didn't expect that.
I wonder what the gameplay's like. I am expecting still having a management component but building automatons instead of cultivating rice, maybe...
Actual ammo vending machines. That can be tampered with. Great.
Could we not Torment Nexus the rest of Bioshock, please?
You know, if you people wanna ditch the Kingdom and join the club, I don't think it's too late.
There are some around my parent's house, those can be loud as fuck. Sometimes one would start making high pitch screams for half an hour or so.
I think they messed up and went for the ancestors of bonobos, that's why they're so chill.
Once I saw a couple of birds screeching and flying around a cat that was getting close of their fallen hatchling, so maybe sometimes it does mean "someone's eating my baby".
People who don't believe birds are dinosaurs have not watch some birds closely enough. Including chickens.
Yeah, not happening. I don't even want to spend time in horizon worlds.
My question would be : are XT clones conditioned exactly the same? Because if so, XT-23 is lying. They do enjoy doing this shit and they've all been jerks since XT-1.
I've played Tales of Monkey Island. If you've played Telltale's version of Sam and Max, it's pretty much the same kind of take. Probably suffers quite a bit from the episodic format, and puzzles are a bit straightforward compared to classic monkey island games. Fans of the series mostly consider it a huge letdown.
Can't say anything about the more serious parts of the Telltale catalogue, I've never played those, but for having played this, the 3 Sam & Max seasons and Back to the Future, there was certainly a Telltale formula that started annoying me after a while. They went less and less subtle about crafting their dialogues so they all lead to the same answer, they clearly wrote their stories with an objective to reuse character models and assets, and they still used that in-house engine that looked and controlled terribly, barely improved through the years.
Maybe it's because I played them too late, but while I mostly had a blast playing HL2, the first one never clicked for me.
I know, it's been very influential and new when it released, but it was still quite straight a FPS game. Whereas HL2 is like a crazy theme park of different ambiences and mechanics.
Mario Kart 8's gimmick barely counts as one. The game would be completely fine without anti-gravity, it's barely noticeable most of the time. And of course, it's not even new, it had existed forever in Wipeout and... F-Zero X/GX. It was just not a thing yet in Mario Kart.
They didn't innovate for Mario Kart 8. They just made an exceptional entry, probably my favorite one in the whole series.
But for some reason, nah, after 2 decades without a game F-Zero needs to kickstart the next era of video games or whatever.