Daedskin

joined 11 months ago
[–] Daedskin@lemm.ee 1 points 3 weeks ago

I personally think MOBA should be used to broadly describe a style of game rather than what's done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match's flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.

To me a game is a MOBA if:

  • The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
  • The goals of the players are against the goals of other players — ie. it's competitive rather than cooperative (the B of MOBA.)
  • Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they'll all pick from; no one has any options that the others don't have access to.

Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn't as you have to unlock options meaning you don't satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that's a lot more specific and understandable.

Does it really matter what it's called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.

[–] Daedskin@lemm.ee 33 points 2 months ago

When I managed a pool, I remember the Virginia Graeme Baker act being something I was told about pretty early on; it was a prevalent enough of a thing that sometimes trying to start up my spa's motor wouldn't provide a clear enough suction, and the motor would shut off for safety. A properly managed pool should never have had this risk.

[–] Daedskin@lemm.ee 15 points 3 months ago (3 children)

I feel like I'm the only one who prefers the original, gamecube controls. Playing through the switch remake, I played with the new controls for, like, 10 minutes before switching to the original control scheme and playing the rest of the game with it.

[–] Daedskin@lemm.ee 12 points 3 months ago (9 children)

Google en passant

[–] Daedskin@lemm.ee 9 points 4 months ago

I would recommend going and watching the pannenkoek video because it is so good.
The quick version is that it has been known to be possible to clip through the wall to get to the door, but Mario has to be in the walking state to open it. Since the floor directly under the door hitbox is all covered by wall, and the part that isn't covered by wall doesn't have a floor directly below it, it seems like there's no way to actually be in the walking state to open it.
However, by abusing an exploit where Mario finishes his turn around animation the same frame he leaves the ground, the transition to the freefall state is overwritten by the transition to the walking state; this lasts one frame until a check is run next frame — which properly puts him in freefall. Timing the turn around right lets you be past the wall and walking, so you can open the door.

[–] Daedskin@lemm.ee 3 points 5 months ago

The Finals has been my default game — if none of my friends are playing anything else — since it launched

[–] Daedskin@lemm.ee 42 points 6 months ago (14 children)

The UI on the left isn't labeled, so it's hard to tell what any joke could be if you don't know what it is

[–] Daedskin@lemm.ee 14 points 6 months ago

One of my favorites is from Hollow Knight; at the start of the game, Quirrel makes a comment about your weapon not being very good, saying you should pick one off a corpse as "the dead shouldn't be burdened by such things." Later in the game after you kill the teacher and talk to Quirrel for the last time, when you come back, all that's left is his weapon.

[–] Daedskin@lemm.ee 5 points 6 months ago

Everything after the Mettaton fight until the end of the Asgore fight is extremely good. The New Home walk is one of my favorite moments in gaming.

[–] Daedskin@lemm.ee 7 points 6 months ago

It’s the kind of thing that makes you glad you stopped and smelled the pine trees along the way, you know?

The past is past, now, but that’s… you know, that’s okay! It’s never really gone completely. The future is always built on the past, even if we won’t get to see it.

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