PixelProf

joined 1 year ago
[โ€“] PixelProf@lemmy.ca 5 points 1 week ago* (last edited 1 week ago) (1 children)

Oh absolutely, I'm pretty sure I'm on the same page with this. I only pose that to someone who believes they've found people who respect them, and particularly those who have felt for a long time that their voice didn't matter, it is counterproductive to approach them and their group with outward hostility.

Telling them the people who took them in and listened to them are vile, abusive, disgusting people and are exactly the problem they say everyone says you are, is just reinforcing of their views.

Consider the comment originally replied to; paraphrase because mobile is hard, "those loudest about being victimized are the most eager to take their pound of flesh". This can easily sound like:

  1. (Man) I've been victimized and nobody lets me voice this except for this gang/cult/militia. Cult says they should be allowed to "get support" and they know the way (it's bad).
  2. (Outsider) Claiming to be a victim usually means you are a terrible person.
  3. (Man) So according to outsiders, if I seek help, I'm a bad person. According to my (cult etc) if I tell them, they will offer a form of support. I can stay with these people and get something of support, or I can leave them, be ostracized, and any attempts to voice my feelings will lead me to being labeled someone eager to take a pound of flesh.

They need to be shown that those on the outside understand them and are better people than those who took them in. They are with people whose form of empathy and respect is so distorted and toxic, but it's the only model of that experience they know.

Your comment, upon my read, felt like anyone in that position would feel justified in their gang telling them that everyone on the outside is out to get them. If they already think everyone else is a predator, what is attacking their friends, their family, and their opinions, going to do?

They will only leave when they know they will arrive somewhere with the respect they craved without those toxic feelings they repressed during their time with a hateful group.

So I guess it's less about the content of the comment, more of the way it represented the ideas, the timing, and the perceived intention.

[โ€“] PixelProf@lemmy.ca 7 points 1 week ago (3 children)

I agree that much of the problem is men on men and this patriarchy - men who do not want to uphold patriarchal values can often be ostracized and demonized by those who do - but I believe OP was specifically noting that then those men who get abused and ostracized cannot speak out of seek help because many people will simply snap back at them saying that they are part of the problem and resources need to be given elsewhere. They cannot endure the abuse, and their own cohort becomes abusive, and the only way to avoid the abuse from all sides (in their view) becomes joining the "social excrement" they wanted to escape in the first place.

Angry screams tend to mask sad and lonely tears. Hatred does not end hatred; hatred ends through non-hate alone. Non-hate is not inaction, though. If we do not look at them, and ourself, with empathy and kindness and understanding and patience, they will continue living in a world devoid of and therefore ignorant to empathy and kindness and understanding and patience.

[โ€“] PixelProf@lemmy.ca 1 points 1 week ago

I can appreciate that. Arguably these folks might be more likely to vote because they aren't stuck in the mud of nuance, answers they see are more clear and obvious and the other ones may as well not exist. Not contemplation of what they don't know, in a way.

But - on the other hand, as mentioned we can't really pick who votes without opening Pandora's Box - and the best thing we can do is not to punish, but to rehabilitate. To model stronger behaviours, to identify why they behave in this way, and to try to help them build stronger critical thinking skills. Punishment is polarizing.

Fun, maybe related note: I've researched some more classical AI approaches and took classes with some greats in the field whom are now my colleagues. One of which has many children who are absurdly successful globally, every one of them. He mathematically proved that (at least this form of AI) when you reward good behaviour and punish bad behaviour (correct responses, incorrect responses), the AI takes much longer to learn and spends a long time stuck on certain correct points and fails to, or takes a long time to, develop a varied strategy. If you just reward correct responses and don't punish incorrect responses, the AI builds a much stronger model for answering a variety of questions. He said he applied that thinking to his kids, too, to what he considered a great success.

I think there's something to that, and I've seen it in my own teaching, but the difficulty now has been getting students with this mindset to even try to get something correct or incorrect in the first place, so they just.... Give up, or only kick into action after it's too late and they don't know how to handle it at that stage because they didn't learn. Inaction is often the worst action, as it kills any hope of learning or building the skills of learning.

[โ€“] PixelProf@lemmy.ca 5 points 1 week ago* (last edited 1 week ago)

Yeah, this point about really needing time is pretty real. I recently came to the conclusion that some folks really just need to retake the core courses multiple times (and seeing if we can change this pattern) because it just takes them a long time to unlearn helplessness in the field and adapt.

And absolutely, as you've said, I find those who do adapt go from someone taking our most basic course three times to becoming a top student. Those who don't adapt fall to cheating and/or dropping out. I usually have about 500-800 students per term, and with about 20-30% falling into this category with more each year, one-on-one interventions are rare and you usually only catch them on their second time around once they finally heed our requests to come talk to us.

I'd be curious what other fields work with this so I could go read some papers or other materials on these mindsets, it sounds like there is quite an overlap to what we've been experiencing, I appreciate these insights!

Edit: Oh, and adding that I've spoken to some researchers in trauma informed education and I imagine the overlap here is high in terms of approach - recognizing how different behaviours can be linked to trauma and considering the approaches that can be taken to ease them back into stronger academic habits. It's been a while since my talks, but this could spark some more, as I hadn't quite connected the rote memorizes to this. Seems quite feasible for at least a subset.

[โ€“] PixelProf@lemmy.ca 8 points 1 week ago

Yeah, you can feel it pretty quickly in an interaction. I like how the other comment put it, where it seems like they are stuck in rote memory mode. Having a list of facts in their head but no connections between them, no big picture capability. I recently had a student who seemingly refused to read the six bullet points describing a problem, and couldn't comprehend that they described requirements, not step-by-step instructions. Without step-by-step instructions, this group flounders, and what should be insignificant details stand out as blockades they can't get past because they can't distinguish the roles of the details.

Reasoning blindness is an interesting term for it. Bloom's taxonomy of learning, which has its controversies, stands out to me here; it's like they are stuck at recall problems, maybe moving up to understanding a little bit but unable to get into using knowledge in new circumstances, connecting them, or being able to argue points. It works well for certain testing, it's a great skill to be particularly astute in for many lines of work, but it really is a critical thinking nightmare.

[โ€“] PixelProf@lemmy.ca 14 points 1 week ago (2 children)

Really great point - purely rote learning is definitely a major piece of this category, if not the category in itself. Basically an inability to move up Bloom's taxonomy from the first level or two. I very recently spent hours with a student who had this exact issue - they tested well, but couldn't even begin to do the applied work unless they were walked through it, precisely, step by step. Zero capability of generalizing, but fully capable of absorbing and recollecting facts... just no understanding associated with it. No connections.

That gave me something to think about, thank you!

[โ€“] PixelProf@lemmy.ca 54 points 1 week ago* (last edited 1 week ago) (11 children)

I was once teaching a student introductory programming when I was in my undergrad.

The problem was to draw two circles on the screen of different colours and detect when the mouse is inside of one.

I said, "So our goal is simple: Let's draw a circle somewhere on the screen. Consider what you'd tell me as a human - I've got the pencil, and you want to tell me to draw a circle of a certain size somewhere on this paper. We have three functions. Calling a function will draw a shape. Each function draws a different shape. We have rect(), circle(), and line(). Which of these sounds like the one we want to use? Which would get me to draw the correct shape?"

".... Rect?" "Why?" "It draws a shape." "What shape would rect draw?" "I don't know." "Guess." "A circle?" "Why do you think that?" "We need to draw a circle." "If I said that rect draws a rectangle, which of the three functions would we want to use then, to draw our picture?" "Rect?"

I've now been teaching for many years, and those situations still come up a lot. When I put up a poll in class, with the answer still written on the board, about 25% of people in a 100+ student class will get it wrong - of people who were not only admitted to a competitive university program, but have passed multiple prerequisite courses to be here.

Not only is it unknown gaps in knowledge, there is just a thought process I haven't been able to crack through that some people really can't see what is immediately before them.

[โ€“] PixelProf@lemmy.ca 14 points 2 weeks ago

I think centralization played a big role in this, at least for software. When messaging meant IRC, AIM, Yahoo, MSN, Xfire, Ventrilo, TeamSpeak, or any number of PHP forums, you had to be able to pick up new software quickly and conceptualized the thing it's doing separate from the application it's accomplished with. When they all needed to be installed from different places in different ways you conceptualize the file system and what an executable is to an extent. When every game needs a bit of debugging to get working and a bit of savvy to know when certain computer parts are incompatible, you need a bit of knowledge to do the thing you want to do.

That said, fewer people did it. I was in highschool when Facebook took off, and the number of people who went from never online to perpetually online skyrocketed.

I teach computer science, I know it isn't wholly generational, but I've watched the decline over the past decade for the basics. Highschool students were raised on Chromebooks and tablets/phones and a homogenous software scene. Concepts like files, installations, computer components, local storage, compression, settings, keyboard proficiency, toolbars, context menus - these are all barriers for incoming students.

The big difference, I think, is that way more people (nearly everyone) has some technical proficiency, whereas before it was considered a popular enough hobby but most people were completely inept, but most of students nowadays are not proficient with things past a cursory level. That said, the ones who are technically inclined are extremely technically inclined compared to my era, in larger numbers at least.

Higher minimum and maximum thresholds, but maybe lower on average.

[โ€“] PixelProf@lemmy.ca 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Yeah, that's definitely the way to see it, and as that I think it's great. I think it might overload the term dark patterns a bit too much, and would have liked to have seen a different name used (as a game design academic), but I absolutely agree with and appreciate the approach otherwise.

Edit to include, I guess why I have that hesitation with an example - I couldn't link this in a class I'm teaching without loads of caveats because suddenly 80% of the curriculum gets seen as abusive when it's really just experience design and explain the grey (which we do, so this is quite helpful for that particular purpose), and I would need to caveat that when they see the term out in the wild it will be used differently.

[โ€“] PixelProf@lemmy.ca 1 points 3 weeks ago

All I'm commenting on, as a game design researched and professor, is that it's an established term in a discipline which means something else to those actually within the discipline. These are still patterns, and they can absolutely be harmful patterns, but the terminology is being overloaded and there is some interesting nuance within it.

Also, just to comment on the last quip there, and yes - to those I've spoken to, they are okay with those because they (being actively involved in the industry) know more than most people to educate and supervise and ensure that playing games with these patterns doesn't turn into harmful behaviours. They also call them out for what they are - often, very bad design.

I guess that's really the line they drew - these patterns are more gray than the examples they presented. Most are good sometimes and terrible other times depending on how it is used. The term "dark patterns" as used professionally refers to always bad, always deceptive, always harmful. I do like having that line, even if it means the dark side is a much smaller subset of the greater space, then you can easily say, "If this uses a single dark pattern, it's out. If it uses a lot of 'grey' patterns, be cautious. If it's nothing but grey patterns, it's purely abusive trash."

[โ€“] PixelProf@lemmy.ca 12 points 3 weeks ago (5 children)

Interesting. I was chatting with a lot of big name AAA designers and indie designers discussing dark patterns, and they've got a very different opinion on what constitutes a dark pattern. To them, largely, it needs to be more technical deception - like having a fake "X" button, or immediately popping up an ad over where a button was to trick you into clicking it, or bait-and-switching pricing before the user notices.

I tried to raise these kinds of patterns as problematic, and it was a mixed bag. The general vibe from them was that they'd only call it a dark pattern if it deceives the player to get more money than they were prepared to spend (or similar for ads). If the player knows what they're getting into, and they are presented with a choice to stop or continue, it's on them.

And I'll admit, while I don't go that far (and there were designers in both camps), I can at least understand how all game design is manipulation, in the same way that teaching and storytelling is manipulation, and drawing the lines can be very hard. Your job is to convince the player that they are having fun and want to keep playing. Resources in a game have no real value, only valued by the scarcity and utility of them, which the designer intentionally assigns to convince the player it's more or less valuable.

Curiously, the examples listed in the OP were exactly the patterns I see designers discuss, but don't seem to be the patterns on the website (like "illusion of control", artificial scarcity, which is like, game designs while thing).

Either way, nice to have this as a resource because honestly a lot of these elements are what I'd put in the "bad / abusive design" category rather than purely dark patterns, but still great to highlight, but I can agree that we should probably be careful blanket calling these dark patterns; examples: It mentions illusion of control being separating you into shards of leader boards so that you can be in the top 500 of a shard rather than top 200,000 world ranking or whatever, or claw machines choosing whether you successfully grab an item rather than relying on skill. How does this compare to Uncharted not letting enemies successfully shoot you in the first few seconds of an action sequence to give you time to ground yourself, or Resident Evil spawning different loot and enemies based on how good/bad you play?

I'd say, is it to extract money from you in the short term, but it's more grey than a non-designer might read into from lists like these.

[โ€“] PixelProf@lemmy.ca 4 points 4 weeks ago (1 children)

I love that friend group A is a gradient.

 

I am curious what other folks have to say on this matter. This is quite specific to me, but perhaps pieces will be recognizable.

For me, growing up with undiagnosed ADHD which was really very apparent in every aspect of life looking back, many habits were built up without realizing. I also had a complex childhood dynamic, which I think is likely quite common in those with ADHD given both your own difficulties and the genetic component which means there is a pretty good chance that one of your parents has ADHD and faced similar struggles. In adulthood, it has been tricky to uncover these.

One of the maladaptive strategies I and many others developed in childhood was to lean into the anxiety as a source of stimulation and motivation. Not intentionally, but early on you are rewarded for these behaviours. Maybe...

  • You didn't complete the homework but in a panic you get it done during your first class of the day.
  • You stayed up all night doing a project that you forgot or postponed.
  • You restrained yourself to the point of pain in family gatherings or other important social events.
  • You did all of your chores in one angry burst because you were sick of reminders, aggression, or maybe passive aggression.
  • After many experiences of getting things in late, losing track of time, or otherwise, you obsessively pay attention to the clock and deadlines.
  • Faking illness, to the point of maybe even feeling that illness, to build back capacity after doing all of the previous.
  • Many more...

The thing is, staying up late, avoiding stimming or talking, being preoccupied with time, panic working beyond your capacity - this is what likely got praised. Not the way you did it, but the end result. The only breaks were being physically exhausted to the point of people recognizing it as sickness.

In adulthood, I found myself feeling incredibly anxious about any kind of work. Any kind of commitment, really. Getting sick during periods where I can rest. Even with life circumstances being great and surrounded by great people, this feeling persists.

I found that two strategies were built up which evoked exactly the same physiological feelings.

  1. Losing track of time and being fully engaged is a super power. I don't want to say ADHD is a superpower; it's a painful disorder, and I do not mean hyper focus here - I simply mean that when I'm not concerned with clock time, it feels free and productive. It isn't appreciated, though, when other people are around or depends on it. The maladaptive strategy? Find timelessness only when alone, avoid commitments which rely on time awareness, and becomes obsessed with due dates and deadlines and not allow myself to enter that timeless state where I really do my best work in fear of losing track.

  2. A need for that panic to work. I'm not just talking about leaving things to the last minute as a motivator, but looking at a TODO list and generating a feeling of dread because that's the place you live when doing work. It's like clocking into work and putting on your anxiety hat.

I hadn't quite connected that this was a form of masking when alone, and it was fascinating to imagine taling off that mask and seeing what was left. Realizing that the situation wasn't evoking dread, I was, to make it familiar enough to get things done.

But with the right understanding, I've begun to see the truth in it. It isn't worth making yourself unhealthy and angry and sad to do more than you are capable of. It's also not worth doing that for things you ARE capable of.

Where is the solution?

It's probably different for everyone, and you might need a lot of assistance. I'm early, but I'm noticing lots of positive change. Basically, I'm allowing myself some risk by trying to not engage in those tasks when feeling that feeling. Stop nourishing that behaviour. Take the time to get into a better place, and then engage in the work and things that are tough during that. It's not easy, because it's very different from many years of experience, but it's a different kind of difficulty than the anxious feelings being used as fuel. When anxious, focusing on what's within and outside of my control, and not avoiding the anxiety. When feeling good, going and doing the things currently associated with anxiety, to re-associate it.

Basically, be the guardian you think you needed. Someone to reward your approach and not your results. Someone to say that being healthy is more important than the A. Someone who says it's okay to take a break or get lost in what excites you.

I hope this helps a little bit at least, and I'm interested to hear if others have experience with anything like this and how it's going! This could be linked to many things, but I'm just assuming it's a common history with those who have executive function, emotional regulation, and time perception problems.

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submitted 2 months ago* (last edited 2 months ago) by PixelProf@lemmy.ca to c/adhd@lemmy.world
 

Edit: A great point made in the comments I want to highlight; while it's perfectly normal to grieve, it's also perfectly normal to not grieve. If my points relate to you, look into it a bit more and consider it, but if not - and you don't connect with it - don't be forcing yourself into a headspace, we're all different!

I think this is a very important and not very discussed topic. Dr. Barkley put out a video about this on YouTube a little while back, and I'd already started considering this well before and I was excited to see it backed by his experiences. I think it's quite important because it can help to make sense of different reactions and feelings and try to gain some clarity.

In short, upon getting diagnosed for ADHD, you very well might (I can't say likelihood) experience some "stages" of grief (order not a given) - denial, anger, bargaining, depression, acceptance. These phases can come and go, and come back again, and Dr. Barkley has a going recommendation to practitioners to discuss this as part of their diagnosis, but they often do not.

I'll just give my own experience here and I highly recommend checking in with yourself / your supports to consider if you might be in this place and needing clarity, and I hope it's helpful.

  • Diagnosis: I was original diagnosed with ADHD as a differential diagnosis, but received no treatment. Things continued getting worse, and eventually a new psychiatrist said it was clearly ADHD and started medication.

  • Fake Acceptance 1: I was willing to say I had ADHD, and discuss my symptoms and share experiences. It was all surface level.

  • Denial 1: The diagnosis was short; I'd had the differential, but I was surprised how quickly he prescribed me medication. I took the medication, and things were much better (early meds euphoria) but even still, I thought I was probably placeboing. I straight up thought my psychiatrist had prescribed a placebo to placate me just complaining about everyday things.

  • Anger 1: No, these meds are helping - and they could have helped me for so long. Tens of thousands of dollars in tuition fees from missed deadlines, rent overpayments, not making reimbursement deadlines, late penalties - decades of deep depression, burnout - when it was so obvious. Why wasn't I checked out? Why did my first psychiatrist give up on me? Why didn't my parents ever notice the many signs?

  • Denial 2, Bargaining 1: Maybe eventually I can just develop the systems I need to get by, I won't need meds, or maybe I will, but I'll be able to be at 100% without ever exhausting myself or anything. Maybe this is just temporary, and I'll develop the things I need to get through it. Maybe there just wasn't childhood signs.

  • Depression 1: But there were. There were signs, the meds help a lot but they don't solve everything. It sucks. It's unfair, I'm tired, I need a break.

  • Acceptance 1: After a bit, I started to really feel like I had a disorder, and it was here to stay. Not only that, but the way that I think is fundamentally different from the way most people think, and I will not relate to most people on a deep level because it's been so core to me. I appreciated those I could connect to deeply, and recognized that things are just going to be harder. Society doesn't need to change - I mean, it could - but it's my responsibility, my burden, but that's okay.

  • Denial 3, Bargaining 2: ... but, if I just set up my calendar, and set up alarms, and commit to things, we're good! No issues, I'm sure.

 

Random urge to share some hacks that I've come up with that have worked for me and might be helpful to others, and encourage hearing some more!

The most generic ones: Reduce decision making, focus on "if this then that" systems, and provide clear visual indicators.

Tl;Dr:

  • Flip pill bottle upside down when taking meds to remember you took them.
  • Smoothies are a super easy food that can be really nutritious and might bypass stim meds appetite loss.
  • Scales for cooking means only needing one tool for measurements and not needing to clean lots of spoons; use non-American recipes or write down conversions once the first time you make something.
  • Before bed if you're racing thoughts, write things down in a notebook and put it somewhere you have to pick it up (e.g., on coffee maker).
  • Take notes using a non-linear tool like Obsidian canvas to better represent your non-linear train of thought.
  • Freeze all of your food and prep more than you need when chopping to freeze it.
  • Learn to cook meats from frozen, e.g., in the instant pot, to avoid thawing or meat going bad.
  • Keep colourful stickers or sticky notes around so you can place them on things to remind you to look at it and deal with it later when you have time and energy instead of forgetting it when you look away.

Can't remember if you've taken your meds? Visual indicator systems to the rescue! I flip my pill bottle upside down once I've taken it, and keep it visible near my bed or by my coffee table/desk. If it's past 3pm, if I see it, I flip it right side up every time so that I don't leave it upside down overnight and get confused in the morning.

Not eating breakfast? Smoothies. Keeping the Sims metres full is important. I always run into decision fatigue in the morning/afternoon and by then I'm too faded to decide to eat, or Vyvanse has me too not hungry to consume food, or I'll spend forever making food to ignore my work. Bonus: Get a scale for cooking so you dont need to find and clean dozens of spoons and convert your recipes to masses (North Americans).

So smoothies. I ignore work for a day to do a wild research binge, figure out the nutritional value of some different smoothie mixes, experiment, and now I've got a go-to breakfast every morning that doesn't hit my nausea and gets me nutrients. You can also measure out 3-4 at a time and freeze them in small containers, excluding wet ingredients.

BTW my go-to right now is appx. 150g milk, 50-70g sugar free yogurt, 60g frozen blueberries, 70g banana, 25g rolled oats, 25-50g spinach, 7g chia seeds, maybe 30g strawberry if I'm feeling it, maybe a dash of cinnamon if I want. Seems decent in terms of nutrients, and all stuff I've got frozen or on hand anyways.

Bonus: A microwaved sweet potato is better than it deserves to be for 5 minutes of microwaving and pretty nutritious and sating.

Planning tomorrow at bed time? Before bed, I've got tons of thoughts about what I need to do the next day. I write them in my notebook, then put my notebook on my coffee maker (a Clever brewer for easy cleanup, decaf beans) so that I have to pick up the notebook anyways. Not every day, but if anything pressing comes up.

Note taking is tough linearly? My thoughts aren't linear, neither are my notes. Ever since I started using Obsidian for note taking, I find myself using the Canvas option which basically makes your notes into a graph/flowchart. Then I can colour code, link notes to other notes, turn each bubble into an entire page of notes, tag the notes. It even has an option to show you a random note on startup which can be helpful if you take notes and never read them.

Food going bad? Prepping is too much transition to cook? Freeze everything. Prep more than you need. If I'm already cutting half an onion for a meal, cutting a full onion isn't hard - in fact stopping halfway might be harder. Cut one or two, toss it into a sheet, stick it in the freezer, and now you're saved chopping for a bit. Bananas on their way out? Cut them into pieces and freeze them, frozen bananas are a freaking snack. Cutting bell peppers? Freeze that shit. Fresh spinach? I skipped the parboil and just froze it in a freezer bag and it worked great for smoothies and adding into curries. Freeze it all.

Meats going bad? Instant Pot was a saviour. Cooking chicken and sausage from frozen in the instant pot works great for all kinds of things. Slap a premade curry paste onto a frozen chicken, throw in some frozen spinach and frozen peas, meal ready in about 30 minutes. I use naan for everything because it freezes and reheats well; mini-pizzas with frozen pepperoni that's portioned out, naan as a sausage bun, garlic naan with pasta, whatever, it's versatile and freezes well.

Can't do this right now and then you forget? Having the short-term memory of a fly sucks. Have sticky notes or stickers around the house. Then when you notice you need to clean the toilet or refill something or whatever it is and you can't do it right now, just stick something colorful on it so that you look at it at a better time. I don't even bother writing things down on the note, it just needs to draw my attention at a time I can deal with it.

Just a few, might add more if some come to mind, but hoping to hear some other's thoughts :)

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