Also playing Factorio.
Okami_No_Rei
I think the joke is that it's a rating rather than a sample.
So this doctor gets 1* reviews vs the 4.5* doctors.
"Sometimes the things that may or may not be true are the things a man needs to believe in the most.
That people are basically good; that honor, courage, and virtue mean everything; that power and money, money and power mean nothing; that good always triumphs over evil; and I want you to remember this, that love... true love never dies.
You remember that, boy. You remember that. Doesn't matter if it's true or not.
You see, a man should believe in those things, because those are the things worth believing in."
- Hub, Secondhand Lions (2003)
The ball was a colorless wireframe. Color wasn't necessary for the scenario.
The person was genderless. Gender wasn't necessary for the scenario. They looked like a wire frame skeleton of a person.
The ball was roughly the size and density of the smallest size bowling ball.
Table surface was circular wireframe with four legs. Material wasn't filled in as I wasn't trying to model for friction.
My imagination doesn't tend to fill in unnecessary details. Too much wasted processing power. I also don't really envision things. Like, I don't "see" them in my head. I feel out the shapes and weights and other physical properties relevant to the scenario and let my intuitive understanding of physics roll the scenario forward.
Like, I know the ball rolled until it fell off the table, it fell some distance, then bounced off the floor three or four times with a sharp crack, as I filled in that the floor was concrete as soon as I needed to know how it would bounce, and the sound it would make filled in naturally from there.
I genuinely don't know whether how I think qualifies as aphantasia. I don't really imagine visual stimuli, but my imagination is very thorough for sound and feel.
Ooh. I've heard of Frostpunk and Tropico but never played them myself. If they're similar to Rimworld I need to check them out.
Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that's much more accessible with a much softer learning curve.
It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.
The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that's still not enough.
If you're unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.
Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It's a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.
Oh, hey! Another Ratchet: Deadlocked fan in the wild!
No wait...
That's bad.
Where do I apply for my "I beat Radahn before he was nerfed" badge?
This game will always have a special place in my heart. It was my first Visual Novel. I didn't see the appeal and picked it up to see what the memes were about.
Rin's story broke me, and taught me to really appreciate art for the first time.
Wildermyth is an awesome indie RPG that I've had a lot of fun with as a two-player coop game. It's a turn-based dungeon crawler with a strong focus on role play and party dynamics.
I hear great praise for Across the Obelisk as a coop game from my friends, although I personally bounced off of it. It's a roguelite deck builder like Slay the Spire, but with multi-player, lots of meta progression, and a heftier time commitment for each run.
Gunfire Reborn is a roguelite looter shooter that's a blast in coop. I think it's still in Early Access, but what's already there is enough for me to be happy with it as a full game. To me it's a spiritual successor to Borderlands in combat and gamefeel, but without the grinding.
I, too, will still be playing Factorio.